Search found 240 matches
- Wed Nov 20, 2024 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Opus codec
- Replies: 15
- Views: 147
Re: Version 1.1.63
As I say, again - this discussion should be moved to another thread. I have moved the posts to a this new topic. Thank you! So can we get .ogg opus support in new factorio versions? Music files will reduced in size greatly if opus will be used. Most likely yes, soon. We're doing testing and compari...
- Wed Nov 20, 2024 5:57 pm
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 9810
Re: Version 2.0.19
Wow, they're so visible now compared to the previous versions!
- Wed Nov 20, 2024 9:30 am
- Forum: Modding interface requests
- Topic: "EntityWithInventoryPrototype"
- Replies: 5
- Views: 111
Re: "EntityWithInventoryPrototype"
Why not then add it for every entity type with inventory? The end result would be indistinguishable. Because it takes developer time and energy to make tests for, implement, and then maintain it everywhere and there are currently 23 pages of bug reports to work on :) Which is better? An update fixi...
- Wed Nov 20, 2024 12:23 am
- Forum: Won't implement
- Topic: [2.0]Add prototype-level rocket carry capacity
- Replies: 7
- Views: 461
Re: [2.0]Add prototype-level rocket carry capacity
Per prototype values is not likely to ever happen. The entire system was built with "one rocket capacity" in mind and would be a substantial rework if even possible to rework to account for variable rocket payloads. For example - the tooltip that shows rocket capacity for a given item. If...
- Wed Nov 20, 2024 12:21 am
- Forum: Modding interface requests
- Topic: "EntityWithInventoryPrototype"
- Replies: 5
- Views: 111
Re: "EntityWithInventoryPrototype"
Yes, but at least this way it's consistent with existing prototypes. (Looking at you, EntityWithHealth and EntityWithOwner Prototypes!)
- Tue Nov 19, 2024 3:19 pm
- Forum: Modding interface requests
- Topic: "EntityWithInventoryPrototype"
- Replies: 5
- Views: 111
"EntityWithInventoryPrototype"
Hi! I propose that a new prototype (likely abstract) be added called "EntityWithInventoryPrototype". It would be a simple entity prototype with an inventory. It would have some properties that ContainerPrototype has right now, such as inventory_size, inventory_type and quality_affects_inve...
- Mon Nov 18, 2024 10:14 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 41
- Views: 5635
Re: Friday Facts #437 - Cargo Pod Deep Dive
Wouldn't it be possible for a mod to allow platform <--> platform logistics?
Also, to help stay on topic - why was the decision made that stations had to be addressed by surface, force, station, hatch and not planet, surface/platform, force, station, hatch?
Also, to help stay on topic - why was the decision made that stations had to be addressed by surface, force, station, hatch and not planet, surface/platform, force, station, hatch?
- Mon Nov 18, 2024 10:05 pm
- Forum: Gameplay Help
- Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
- Replies: 10
- Views: 447
Re: [Done][Space Age] Pentapod Eggs + No Enemies
I found the eggs...
- Mon Nov 18, 2024 10:01 pm
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 9810
Re: Version 2.0.19
Factorio API DocsBlueTemplar wrote: ↑Mon Nov 18, 2024 2:56 pm It seems to have been automatically turned on ?
(The thread predates the change, but is still going on about trains.)
- Mon Nov 18, 2024 9:57 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 36
- Views: 4134
Re: Space Platforms
I've just examined the image and it looks like this can be made before going to Gleba, if you've been to Vulcanus and Fulgora. Am I right? No, unfortunately. The dynamic recipes and the fuel part require advanced asteroid processing. Besides, the railguns in front need Aquilo. Ah. I thought that ad...
- Mon Nov 18, 2024 2:50 pm
- Forum: Gameplay Help
- Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
- Replies: 10
- Views: 447
Re: [Space Age] Pentapod Eggs + No Enemies
I see at least six rafts on your last screenshot (unless all these are wrigglers from spoiled eggs). Rafts do drop eggs upon destruction. These are REALLY hard to spot though. And have to be picked up from the ground manually (OR through indiscriminate Deconstruction Planner usage). How can I locat...
- Mon Nov 18, 2024 2:49 pm
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 9810
Re: Version 2.0.19
Quality for chests can now be turned on with a property in mods/base game/space age/other. I don't know about trains though...
- Mon Nov 18, 2024 2:47 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 36
- Views: 4134
Re: Space Platforms
Just won space age using an environmentalist strategy, trying to use renewable resources and scale everything down instead of up. Here is my compact solar edge ship with: Fuel pump to slow down when there are too many asteroids Railgun targeting big chunks to conserve explosives One sushi belt for ...
- Mon Nov 18, 2024 1:08 pm
- Forum: Gameplay Help
- Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
- Replies: 10
- Views: 447
Re: [Space Age] Pentapod Eggs + No Enemies
Oh wow. And you landed all the way to the right ?! But did you change the starting area size ? Yes, I usually turn it up to 600%... The reason I went all the way to the left was because I was looking for iron + copper stratolites, then once finding those - looking for yumakos + jellynuts. Screensho...
- Mon Nov 18, 2024 12:50 pm
- Forum: Gameplay Help
- Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
- Replies: 10
- Views: 447
Re: [Space Age] Pentapod Eggs + No Enemies
BlueTemplar wrote: ↑Mon Nov 18, 2024 12:38 pm «Inactive enemy spawners will still appear on map.»
How far have you explored ?
- Mon Nov 18, 2024 12:30 pm
- Forum: Gameplay Help
- Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
- Replies: 10
- Views: 447
[Undone?][Space Age] Pentapod Eggs + No Enemies
How do I get pentapod eggs with no enemies mode enabled? They don't seem to spawn...
-- I have found them, please do not reply here. If you're also having trouble, they're very hard to find... --
-- I have found them, please do not reply here. If you're also having trouble, they're very hard to find... --
- Mon Nov 18, 2024 12:27 pm
- Forum: Pending
- Topic: [2.0.15] Game Crashed Placing Steel Chest
- Replies: 2
- Views: 100
Re: [2.0.15] Game Crashed Placing Steel Chest
Also, please try reproducing this issue in 2.0.19, an experimental version. It may have been (unknowningly) fixed in one of the experimental updates.
- Mon Nov 18, 2024 12:45 am
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 9810
Re: Version 2.0.19
Previous versions have still not been de-experimentalized yet. Any ETA on that?
- Sun Nov 17, 2024 10:02 pm
- Forum: Gameplay Help
- Topic: I dont get Quality Items
- Replies: 7
- Views: 376
Re: I dont get Quality Items
How could I have missed this? 😅 Hi, if you want to obtain epic and legendary quality items, you could use my mod Quality Assurance to add the unlocks to the Quality Module technology. It however doesn't retroactively update your technology effects, so you will need to do that yourself. I will add t...
- Sun Nov 17, 2024 5:03 pm
- Forum: Ideas and Requests For Mods
- Topic: No Deconstruction Timeout
- Replies: 29
- Views: 7333
Re: No Deconstruction Timeout
I mark something for deconstruction, because I want it to be deconstructed. I think, it adds to confusion, if the game decides, that the order was not important after 2 hours and removes it (probably without notice). If you work on a big project like solar, 2 hours might be short. Importance is not...