Search found 6 matches
- Mon May 05, 2025 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43 SA] Can place tile ghosts where placement is forbidden
- Replies: 1
- Views: 276
Re: [2.0.43 SA] Can place tile ghosts where placement is forbidden
Checked in 2.0.47 (steam version). Does not reproduced anymore. Thanks!
- Fri Apr 18, 2025 9:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43 SA] Can place tile ghosts where placement is forbidden
- Replies: 1
- Views: 276
[2.0.43 SA] Can place tile ghosts where placement is forbidden
Repro at steam version stable 2.0.43 Space Age
Looks very similar to this report: https://forums.factorio.com/viewtopic.php?p=669048
But I can place tiles more freely and have a different repro steps, so post this just in case:
1. On Aquillo place concrete normal way by player
2. Then pick to hand ...
Looks very similar to this report: https://forums.factorio.com/viewtopic.php?p=669048
But I can place tiles more freely and have a different repro steps, so post this just in case:
1. On Aquillo place concrete normal way by player
2. Then pick to hand ...
- Sun Mar 23, 2025 11:57 am
- Forum: Not a bug
- Topic: [2.0.42] Incorrect production rate in machine tooltip
- Replies: 2
- Views: 196
Re: [2.0.42] Incorrect production rate in machine tooltip
Ah, forgot about this. There is 5 output per 2 cycles, not 6. Now I see my calculations was incorrect. Thank you for fast reply!
- Sun Mar 23, 2025 10:28 am
- Forum: Not a bug
- Topic: [2.0.42] Incorrect production rate in machine tooltip
- Replies: 2
- Views: 196
[2.0.42] Incorrect production rate in machine tooltip
Hi. Encountered a bug with rate calculation for pentanoid egg. Tooltip says it's 0.33:
изображение.png
But I can't recognize formula this result was calculated. My calculations is:
Rate (1/sec) = (result_amount / (recipe_time / machine_speed)) * productivity
For catalytic recipes we also can ...
изображение.png
But I can't recognize formula this result was calculated. My calculations is:
Rate (1/sec) = (result_amount / (recipe_time / machine_speed)) * productivity
For catalytic recipes we also can ...
- Tue Feb 25, 2025 12:37 pm
- Forum: Modding discussion
- Topic: API for flexible planets and surfaces manipulation
- Replies: 0
- Views: 300
API for flexible planets and surfaces manipulation
Hi! Asked for a questions about new 2.0 engine in discord channel and have a hint to go forums.
For space age was added ability to customize music for different planets. Looks like the right way is create planet prototype, music prototypes with refs to planet and then game.planets.myplanet.create ...
For space age was added ability to customize music for different planets. Looks like the right way is create planet prototype, music prototypes with refs to planet and then game.planets.myplanet.create ...
- Fri Dec 29, 2023 1:57 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 31
- Views: 9580
Re: Make shortcut bar more resilient to mod loading and unloading
Bumping thread by Xorimuth advice 
Order of buttons wanted to be stored too

Order of buttons wanted to be stored too