Search found 202 matches

by pioruns
Wed Sep 24, 2025 7:54 am
Forum: Questions, reviews and ratings
Topic: Calculator Mod in Space AGE ?
Replies: 9
Views: 568

Re: Calculator Mod in Space AGE ?


There are several Search results for Calculator :
RateCalculator does a great job, and is maintained by a Wube Software employee. Recommended!
Helmod is the most popular by Download count; I think it is too complex.
Recursive Resource Calculator helps determine how many machines you need to ...
by pioruns
Sat Sep 20, 2025 11:22 am
Forum: Technical Help
Topic: [2.0.66] Randomly crashing (FluidBuffer::performFlow)
Replies: 5
Views: 645

Re: [2.0.66] Randomly crashing (FluidBuffer::performFlow)

Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a ...
by pioruns
Fri Sep 19, 2025 8:41 am
Forum: Technical Help
Topic: can't delete savefiles
Replies: 6
Views: 472

Re: can't delete savefiles

Consider playing directly from downloaded version of the game, not through Steam which messes up syncing to the cloud. No Steam, no problem.
by pioruns
Thu Sep 18, 2025 12:00 pm
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 22
Views: 5923

Re: How do you deal with emptiness after "finishing" the game?

Install Pyanodons Modpack. You will not complain about finishing the game ever again.

PS. I am playing it. 44 hours in, not yet researched an Inserter or Splitter. :D
by pioruns
Wed Sep 17, 2025 5:49 am
Forum: Technical Help
Topic: [2.0.66-1] Corrupted Save
Replies: 7
Views: 456

Re: [2.0.66-1] Corrupted Save

Do couple of hours of Memtest86+ (https://memtest.org/), to ensure memory is stable. RAM is used as a buffer for saved files, so the cause of CRC inconsistency can lie there.
by pioruns
Wed Sep 17, 2025 5:42 am
Forum: Technical Help
Topic: [2.0.66] Crashes, consistent, across saves, with or without mods.
Replies: 6
Views: 447

Re: [2.0.66] Crashes, consistent, across saves, with or without mods.

Your CPU is from the Raptor Lake family. It may be affected by the known VMin Shift bug, which can cause permanent damage of the CPU.
Refer to this analysis: https://machaddr.substack.com/p/extensive-analysis-of-the-raptor

Since you're experiencing crashes every few hours in Factorio, RMA the CPU ...
by pioruns
Fri Sep 12, 2025 5:43 pm
Forum: Technical Help
Topic: 2.0.55 won't update
Replies: 11
Views: 1052

Re: 2.0.55 won't update

Alternatively, you can wait until GOG releases an offline update to a newer version, which you can install manually. I think - I have not practiced it since I bought Space Age directly (first Factorio game on GOG just like you).

But that's more burdensome than using Factorio account method.
by pioruns
Thu Sep 11, 2025 9:15 pm
Forum: 1 / 0 magic
Topic: [2.0.66] Crash/ScreenFreeze on startup
Replies: 3
Views: 275

Re: [2.0.66] Crash/ScreenFreeze on startup

GPU core should never hang, when it happens its usually software problem (Windows drivers) or hardware problem (overheat, permanent damage to the GPU, or power supply issue).

Few things come to mind:

See if you can reproduce this problem on Linux.
Test stability of your Nvidia GPU using Furmark ...
by pioruns
Tue Sep 09, 2025 8:07 am
Forum: Technical Help
Topic: [2.0.60] Game crashing
Replies: 1
Views: 333

Re: [2.0.60] Game crashing

Your CPU is a Raptor Lake family. It may have been permanently damaged already, its a known bug.

https://machaddr.substack.com/p/extensive-analysis-of-the-raptor

Return the CPU in RMA warranty process, citing constant crashing in games.

If you can't return it, upgrade motherboard BIOS to the ...
by pioruns
Fri Aug 29, 2025 9:23 pm
Forum: Technical Help
Topic: Game crashes semi-regularly
Replies: 4
Views: 549

Re: Game crashes semi-regularly

Run memtest86+ overnight, see if it catches anything.
by pioruns
Fri Aug 29, 2025 8:41 am
Forum: Show your Creations
Topic: Make your recyclers stack their outputs!
Replies: 9
Views: 944

Re: Make your recyclers stack their outputs!

