Search found 6 matches
- Sat Sep 27, 2025 5:47 pm
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 302
Re: [2.0.66] FPS drop when moving after game has been running for a few hours
It seems like this is a macos bug after all. This post provides a fix that seems to have worked for me: https://www.reddit.com/r/MacOS/comments ... issues_in/.
- Tue Sep 23, 2025 3:55 pm
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 302
Re: [2.0.66] FPS drop when moving after game has been running for a few hours
I'm testing it and it also happens with other inputs besides movement like space for shooting and scrolling for zoom.
- Tue Sep 23, 2025 3:51 pm
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 302
Re: [2.0.66] FPS drop when moving after game has been running for a few hours
I got it to happen again where the game completely freezes. I attached a screen capture with all the time usage as it happens. It goes back to normal when the movement key is released. It does affect the remote view which I didn't notice before.
- Sun Sep 21, 2025 11:51 am
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 302
[2.0.66] FPS drop when moving after game has been running for a few hours
I recently noticed an issue where trying to move would cause the game to lag. The problem seems to get worse the longer the game is running, at one point trying to move would freeze the game as long as the movement button was pressed. As soon as the button was released the game went back to 60 fps ...
- Fri Dec 20, 2024 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 33
- Views: 6458
Re: Add setting to hide unresearched items/recipes in factoriopdia
I would also love to see this. Having a visual indicator like a red background is a good idea and is consistent with how hand crafting indicates a lack of ingredients.
- Sun Oct 27, 2024 7:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Drive remotely then going forward and backward in history loads wrong map
- Replies: 2
- Views: 1239
[Genhis][2.0.11] Drive remotely then going forward and backward in history loads wrong map
Using the back function results in entering remote driving while showing the wrong surface.
My character is on Gleba and I start remote driving a tank on Nauvis.
Screenshot 2024-10-28 at 04.11.06.png
Pressing Esc closes remote view as expected. Now if I open the remote view again it opens on ...
My character is on Gleba and I start remote driving a tank on Nauvis.
Screenshot 2024-10-28 at 04.11.06.png
Pressing Esc closes remote view as expected. Now if I open the remote view again it opens on ...