Search found 240 matches

by BraveCaperCat
Wed Nov 20, 2024 5:58 pm
Forum: Ideas and Suggestions
Topic: Opus codec
Replies: 15
Views: 147

Re: Version 1.1.63

As I say, again - this discussion should be moved to another thread. I have moved the posts to a this new topic. Thank you! So can we get .ogg opus support in new factorio versions? Music files will reduced in size greatly if opus will be used. Most likely yes, soon. We're doing testing and compari...
by BraveCaperCat
Wed Nov 20, 2024 5:57 pm
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 9810

Re: Version 2.0.19

Shiny998 wrote: Tue Nov 19, 2024 5:44 pm Icons changed!?

What happened to the icons? Why do they look ugly?
Please change them back! I don't want to install a mod to my no-mod achievement run!
11-20-2024, 01-43-13.png
11-20-2024, 01-43-24.png
Wow, they're so visible now compared to the previous versions!
by BraveCaperCat
Wed Nov 20, 2024 9:30 am
Forum: Modding interface requests
Topic: "EntityWithInventoryPrototype"
Replies: 5
Views: 111

Re: "EntityWithInventoryPrototype"

Why not then add it for every entity type with inventory? The end result would be indistinguishable. Because it takes developer time and energy to make tests for, implement, and then maintain it everywhere and there are currently 23 pages of bug reports to work on :) Which is better? An update fixi...
by BraveCaperCat
Wed Nov 20, 2024 12:23 am
Forum: Won't implement
Topic: [2.0]Add prototype-level rocket carry capacity
Replies: 7
Views: 461

Re: [2.0]Add prototype-level rocket carry capacity

Per prototype values is not likely to ever happen. The entire system was built with "one rocket capacity" in mind and would be a substantial rework if even possible to rework to account for variable rocket payloads. For example - the tooltip that shows rocket capacity for a given item. If...
by BraveCaperCat
Wed Nov 20, 2024 12:21 am
Forum: Modding interface requests
Topic: "EntityWithInventoryPrototype"
Replies: 5
Views: 111

Re: "EntityWithInventoryPrototype"

Rseding91 wrote: Tue Nov 19, 2024 11:40 pm Why not just request that we add quality support for cargo wagons as a modding option? That would be *way* simpler than what you suggest :D
Yes, but at least this way it's consistent with existing prototypes. (Looking at you, EntityWithHealth and EntityWithOwner Prototypes!)
by BraveCaperCat
Tue Nov 19, 2024 3:19 pm
Forum: Modding interface requests
Topic: "EntityWithInventoryPrototype"
Replies: 5
Views: 111

"EntityWithInventoryPrototype"

Hi! I propose that a new prototype (likely abstract) be added called "EntityWithInventoryPrototype". It would be a simple entity prototype with an inventory. It would have some properties that ContainerPrototype has right now, such as inventory_size, inventory_type and quality_affects_inve...
by BraveCaperCat
Mon Nov 18, 2024 10:14 pm
Forum: News
Topic: Friday Facts #437 - Cargo Pod Deep Dive
Replies: 41
Views: 5635

Re: Friday Facts #437 - Cargo Pod Deep Dive

Wouldn't it be possible for a mod to allow platform <--> platform logistics?
Also, to help stay on topic - why was the decision made that stations had to be addressed by surface, force, station, hatch and not planet, surface/platform, force, station, hatch?
by BraveCaperCat
Mon Nov 18, 2024 10:05 pm
Forum: Gameplay Help
Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
Replies: 10
Views: 447

Re: [Done][Space Age] Pentapod Eggs + No Enemies

I found the eggs...
by BraveCaperCat
Mon Nov 18, 2024 10:01 pm
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 9810

Re: Version 2.0.19

BlueTemplar wrote: Mon Nov 18, 2024 2:56 pm It seems to have been automatically turned on ?
(The thread predates the change, but is still going on about trains.)
Factorio API Docs
by BraveCaperCat
Mon Nov 18, 2024 9:57 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 36
Views: 4134