Thanks for the explanation.
I worked around it by placing a Steel Chest in front of the recycler and using a blueprint above. With 60+ slots, the chest never overflows—Legendary ones have 120, so this setup runs indefinitely.

You don't get quality items from Recyclers? I do—it's basically a free ...
by pioruns
Thu Aug 28, 2025 8:44 pm
Forum: Show your Creations
Topic: Make your recyclers stack their outputs!
Replies: 9
Views: 944

Re: Make your recyclers stack their outputs!



But, for some reason, if Recycler has Quality modules, Recycler doesn't want to output anything into the buffer, when belt is disabled. It wants to output things immediately onto the belt, and stops very often, even with Buffer empty. Anyone knows why?


If it rolls a different quality output ...
by pioruns
Thu Aug 28, 2025 10:04 am
Forum: Show your Creations
Topic: Make your recyclers stack their outputs!
Replies: 9
Views: 944

Re: Make your recyclers stack their outputs!

I've tested it, and it works. Recycler buffers fills up with, for example 100 cogs and many other items, which are being unloaded into the belt fully stacked, when Recycler stops (being full).

But, for some reason, if Recycler has Quality modules, Recycler doesn't want to output anything into the ...
by pioruns
Thu Aug 28, 2025 7:53 am
Forum: Show your Creations
Topic: Make your recyclers stack their outputs!
Replies: 9
Views: 944

Re: Make your recyclers stack their outputs!

Amazing idea, thanks for sharing!
by pioruns
Wed Aug 27, 2025 9:20 am
Forum: Technical Help
Topic: [2.0.60][Linux] Crash intermittently on restart after saving
Replies: 9
Views: 889

Re: [2.0.60][Linux] Crash intermittently on restart after saving

Don't rule out CPU and motherboard yet. Could be some electrical issue there, damaging data on PCI-E bus. Maybe test that NVMe SSD in another computer?
Great program for testing data integrity is F3 (Fight Flash Fraud), widely available in Linux repositories. I suggest giving it a go from LiveUSB ...
by pioruns
Wed Aug 27, 2025 2:39 am
Forum: Technical Help
Topic: [2.0.60][Linux] Crash intermittently on restart after saving
Replies: 9
Views: 889

Re: [2.0.60][Linux] Crash intermittently on restart after saving

Looks like hardware error. Could be bad RAM, CPU, motherboard, for example. I am gaming on Linux and never had even one single crash.
OP please check memtest86+, also consider using Btrfs for full filesystem checksumming, to find out what is wrong. Reinstall to Btrfs and stay on it.
by pioruns
Thu Aug 14, 2025 9:00 pm
Forum: Balancing
Topic: A idea to handle gleba problem
Replies: 9
Views: 1346

Re: A idea to handle gleba problem

Current system is fine. Gleba is hard, and great fun at that. Thanks for your thoughts anyway. 👍
by pioruns
Sat Jul 26, 2025 11:48 pm
Forum: Technical Help
Topic: [2.0.60] Probably corrupted save 244hours in, game crash after load
Replies: 7
Views: 702

Re: [2.0.60] Probably corrupted save 244hours in, game crash after load


Is there any way of saving this file, or do I just replay Gleba and set better autosaves?


Way to fix it? Maybe if one of developers will have time to look and manually fix it with hex editor. Other than that, no.

Next time, just remember to manual Save under incrementing number 1, 2, 3 and so ...
by pioruns
Wed Jul 23, 2025 4:38 pm
Forum: Technical Help
Topic: [2.0.60] Flip occasionally spiking to high usage causing brief drops in UPS
Replies: 18
Views: 1218

Re: [2.0.60] Flip occasionally spiking to high usage causing brief drops in UPS

See if you can upgrade that RAM though :) To add or replace a stick shouldn't be as drastic as full GPU upgrade. :)
by pioruns
Wed Jul 23, 2025 4:06 pm
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 44
Views: 5198

Re: I'm afraid of reddit influence



Just breaks everyone's factory, we don't care as long as the game gets better, right guys?

Ugh if my factory breaks in a big way, I'm out.


You'd quit playing a game because the most recent version might change the mechanics? That doesn't really make any sense. Why wouldn't you just stick ...

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