A set of blueprints for solving sorts, especially quality sorts where issues due to random walks and the gamblers fallacy can cause an item to overload.
Made to generalize this structure. The make it a requester chest so that even if it is belt operated, there's a limit on inventory size so a bunch ...
Search found 261 matches
- Wed Oct 01, 2025 8:30 pm
- Forum: Show your Creations
- Topic: Paramaterized Chest Sorts, Including Tanks
- Replies: 0
- Views: 48
- Wed Oct 01, 2025 7:46 pm
- Forum: Show your Creations
- Topic: Keeping Creations in One Place
- Replies: 2
- Views: 305
Re: Keeping Creations in One Place
Blueprint books can store multiple trees of blueprints under game blueprints.
I have a special single chest blueprint I use as memo paper. And several megabytes of tweet length blueprint notes about Nullius.
I have a special single chest blueprint I use as memo paper. And several megabytes of tweet length blueprint notes about Nullius.
- Tue Sep 30, 2025 3:25 pm
- Forum: Off topic
- Topic: Quick meals for long gaming sessions
- Replies: 4
- Views: 321
Re: Quick meals for long gaming sessions
Well, I can't follow my own advice: take that as a sign you need to take a break.
So if I can't follow my own advice. Here's what I've learned being a factory worker who needs cheap meals in a 30 minute break:
Keep it simple silly. If it's immediate food, it's stuff for that day that's gone in a ...
So if I can't follow my own advice. Here's what I've learned being a factory worker who needs cheap meals in a 30 minute break:
Keep it simple silly. If it's immediate food, it's stuff for that day that's gone in a ...
- Mon Sep 29, 2025 3:12 pm
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 30
- Views: 5589
Re: Quality artillery is broken
It's a decent idea but the rocket turrets have a minimum range. Doesn't matter: biter land speed is 64.8 kph -> 18 meters per second. You can get off 8-12 rockets at best, so unless you want to spend a million research on it it isn't great on its own.
This seem to show a misunderstanding btw ...
- Mon Sep 29, 2025 11:27 am
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 30
- Views: 5589
Re: Quality artillery is broken
I meant exactly the bug attack! I just don't feel safe when they keep throwing little bugs at me, even if it bounces off a wall or a shield -_- The did throw bugs at my Tesla during an editor test. But I do agree that artillery isn't strictly needed on Gleba.
Ah ! i use a row of laser turret ...
- Wed Sep 24, 2025 4:53 pm
- Forum: Combinator Creations
- Topic: RS Memory Automall Basic Model
- Replies: 0
- Views: 372
RS Memory Automall Basic Model
Screenshot 2025-09-23 191217.png
0eNrtXG2O47gRvQqhX0kgNUx9uNuNbIJgFggWyALBJkh+zDYMWqJtpiXRS1LuMQY+QA6Si+1JtkjJluyWuy1Vz8diAwwGMk0Wi1WvHh8pz3z0FnnFN0qUxrv/6IlUltq7f//R02JVsty2lazg3r2nNyzlwSZnZilVEayrhbf3PVFm/IN3T/cPvsdLI4zg9Xj3YTcvq2LBFXTwX7DjexupYags7XxgbuJ7O/gb7IM/Rsl8vuBrthVS2Q6Ks2xeyK0oV ...
0eNrtXG2O47gRvQqhX0kgNUx9uNuNbIJgFggWyALBJkh+zDYMWqJtpiXRS1LuMQY+QA6Si+1JtkjJluyWuy1Vz8diAwwGMk0Wi1WvHh8pz3z0FnnFN0qUxrv/6IlUltq7f//R02JVsty2lazg3r2nNyzlwSZnZilVEayrhbf3PVFm/IN3T/cPvsdLI4zg9Xj3YTcvq2LBFXTwX7DjexupYags7XxgbuJ7O/gb7IM/Rsl8vuBrthVS2Q6Ks2xeyK0oV ...
- Fri Sep 12, 2025 4:00 pm
- Forum: Balancing
- Topic: Stop the multiply effect of turret damage
- Replies: 15
- Views: 2481
Re: Stop the multiply effect of turret damage
I think this thread is kind of missing the point of enemies in Factorio. They aren't really meant to be an existential threat that can keep up with you. This is clearly evidenced by the existence of artillery and nukes, for which no amount of biter evolution can match. Even the Demolishers and big ...
- Mon Sep 08, 2025 4:10 pm
- Forum: Videos
- Topic: Coffee's Video Stuff
- Replies: 1
- Views: 919
Re: Coffee's Video Stuff
Eccentric LDS
Benchmarking Quality in the map editor.
Starting with:
* An intro .
* Just making sure I could match published numbers.
* Showing why I needed to do it, because copper produces completely different numbers.
* A variety of ways you can make steel. Which introduces the concept that ...
Benchmarking Quality in the map editor.