Re: Space Platforms

I've just examined the image and it looks like this can be made before going to Gleba, if you've been to Vulcanus and Fulgora. Am I right? No, unfortunately. The dynamic recipes and the fuel part require advanced asteroid processing. Besides, the railguns in front need Aquilo. Ah. I thought that ad...
by BraveCaperCat
Mon Nov 18, 2024 2:50 pm
Forum: Gameplay Help
Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
Replies: 10
Views: 447

Re: [Space Age] Pentapod Eggs + No Enemies

I see at least six rafts on your last screenshot (unless all these are wrigglers from spoiled eggs). Rafts do drop eggs upon destruction. These are REALLY hard to spot though. And have to be picked up from the ground manually (OR through indiscriminate Deconstruction Planner usage). How can I locat...
by BraveCaperCat
Mon Nov 18, 2024 2:49 pm
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 9810

Re: Version 2.0.19

BlueTemplar wrote: Mon Nov 18, 2024 1:54 pm As discussed in Quality options for chests and trains
Quality for chests can now be turned on with a property in mods/base game/space age/other. I don't know about trains though...
by BraveCaperCat
Mon Nov 18, 2024 2:47 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 36
Views: 4134

Re: Space Platforms

Just won space age using an environmentalist strategy, trying to use renewable resources and scale everything down instead of up. Here is my compact solar edge ship with: Fuel pump to slow down when there are too many asteroids Railgun targeting big chunks to conserve explosives One sushi belt for ...
by BraveCaperCat
Mon Nov 18, 2024 1:08 pm
Forum: Gameplay Help
Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
Replies: 10
Views: 447

Re: [Space Age] Pentapod Eggs + No Enemies

Oh wow. And you landed all the way to the right ?! But did you change the starting area size ? Yes, I usually turn it up to 600%... The reason I went all the way to the left was because I was looking for iron + copper stratolites, then once finding those - looking for yumakos + jellynuts. Screensho...
by BraveCaperCat
Mon Nov 18, 2024 12:50 pm
Forum: Gameplay Help
Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
Replies: 10
Views: 447

Re: [Space Age] Pentapod Eggs + No Enemies

BlueTemplar wrote: Mon Nov 18, 2024 12:38 pm «Inactive enemy spawners will still appear on map.»

How far have you explored ?
Screenshot of Map
Screenshot of Map
Screenshot 2024-11-18 124939.png (452.77 KiB) Viewed 425 times
by BraveCaperCat
Mon Nov 18, 2024 12:30 pm
Forum: Gameplay Help
Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
Replies: 10
Views: 447

[Undone?][Space Age] Pentapod Eggs + No Enemies

How do I get pentapod eggs with no enemies mode enabled? They don't seem to spawn...

-- I have found them, please do not reply here. If you're also having trouble, they're very hard to find... --
by BraveCaperCat
Mon Nov 18, 2024 12:27 pm
Forum: Pending
Topic: [2.0.15] Game Crashed Placing Steel Chest
Replies: 2
Views: 100

Re: [2.0.15] Game Crashed Placing Steel Chest

Also, please try reproducing this issue in 2.0.19, an experimental version. It may have been (unknowningly) fixed in one of the experimental updates.
by BraveCaperCat
Mon Nov 18, 2024 12:45 am
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 9810

Re: Version 2.0.19

Previous versions have still not been de-experimentalized yet. Any ETA on that?
by BraveCaperCat
Sun Nov 17, 2024 10:02 pm
Forum: Gameplay Help
Topic: I dont get Quality Items
Replies: 7
Views: 376

Re: I dont get Quality Items

How could I have missed this? 😅 Hi, if you want to obtain epic and legendary quality items, you could use my mod Quality Assurance to add the unlocks to the Quality Module technology. It however doesn't retroactively update your technology effects, so you will need to do that yourself. I will add t...
by BraveCaperCat
Sun Nov 17, 2024 5:03 pm
Forum: Ideas and Requests For Mods
Topic: No Deconstruction Timeout
Replies: 29
Views: 7333

Re: No Deconstruction Timeout

I mark something for deconstruction, because I want it to be deconstructed. I think, it adds to confusion, if the game decides, that the order was not important after 2 hours and removes it (probably without notice). If you work on a big project like solar, 2 hours might be short. Importance is not...

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