Search found 4 matches

by MrScrith
Tue Nov 19, 2024 3:23 pm
Forum: Not a bug
Topic: [2.0.9] Blueprint grid values change on entity removal
Replies: 2
Views: 175

Re: [2.0.9] Blueprint grid values change on entity removal

I understand that it is intended behavior due to rails, but having the error in both situations would be clearer rather than a silent response in one and an error in the other.
by MrScrith
Tue Nov 19, 2024 3:20 pm
Forum: Ideas and Suggestions
Topic: Not-Space-Age mod filter
Replies: 0
Views: 105

Not-Space-Age mod filter

Can you please add a mod filter to filter out all the mods that require space-age DLC? When looking at mods I'd like to install I now have to look through each one and make sure that it does not require the DLC as I do not (yet) have it.
by MrScrith
Tue Nov 19, 2024 3:17 pm
Forum: Duplicates
Topic: Belt dragging in blueprints broken
Replies: 1
Views: 54

Belt dragging in blueprints broken

Dragging belts to fill in blueprints that have undergrounds due to obstacles will skip/not place the second half of the underground.
by MrScrith
Thu Oct 24, 2024 3:55 pm
Forum: Not a bug
Topic: [2.0.9] Blueprint grid values change on entity removal
Replies: 2
Views: 175

[2.0.9] Blueprint grid values change on entity removal

Factorio 2.0.9, no DLC, no mods Creating a blueprint, if you adjust the grid position, then remove entities from the blueprint (by right-clicking on an item, like lights) the last grid position value you updated will 'undo' to its previous value. prerequisites: blueprint contains rails Grid adjustme...

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