Starting with:
* An intro .
* Just making sure I could match published numbers.
* Showing why I needed to do it, because copper produces completely different numbers.
* A variety of ways you can make steel. Which introduces the concept that ...
- Sat Sep 06, 2025 4:59 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 35097
Re: Ban quality modules from asteroid crushers
Quality on Fulgora is awful, and generally known to be a trap. Space casinos have nothing to do with that. Even without casinos, Fulgora quality farming would still be turbo-ass in comparison to simple ore washing.
I must say I highly doubt that. I’ve found it to be quite effective. It ...
- Sat Sep 06, 2025 4:54 pm
- Forum: General discussion
- Topic: Rank Planets for Quality, and say why you need the worst one
- Replies: 1
- Views: 651
Rank Planets for Quality, and say why you need the worst one
You can do quality anywhere in the game. Including in space. But even the worst one is going to give you something you can't live without.
So how do the planets rank for quality? And what does F tier offer you that makes you not just quit them?
I consider all the planets to be my friends, even ...
So how do the planets rank for quality? And what does F tier offer you that makes you not just quit them?
I consider all the planets to be my friends, even ...
- Fri Sep 05, 2025 7:14 pm
- Forum: General discussion
- Topic: If you could land on the Shattered Planet, what would it be like?
- Replies: 10
- Views: 1194
Re: If you could land on the Shattered Planet, what would it be like?
You'd need a way to get around... normal foundation doesn't work, but thrusters on mech armor would... jumping spiders exist.
- Fri Sep 05, 2025 6:46 pm
- Forum: Balancing
- Topic: Demolisher sizes as weapon tech gates
- Replies: 13
- Views: 1396
Re: Demolisher sizes as weapon tech gates
Thank you!
I think more variety would better challenges than restrictions. Maybe giving bigs more attack patterns like an Elden Ring boss. If you have played it, Malenia is kinda like a big demolisher in that she has very high regen, big AoE attacks, and is usually regarded as the most ...
- Fri Sep 05, 2025 1:45 pm
- Forum: General discussion
- Topic: If you could land on the Shattered Planet, what would it be like?
- Replies: 10
- Views: 1194
Re: If you could land on the Shattered Planet, what would it be like?
The core of the planet is where all the gravity is. That will pull heavier elements down. So, the sky's the limit. Because we don't know what promethium is, and what it's elemental properties are. So we don't know what is there.
Heavier elements could include things like gold, or uranium ...
- Fri Sep 05, 2025 11:29 am
- Forum: General discussion
- Topic: Why a 7 minute day/night cycle?
- Replies: 10
- Views: 1123
Re: Why a 7 minute day/night cycle?
Hmm...
I remembered exactly 25,000 ticks as well. However, the wiki now says the day night cycle is 25,200 ticks and exactly 7 minutes. Did they change this in 2.0?
A day in game lasting exactly 36,000 ticks seems to make even more sense now. That number is more round and obviously corresponds ...
- Thu Sep 04, 2025 4:54 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 35097
Re: Ban quality modules from asteroid crushers
I really don’t see the issue with stack inserters. Personally I only use them for common and uncommon items, the rest are simply too low throughput for it to even be worthwhile. Besides, if you have a sidegrade that’s explicitly bad at one thing, why try to use it for that thing?
And speed ...
- Thu Sep 04, 2025 12:52 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 35097
Re: Ban quality modules from asteroid crushers
I don’t know, I just see no point to the quality mechanic existing if getting the items isn’t “hard”. Designing recycler lines that are thoroughly clog-proof, scaling up the base to provide the common items (which with itself brings the requirement of designing scalable designs), scaling the base ...
- Wed Sep 03, 2025 11:06 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 35097
Re: Ban quality modules from asteroid crushers
I'mma be honest coffee, your posts are getting more and more deranged, and less understandable. Is this an AI sockpuppet of Romayne's, or just ESL? I don't understand half of this last post. It's all english words but they're not being combined quite right.
I was asking to Tertius ...
- Wed Sep 03, 2025 10:06 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 35097
Re: Ban quality modules from asteroid crushers
up to mning prod 250.png
I mean the pictures name is referenced in a quote. I can't change it, it's on the server.
I think 250*4 is around similar value of the property for plastic and unaware of the surrounding, it appears simplistic, even useless or purposeful :)
Just ignore ...
- Wed Sep 03, 2025 9:02 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 35097
Re: Ban quality modules from asteroid crushers
those are not mods that ban quality modules in crushers, but only for the reprocessing receipe.
I mean, if we must all be held to such a high standard. Then neither of you meet it. Because you did not check the quality of your information before coming to this discussion.
Granted, if I ...
- Wed Sep 03, 2025 8:52 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 35097
Re: Ban quality modules from asteroid crushers
I mean the pictures name is referenced in a quote. I can't change it, it's on the server.