Search found 302 matches

by coffee-factorio
Tue Feb 10, 2026 6:12 pm
Forum: General discussion
Topic: My space age review
Replies: 52
Views: 4803

Re: My space age review

Quality has paradox logic in it. Because it's an optimization mechanic and you can always apply an optimization mechanic to itself. It's even more fun because it's hard to decide whether or not you have an ideal product. Paradoxes are like circular reasoning because underlying conditions contradict ...
by coffee-factorio
Sun Feb 08, 2026 5:33 pm
Forum: General discussion
Topic: My space age review
Replies: 52
Views: 4803

Re: My space age review



Saying "you know, that simulation was fun" gives mod developers a chance to examine why it was fun. And build institutional knowledge in the company and community. A mod developer might be interested in fiddling around with the heat system because that has similar traits to the old fluid system ...
by coffee-factorio
Sun Feb 08, 2026 3:17 pm
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 16
Views: 837

Re: 3 gripes after 5000 hours



Maybe i'm not getting, but can't you wire a pumpjack to read the whole patch "expected ressources" ? , write that number in a constant combinator when you create the oil outpost, and then compare it with the one that deplete over time, and use a speaker or a display pannel to tell you when the ...
by coffee-factorio
Sat Feb 07, 2026 7:34 pm
Forum: General discussion
Topic: My space age review
Replies: 52
Views: 4803

Re: My space age review



What he seems to be misunderstanding though is that game version 1 being compatible with ones tastes does not guarantee game version 2 to be compatible as well. So he adds even more hours of (IMHO) useless complaining to his tab making the missbuy even worse ;)


It's not necessarily useless ...
by coffee-factorio
Thu Feb 05, 2026 7:41 pm
Forum: General discussion
Topic: Blueprint book (Rare) ... :/
Replies: 3
Views: 296

Re: Blueprint book (Rare) ... :/

Reminds me of the sculpture, Fountain. It says something about your choices.
by coffee-factorio
Wed Feb 04, 2026 7:30 pm
Forum: General discussion
Topic: My space age review
Replies: 52
Views: 4803

Re: My space age review

I'm blue collar. If the engineers don't listen to us on account of having to lubricate the work with a necessary amount of curses then we don't get the UI fixed by a web developer. So there has to be faith being given up and down the organizational chart.

Reason why I was sending sushi to a manager ...
by coffee-factorio
Wed Feb 04, 2026 5:08 am
Forum: General discussion
Topic: My space age review
Replies: 52
Views: 4803

Re: My space age review

Ye.
Still I miss chlorine and Nullius. I'm looking forward to Seablock coming back but it just isn't the same.
by coffee-factorio
Tue Feb 03, 2026 9:22 pm
Forum: General discussion
Topic: My space age review
Replies: 52
Views: 4803

Re: My space age review


I don't get your attitude. The devs claimed that there is no issue. I''m thankful that by some miracle (pretty much including hell freezing over), the devs saw reason and fixed the completely broken behavior.

The thing is the initial dev response was completely unacceptable. Given that kind of ...
by coffee-factorio
Tue Jan 27, 2026 2:26 am
Forum: General discussion
Topic: I found the best "Nutrient from Spoilage" Setup
Replies: 9
Views: 1137

Re: I found the best "Nutrient from Spoilage" Setup

My interest this topic is using spoilage as an efficiency optimization. It's part of a set of strategies to extend the life of nutrients. If you can throw them in a recycler before they spoil, a nutrient is made from 10 spoilage, so it recycles down to 2.5. So anything I don't use ends up getting ...
by coffee-factorio
Fri Jan 23, 2026 3:14 pm
Forum: General discussion
Topic: Upgrade
Replies: 4
Views: 518

Re: Upgrade

Yeah. I have a lot of fun on space platforms and quality has been an experience figuring out.
by coffee-factorio
Sun Jan 18, 2026 2:13 pm
Forum: Gameplay Help
Topic: Exclude/Include only specific buildings from upgrade cancellation
Replies: 3
Views: 359

Re: Exclude/Include only specific buildings from upgrade cancellation

I actually got caught by surprise by that one. I grabbed some uncommon plates and rare ones and made a mixed upgrade setup with some odd colored belts.

I couldn't find a way to get a planner to function as intended. And you might want to put something into ideas or suggestions. I replicated the ...
by coffee-factorio
Sun Jan 18, 2026 6:07 am
Forum: Gameplay Help
Topic: Exclude/Include only specific buildings from upgrade cancellation
Replies: 3
Views: 359

Re: Exclude/Include only specific buildings from upgrade cancellation

shift + click will roll back an upgrade/deconstruct action. For example, if you deconstruct some cliffs, shift + click will make it so they won't deconstruct. If you have to be specific an upgrade planner can be set up with filters so it only affects beacons.

You get an upgrade planner by left ...
by coffee-factorio
Tue Jan 13, 2026 1:45 am
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 5106

Re: What to do in the Space Age post game?



To use a Super Mario 64 analogy, reaching the System Edge feels like a good 70 star objective, but the game lacks a developer-imposed 120 star objective.
Getting all achievements doesn't fulfil that role, as you don't need your factory to grow to get 100% achievements.

Although, the problem for ...
by coffee-factorio
Fri Jan 09, 2026 12:27 am
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 5106

Re: What to do in the Space Age post game?


Rather, in the past couple months, I found my peace in moving on and playing other games again. That is my way out of the issue. I only check back on the website/forum every now and then to see if there is an update about the 2.1 update to see if the changes warrant a new playthrough. But I doubt ...
by coffee-factorio
Wed Jan 07, 2026 1:44 am
Forum: General discussion
Topic: space platform only run
Replies: 2
Views: 523

Re: space platform only run

Warptorio or Warp Drive Machine might be fun.
by coffee-factorio
Mon Jan 05, 2026 7:32 pm
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 5106

Re: What to do in the Space Age post game?


ps.
what was the most fun for me in Space Age is Gleba. The challenge to build and iterate a working and failsafe production, and to establish a logistic connection between Nauvis and Gleba for agriculture science, bioflux and biter eggs was exquisite. And the reward on Gleba is also most ...
by coffee-factorio
Sun Jan 04, 2026 6:56 pm
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 5106

Re: What to do in the Space Age post game?

GrumpyJoe wrote: Sun Jan 04, 2026 4:22 pm Again: why compete?
If you play for someone else, you are doing it wrong anyway.
It's hard to have a society without rankings.

There shouldn't be a right way to do a hobby.

But if you're isolating yourself doing a hobby it implies more issues than having a negative opinion about it.
by coffee-factorio
Sat Jan 03, 2026 3:56 am
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 5106

Re: What to do in the Space Age post game?

What I'm most personally interested in is a good business logic for harvesting promethium on a schedule.

I'm not interested in how fast someone gets it or what volume. My personal opinion on quality is that it generates paradoxes. So uh... I mean, if I have an opinion on a paradox I'm probably ...
by coffee-factorio
Mon Dec 29, 2025 1:48 am
Forum: General discussion
Topic: My space age review
Replies: 52
Views: 4803

Re: My space age review

It's a bit of a dragon in that the issue isn't made to be tractable. Keep at it with a steady pace.
by coffee-factorio
Mon Nov 03, 2025 4:29 pm
Forum: Gameplay Help
Topic: Question about farming legendary asteroids
Replies: 7
Views: 1535

Re: Question about farming legendary asteroids

Legendary asteroids are going to benefit greatly from asteroid productivity. On paper, the amount of asteroids you get is going to be pretty small and if you benchmark it you won't be much better off for going for that method instead of say, a mill strategy with a really good productivity bonus from ...

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