Search found 4 matches
- Tue Nov 19, 2024 3:23 pm
- Forum: Not a bug
- Topic: [2.0.9] Blueprint grid values change on entity removal
- Replies: 2
- Views: 175
Re: [2.0.9] Blueprint grid values change on entity removal
I understand that it is intended behavior due to rails, but having the error in both situations would be clearer rather than a silent response in one and an error in the other.
- Tue Nov 19, 2024 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Not-Space-Age mod filter
- Replies: 0
- Views: 105
Not-Space-Age mod filter
Can you please add a mod filter to filter out all the mods that require space-age DLC? When looking at mods I'd like to install I now have to look through each one and make sure that it does not require the DLC as I do not (yet) have it.
- Tue Nov 19, 2024 3:17 pm
- Forum: Duplicates
- Topic: Belt dragging in blueprints broken
- Replies: 1
- Views: 54
Belt dragging in blueprints broken
Dragging belts to fill in blueprints that have undergrounds due to obstacles will skip/not place the second half of the underground.
- Thu Oct 24, 2024 3:55 pm
- Forum: Not a bug
- Topic: [2.0.9] Blueprint grid values change on entity removal
- Replies: 2
- Views: 175
[2.0.9] Blueprint grid values change on entity removal
Factorio 2.0.9, no DLC, no mods Creating a blueprint, if you adjust the grid position, then remove entities from the blueprint (by right-clicking on an item, like lights) the last grid position value you updated will 'undo' to its previous value. prerequisites: blueprint contains rails Grid adjustme...