But.
There are nevertheless still a few things that irritate me. Perhaps I ought to be posting this in 'Ideas and Suggestions', but I am sure they have all already been raised there to no avail, so in this post I'm really just venting without any real expectation of change.
- There is no way to change the default behaviour of temporary train stops from the completely useless 'wait 5 seconds and then buzz off'. Every time I create a temporary stop I immediately have to go in and change the condition to something that will keep the train there long enough for me to react to it before it disappears again. And then when I'm done I have to delete the condition and stop.
The ability to choose a different default behaviour for these stops would be a huge QoL improvement for me. What I would really like is for arrival at a temporary stop to set the train to manual and automatically delete the stop; but any condition that keeps it there longer than the current default would be some improvement. - There is no built-in way to tell how depleted an oil (or other fluid) well is. I try to remember to tag oil-fields with their initial output rate before building on them, but I shouldn't have to do that. The UI should show somewhere, somehow not only the current rate but also either the initial rate or the eventual depleted rate or the fraction of depletion (any one of them would do).
- There is no way to get a radar to actually warn you when it detects unexpected bugs. Obviously, radars on the edge of the factory will be seeing bugs all the time, but if a radar in supposedly safe territory detects any bugs it should be able to raise a alarm.



