Search found 261 matches

by coffee-factorio
Wed Oct 01, 2025 8:30 pm
Forum: Show your Creations
Topic: Paramaterized Chest Sorts, Including Tanks
Replies: 0
Views: 48

Paramaterized Chest Sorts, Including Tanks

A set of blueprints for solving sorts, especially quality sorts where issues due to random walks and the gamblers fallacy can cause an item to overload.

Made to generalize this structure. The make it a requester chest so that even if it is belt operated, there's a limit on inventory size so a bunch ...
by coffee-factorio
Wed Oct 01, 2025 7:46 pm
Forum: Show your Creations
Topic: Keeping Creations in One Place
Replies: 2
Views: 305

Re: Keeping Creations in One Place

Blueprint books can store multiple trees of blueprints under game blueprints.

I have a special single chest blueprint I use as memo paper. And several megabytes of tweet length blueprint notes about Nullius.
by coffee-factorio
Tue Sep 30, 2025 3:25 pm
Forum: Off topic
Topic: Quick meals for long gaming sessions
Replies: 4
Views: 321

Re: Quick meals for long gaming sessions

Well, I can't follow my own advice: take that as a sign you need to take a break.

So if I can't follow my own advice. Here's what I've learned being a factory worker who needs cheap meals in a 30 minute break:

Keep it simple silly. If it's immediate food, it's stuff for that day that's gone in a ...
by coffee-factorio
Mon Sep 29, 2025 3:12 pm
Forum: Balancing
Topic: Quality artillery is broken
Replies: 30
Views: 5589

Re: Quality artillery is broken



It's a decent idea but the rocket turrets have a minimum range. Doesn't matter: biter land speed is 64.8 kph -> 18 meters per second. You can get off 8-12 rockets at best, so unless you want to spend a million research on it it isn't great on its own.


This seem to show a misunderstanding btw ...
by coffee-factorio
Mon Sep 29, 2025 11:27 am
Forum: Balancing
Topic: Quality artillery is broken
Replies: 30
Views: 5589

Re: Quality artillery is broken



I meant exactly the bug attack! I just don't feel safe when they keep throwing little bugs at me, even if it bounces off a wall or a shield -_- The did throw bugs at my Tesla during an editor test. But I do agree that artillery isn't strictly needed on Gleba.


Ah ! i use a row of laser turret ...
by coffee-factorio
Wed Sep 24, 2025 4:53 pm
Forum: Combinator Creations
Topic: RS Memory Automall Basic Model
Replies: 0
Views: 372

RS Memory Automall Basic Model

Screenshot 2025-09-23 191217.png

0eNrtXG2O47gRvQqhX0kgNUx9uNuNbIJgFggWyALBJkh+zDYMWqJtpiXRS1LuMQY+QA6Si+1JtkjJluyWuy1Vz8diAwwGMk0Wi1WvHh8pz3z0FnnFN0qUxrv/6IlUltq7f//R02JVsty2lazg3r2nNyzlwSZnZilVEayrhbf3PVFm/IN3T/cPvsdLI4zg9Xj3YTcvq2LBFXTwX7DjexupYags7XxgbuJ7O/gb7IM/Rsl8vuBrthVS2Q6Ks2xeyK0oV ...
by coffee-factorio
Fri Sep 12, 2025 4:00 pm
Forum: Balancing
Topic: Stop the multiply effect of turret damage
Replies: 15
Views: 2481

Re: Stop the multiply effect of turret damage


I think this thread is kind of missing the point of enemies in Factorio. They aren't really meant to be an existential threat that can keep up with you. This is clearly evidenced by the existence of artillery and nukes, for which no amount of biter evolution can match. Even the Demolishers and big ...
by coffee-factorio
Mon Sep 08, 2025 4:10 pm
Forum: Videos
Topic: Coffee's Video Stuff
Replies: 1
Views: 919

Re: Coffee's Video Stuff

Eccentric LDS

Benchmarking Quality in the map editor.

Starting with:
* An intro .
* Just making sure I could match published numbers.
* Showing why I needed to do it, because copper produces completely different numbers.
* A variety of ways you can make steel. Which introduces the concept that ...
by coffee-factorio
Sat Sep 06, 2025 4:59 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 35097

Re: Ban quality modules from asteroid crushers



Quality on Fulgora is awful, and generally known to be a trap. Space casinos have nothing to do with that. Even without casinos, Fulgora quality farming would still be turbo-ass in comparison to simple ore washing.


