Search found 233 matches

by pioruns
Sun Dec 21, 2025 3:26 pm
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 792

Re: Replace inserter with fast inserter

Great. I hope that will close the matter for good.
by pioruns
Sun Dec 21, 2025 10:49 am
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 792

Re: Replace inserter with fast inserter

Inserter should not be removed just like that. It is cheap, uses less electricity, has many valid use cases, dispite better devices available later on.
If you don't like it, just don't use it.
by pioruns
Sun Dec 21, 2025 10:40 am
Forum: Mods
Topic: [MOD 1.0.x|0.18.x] fCPU
Replies: 4
Views: 4067

Re: [MOD 1.0.x|0.18.x] fCPU

You really had to design your own software licence to release a free mod to a computer game?
I doubt users will find this encouraging.
by pioruns
Sun Dec 21, 2025 10:08 am
Forum: 1 / 0 magic
Topic: [2.0.72] Crash to desktop frequently
Replies: 9
Views: 367

Re: [2.0.72] Crash to desktop frequently

Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a ...
by pioruns
Wed Dec 17, 2025 2:32 am
Forum: 1 / 0 magic
Topic: [2.0.72][linux] Crash saving while alt-tabed
Replies: 5
Views: 293

Re: [2.0.72][linux] Crash saving while alt-tabed


Without being able to investigate further my first guess would be what ever desktop shell you're using is broken and causing the issue. Factorio doesn't do anything different when "alt-tabbed" vs not.


That would match typical Manjaro experience. It's a rolling distro, with many things being ...
by pioruns
Thu Dec 04, 2025 9:28 am
Forum: Translations
Topic: Czech language error
Replies: 6
Views: 498

Re: Czech language error

Thanks for detailed description of the problem, surely that's helpful.
by pioruns
Tue Dec 02, 2025 11:59 pm
Forum: Translations
Topic: Czech language error
Replies: 6
Views: 498

Re: Czech language error

What's the error exactly? Please write what should be replaced by what.
by pioruns
Mon Nov 24, 2025 11:07 pm
Forum: Technical Help
Topic: Crash on loading save after memory issues
Replies: 3
Views: 562

Re: Crash on loading save after memory issues

Just load a save from day before, you save the game state before exiting the game, right? Or check autosaves.
by pioruns
Sun Nov 16, 2025 12:21 am
Forum: Technical Help
Topic: Corrupt map: unknown quality prototype ID 140.
Replies: 5
Views: 762

Re: Corrupt map: unknown quality prototype ID 140.

You are software engineer and you have not done even one manual save? Relaying 100% on a couple of autosaves? Really?

And you are sure hardware is not a culprit?
Memtest is one piece of the puzzle (RAM), but what about CPU?
Did computer pass prime95 stress test?


Thank you again anyways and ...
by pioruns
Thu Nov 13, 2025 11:32 am
Forum: Technical Help
Topic: Server behind reverse proxy
Replies: 6
Views: 610

Re: Server behind reverse proxy

Can you change Internet Provider?
My ISP gives me dynamic IP (which doesn't change for years at a time), and full incoming access, I have many services running on open ports.
by pioruns
Thu Nov 13, 2025 2:06 am
Forum: Technical Help
Topic: Server behind reverse proxy
Replies: 6
Views: 610

Re: Server behind reverse proxy

CGNAT is worst nightmare, you can't fix it, you can only make workarounds.

Maybe rent a VPS or a shell account and set up a remote access system chained to a reverse proxy for services inside your home network?
by pioruns
Fri Nov 07, 2025 6:33 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3931

Re: AI generated assets and disclosure


I can see the attempt at derailing the topic by needlessly calling people kids which is probably best avoided, i believe your second point is more interesting, i think explaining how AI works in practice can help address some concern that may arise because it's new and awareness doesn't spread at ...
by pioruns
Fri Nov 07, 2025 7:54 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3931

Re: AI generated assets and disclosure


I feel this request as psychological or political, but not technical. This reminds me of long gone discussions when some people didn't want to use apps developed with Turbo Pascal or compiled by some given compiler.

Given this and other topics that are against AI usage but never really told why ...
by pioruns
Tue Nov 04, 2025 3:20 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3931

Re: AI generated assets and disclosure




Previous discussion

I appreciate when the Author of a Mod is honest enough to disclose that they have used "AI" tools for the code or graphical assets of their Mod - so that I can ignore it completely. :lol:


Why does it matter to you so much, if author coded for 1000 hours making a super ...
by pioruns
Mon Nov 03, 2025 8:04 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3931

Re: AI generated assets and disclosure


Previous discussion

I appreciate when the Author of a Mod is honest enough to disclose that they have used "AI" tools for the code or graphical assets of their Mod - so that I can ignore it completely. :lol:


Why does it matter to you so much, if author coded for 1000 hours making a super ...
by pioruns
Fri Oct 31, 2025 7:18 pm
Forum: This Forum
Topic: Post disapproved: "Version 2.0.72"
Replies: 8
Views: 1598

Re: Post disapproved: "Version 2.0.72"


Thank you for checking and for the explanation. I'll recreate my post tomorrow, so no worries.

I really appreciate your time looking into this. Have a great weekend!


For situations like this, I recommend using the TextAreaCache extension for Firefox or Chrome. It automatically saves everything ...
by pioruns
Fri Oct 31, 2025 2:31 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 18659

Re: Version 2.0.72

Just installed Version 2.0.72 from stable release channel. Working perfectly as always. Thank you developers. 💯
by pioruns
Tue Oct 28, 2025 7:24 am
Forum: Technical Help
Topic: [2.0.69] Crashing few miniuts after launch
Replies: 2
Views: 321

Re: Factorio Not Responding

Apart from usual suspects (bad CPU, GPU, and problems with software), it could be:
hard drive bad sectors
RAM depleted and swapping to HDD

Check system logs for any sign of HDD errors.
by pioruns
Sat Oct 25, 2025 7:51 am
Forum: Outdated/Not implemented
Topic: Remove Space Age mod dependency on Quality
Replies: 11
Views: 3529

Re: Remove Space Age mod dependency on Quality

jamiechi1 wrote: Fri Oct 24, 2025 9:13 pm This is just Stupid.
No, its just you.
by pioruns
Fri Oct 24, 2025 11:55 am
Forum: Technical Help
Topic: getting this crash repeatedly after playing my save.
Replies: 2
Views: 492

Re: getting this crash repeatedly after playing my save.


Need help understanding this crash please?

Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already ...

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