Search found 104 matches

by coffee-factorio
Thu Jun 12, 2025 5:03 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?



So if you don't just go after the product, recycler keeps 3/5 of your possible output?


Glad you confirmed my code-based simulation. I'm just doing the ratios, not a full-blown Monte Carlo since I'm ignoring the variance.

I'd say it's suboptimal to view the normal-to-legendary path as a ...
by coffee-factorio
Thu Jun 12, 2025 7:14 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?

Right, so rerolling and why I did this. Basically, I looked at the ratio of EM plants to asteroid rerolls and said "No way is that true." And em plant flips a coin and has five modules every roll. It'll roll over anything short of a chem plant in terms of efficiency.

I put in 1.125 ips asteroids, 1 ...
by coffee-factorio
Thu Jun 12, 2025 5:01 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?

Okay, so here's the thing. You know how I said a blue chip gets subdivided by four even if you factor in productivity?

Well, limits of my understanding I didn't get how bad it'd be for upcycling in general. Look at where your program is saying 2.21% v. 1.30%? I put together an expedient map editor ...
by coffee-factorio
Thu Jun 12, 2025 3:14 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?



One thing people might not have noticed: asteroid rerolling is 3 rolls as I read it, one for a 2/5, one for 1/5 and one for a 1/5. A reroller station only takes 2 modules, so that's 12.5% or so or 1/8 at best. So you have a 2 in 40, one in 40 and one in 40 chance being thrown collectively off ...
by coffee-factorio
Thu Jun 12, 2025 12:00 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?

That's fair.
by coffee-factorio
Wed Jun 11, 2025 11:39 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?



I go too fast a lot when I'm angry. The reason why I am angry is that I've played 750 hours on a save and I'm pretty sure you're baiting me to see how far I'll go at this point,


I suggest you slow down then. Your claims about your playtime doesn't change anything to me about how the mining ...
by coffee-factorio
Wed Jun 11, 2025 10:30 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?





I was asking to Tertius because i don't understand most of you what you say, it seem generated by robots to me.




I'm a terrible typist. :lol:

I go too fast a lot when I'm angry. The reason why I am angry is that I've played 750 hours on a save and I'm pretty sure you're baiting me to ...
by coffee-factorio
Wed Jun 11, 2025 6:49 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?


My 2 cents: legendary quality 2s are much cheaper and provide better values than less-than-legendary quality 3s. My path was to first roll asteroids with normal quality 2, then get a bunch of legendary quality 2s and roll asteroids with that. And only upcycle EM plants once I got enough legendary ...
by coffee-factorio
Wed Jun 11, 2025 5:00 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?


From what I gained from the thread, a valid approach is to first create normal ingredients with largest productivity bonus+modules possible (and speed increased by speed beacons), then start upcycling the product you want in machines with inherent productivity bonus.

The start is quality quality ...
by coffee-factorio
Tue Jun 10, 2025 8:53 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?



With quality you can have an input situation where exactly the algorithm that works is completely wrong for another use case. And there's a gambling excitement that makes people discussing it a bit too excited to be smart. You can find an input condition that mocks an algorithm in comp-sci as ...
by coffee-factorio
Sun Jun 08, 2025 4:07 am
Forum: General discussion
Topic: Starting a new game of Space Age - Mod Recommendation
Replies: 9
Views: 1413

Re: Starting a new game of Space Age - Mod Recommendation

Rampant? :lol:

You're being challenged to build a space platform that costs 20 steel per meter. You may want to consider your mod choices a bit more carefully. Since wasp tribe is going to want to have a word about that.
by coffee-factorio
Sun Jun 08, 2025 3:30 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 115
Views: 10621

Re: How to upcycle?



I'm a bit provocative maybe, but when i see "what is the better?" or "the most competitive" i'm still having the impression that i read ( both you and Tertius to a certain extend ) players talking about "the best potato" but you can have "the heaviest" , "the largest" , and "the tastiest", which ...
by coffee-factorio
Mon May 12, 2025 8:25 pm
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 13166

Re: Combinator cookbook 2.0

So I think where I need to start is:

Hares' is the smarter of all of us :lol:

Because in one, he's got it. It'd doing pairwise minimum.
I want to stand on as that does as advertised and it does as it should from a logical point of view, but there's a problem that demands some kind of cookbook ...
by coffee-factorio
Thu May 08, 2025 4:22 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 13166

Re: Combinator cookbook 2.0



Find the minimum/maximum of 2 inputs
For finding the minimum, the first combinator outputs all signals from green wire whose values are lower than or equal to the corresponding signals on red wire.
The other combinator outputs all signals from red wire whose values are lower than the ...
by coffee-factorio
Mon Mar 17, 2025 3:13 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 13166

Re: Combinator cookbook 2.0


Multi combinator setups
Now to some more complex setups with 2 and more combinators.

Memory cell
Store an arbitrary signal composition.
One combinator passes the incoming signals if the set condition is true, the other one passes the output via loopback as long as the set condition is false ...
by coffee-factorio
Sun Mar 16, 2025 4:10 pm
Forum: General discussion
Topic: Random thought about Fulgora
Replies: 5
Views: 1522

Re: Random thought about Fulgora

As for not burning, there's a couple of reasons why that might be: oxygen balance rather than a lack of the stuff. Fuel additives. There's extra magnets in the ground, those always help things like this.

The stuff with space is like... I mean you have to make explosives. You should be able to ...
by coffee-factorio
Sun Mar 16, 2025 10:50 am
Forum: Modding discussion
Topic: Some Questions About Quality
Replies: 1
Views: 369

Re: Some Questions About Quality

So, answering some of this because it might prove useful.

The quality rebalance sets the entity.created_entity trigger to swap an entity out with a different prototype at runtime. Just from a few minutes reading it doesn't seem like there's something to change quality levels or what it is applied ...
by coffee-factorio
Fri Mar 14, 2025 10:33 pm
Forum: General discussion
Topic: What I love about Space Age
Replies: 15
Views: 3434

Re: What I love about Space Age

I think I'll always be in love with Space Platforms.
by coffee-factorio
Fri Mar 14, 2025 2:35 am
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 7078

Re: [Poll] Would you be happy to pay for more official planets and expansions?

Looks in curiously.



Ah, okay. Though you are again assuming there could be layers of difficulties that Wube could have implemented but I don't see anything that could really add meaningfull complexity, see below (IMHO). Energy is a very boring resource as it is a single number at any time that ...
by coffee-factorio
Thu Mar 13, 2025 9:54 am
Forum: Modding discussion
Topic: Some Questions About Quality
Replies: 1
Views: 369

Some Questions About Quality

I wanted to do some research for doing a mod of the quality mechanics (to see how much work/if the idea is supportable).

It appears that some things that I want to do where accomplished by quality rebalance. The strategy used there appears to be to go through data['raw'] and decorating prototypes ...

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