I must say I highly doubt that. I’ve found it to be quite effective. It ...
by coffee-factorio
Sat Sep 06, 2025 4:54 pm
Forum: General discussion
Topic: Rank Planets for Quality, and say why you need the worst one
Replies: 1
Views: 651

Rank Planets for Quality, and say why you need the worst one

You can do quality anywhere in the game. Including in space. But even the worst one is going to give you something you can't live without.

So how do the planets rank for quality? And what does F tier offer you that makes you not just quit them?

I consider all the planets to be my friends, even ...
by coffee-factorio
Fri Sep 05, 2025 7:14 pm
Forum: General discussion
Topic: If you could land on the Shattered Planet, what would it be like?
Replies: 10
Views: 1194

Re: If you could land on the Shattered Planet, what would it be like?

juliawtapp wrote: Fri Sep 05, 2025 6:50 pm floating islands...
renai transportation...
You'd need a way to get around... normal foundation doesn't work, but thrusters on mech armor would... jumping spiders exist.
by coffee-factorio
Fri Sep 05, 2025 6:46 pm
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 1396

Re: Demolisher sizes as weapon tech gates


Thank you!

I think more variety would better challenges than restrictions. Maybe giving bigs more attack patterns like an Elden Ring boss. If you have played it, Malenia is kinda like a big demolisher in that she has very high regen, big AoE attacks, and is usually regarded as the most ...
by coffee-factorio
Fri Sep 05, 2025 1:45 pm
Forum: General discussion
Topic: If you could land on the Shattered Planet, what would it be like?
Replies: 10
Views: 1194

Re: If you could land on the Shattered Planet, what would it be like?



The core of the planet is where all the gravity is. That will pull heavier elements down. So, the sky's the limit. Because we don't know what promethium is, and what it's elemental properties are. So we don't know what is there.

Heavier elements could include things like gold, or uranium ...
by coffee-factorio
Fri Sep 05, 2025 11:29 am
Forum: General discussion
Topic: Why a 7 minute day/night cycle?
Replies: 10
Views: 1123

Re: Why a 7 minute day/night cycle?


Hmm...

I remembered exactly 25,000 ticks as well. However, the wiki now says the day night cycle is 25,200 ticks and exactly 7 minutes. Did they change this in 2.0?

A day in game lasting exactly 36,000 ticks seems to make even more sense now. That number is more round and obviously corresponds ...
by coffee-factorio
Thu Sep 04, 2025 4:54 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 35097

Re: Ban quality modules from asteroid crushers



I really don’t see the issue with stack inserters. Personally I only use them for common and uncommon items, the rest are simply too low throughput for it to even be worthwhile. Besides, if you have a sidegrade that’s explicitly bad at one thing, why try to use it for that thing?

And speed ...
by coffee-factorio
Thu Sep 04, 2025 12:52 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 35097

Re: Ban quality modules from asteroid crushers



I don’t know, I just see no point to the quality mechanic existing if getting the items isn’t “hard”. Designing recycler lines that are thoroughly clog-proof, scaling up the base to provide the common items (which with itself brings the requirement of designing scalable designs), scaling the base ...
by coffee-factorio
Wed Sep 03, 2025 11:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 35097

Re: Ban quality modules from asteroid crushers



I'mma be honest coffee, your posts are getting more and more deranged, and less understandable. Is this an AI sockpuppet of Romayne's, or just ESL? I don't understand half of this last post. It's all english words but they're not being combined quite right.






I was asking to Tertius ...
by coffee-factorio
Wed Sep 03, 2025 10:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 35097

Re: Ban quality modules from asteroid crushers




up to mning prod 250.png




I mean the pictures name is referenced in a quote. I can't change it, it's on the server.




I think 250*4 is around similar value of the property for plastic and unaware of the surrounding, it appears simplistic, even useless or purposeful :)




Just ignore ...
by coffee-factorio
Wed Sep 03, 2025 9:02 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 35097

Re: Ban quality modules from asteroid crushers



those are not mods that ban quality modules in crushers, but only for the reprocessing receipe.





I mean, if we must all be held to such a high standard. Then neither of you meet it. Because you did not check the quality of your information before coming to this discussion.

Granted, if I ...
by coffee-factorio
Wed Sep 03, 2025 8:52 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 35097

Re: Ban quality modules from asteroid crushers

coffee-factorio wrote: Wed Sep 03, 2025 6:33 am
up to mning prod 250.png

I mean the pictures name is referenced in a quote. I can't change it, it's on the server.

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