Crash report

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
KatherineOfSky
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Crash report

Post by KatherineOfSky »

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0.001 2026-01-27 09:49:40; Factorio 2.0.73 (build 84377, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 26200) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/katca/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/katca/AppData/Roaming/Factorio [1879123/3814588MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i9-14900HX, 32 cores, RAM: 25126/32472 MB, page: 52897/60120 MB, virtual: 4383/134217727 MB, extended virtual: 0 MB]
   0.058 Memory info:
   0.059  [0]: Samsung M425R2GA3PB0-CWMOL 16384 MB 5600 MHz 1.1 v 64|64
   0.059  [1]: Samsung M425R2GA3PB0-CWMOL 16384 MB 5600 MHz 1.1 v 64|64
   0.062 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (150.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.158 Video driver: windows
   0.158 Available displays: 1
   0.158  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz}
   0.249 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.694 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070 Laptop GPU; id: 10de-2860; driver: nvldumdx.dll 32.0.15.9174
   0.694   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.694   [Local Video Memory] Budget: 7180MB, CurrentUsage: 6MB, Reservation: 0/3718MB
   0.694   [Non-Local Vid.Mem.] Budget: 15468MB, CurrentUsage: 0MB, Reservation: 0/7862MB
   0.694   Tiled resources: Tier 2
   0.694   Unified Memory Architecture: No
   0.694   BGR 565 Supported: Yes
   0.694   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.695 Graphics settings preset: very-high
   0.695   Dedicated video memory size 7948 MB
   0.730 Desktop composition is active.
   0.730 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.730                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.759 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.989 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
   0.989 Info ModManager.cpp:449: FeatureFlag freezing = true
   0.989 Info ModManager.cpp:449: FeatureFlag quality = true
   0.989 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
   0.989 Info ModManager.cpp:449: FeatureFlag segmented-units = true
   0.989 Info ModManager.cpp:449: FeatureFlag space-travel = true
   0.989 Info ModManager.cpp:449: FeatureFlag spoiling = true
   1.006 Loading mod core 0.0.0 (data.lua)
   1.029 Loading mod base 2.0.73 (data.lua)
   1.332 Loading mod elevated-rails 2.0.73 (data.lua)
   1.376 Loading mod quality 2.0.73 (data.lua)
   1.404 Loading mod space-age 2.0.73 (data.lua)
   2.108 Loading mod base 2.0.73 (data-updates.lua)
   2.120 Loading mod quality 2.0.73 (data-updates.lua)
   2.135 Loading mod space-age 2.0.73 (data-updates.lua)
   2.231 Checksum for core: 3316885848
   2.231 Checksum of base: 1879415942
   2.231 Checksum of elevated-rails: 70351106
   2.231 Checksum of quality: 1142589254
   2.231 Checksum of space-age: 1510664043
   2.698 Prototype list checksum: 3295867752
   2.730 Loading sounds...
   4.161 Info PlayerData.cpp:66: Local player-data.json unavailable
   4.161 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1769293759
   4.168 Post-data load graphics options: [Light occlusion: YES]
   4.432 Crop bitmaps.
   4.436 Parallel sprite loader initialized (threads: 29, bitmaps: 8398)
  10.143 Initial atlas bitmap size is 16384
  10.152 Created an atlas bitmap (size 16384x16364) [none]
  10.163 Created an atlas bitmap (size 16384x16384) [none]
  10.181 Created an atlas bitmap (size 16384x16372) [none]
  10.182 Created an atlas bitmap (size 16384x15084) [none]
  10.186 Created an atlas bitmap (size 16384x16384) [low-object]
  10.186 Created an atlas bitmap (size 4096x2496) [low-object]
  10.188 Created an atlas bitmap (size 16384x16324) [corpse-decay]
  10.188 Created an atlas bitmap (size 4096x2804) [corpse-decay]
  10.189 Created an atlas bitmap (size 16384x9268) [decal]
  10.189 Created an atlas bitmap (size 16384x5596) [none]
  10.189 Created an atlas bitmap (size 1676x79) [not-compressed]
  10.189 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.189 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  10.193 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  10.193 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  10.193 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  10.193 Created an atlas bitmap (size 8192x2608) [mipmap]
  10.193 Created an atlas bitmap (size 3504x768) [mipmap]
  10.193 Created an atlas bitmap (size 4096x3152) [mipmap]
  10.194 Created an atlas bitmap (size 4096x3152) [mipmap]
  10.194 Created an atlas bitmap (size 4096x3152) [mipmap]
  10.194 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.194 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  10.209 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  10.212 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  10.212 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
  10.212 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  10.212 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  10.215 Loading 3D bitmaps.
  10.228 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  10.260 Parallel sprite loader initialized (threads: 29, bitmaps: 8398)
  22.648 Sprites loaded
  22.660 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  22.670 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  22.682 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  22.693 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  22.715 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  22.727 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  22.739 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  22.790 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  22.801 Generated mipmaps (3) for atlas [17] of size 3504x768   
  22.811 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  22.841 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  22.851 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  22.862 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  22.873 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  22.894 Custom mipmaps uploaded (3493)
  22.912 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB)
  23.111 Factorio initialised
  23.116 Steam Storage Quota: 15952/23841
  35.516 Loading map C:\Users\katca\AppData\Roaming\Factorio\saves\KoS Factorio Framework Test Map 2.1.zip: 31303072 bytes.
  35.548 Loading level.dat: 162462863 bytes.
  35.548 Info Scenario.cpp:154: Map version 2.0.72-0
  39.056 Loading blueprint storage: Local timestamp 1768871959, Cloud timestamp 1769205420
  41.330 Loading script.dat: 371 bytes.
  41.334 Checksum for script __level__/control.lua: 4032155253
  42.046 Info RemoteCommandProcessor.cpp:126: Starting RCON interface at IP ADDR:({127.0.0.1:33198})
  66.641 Info AppManagerStates.cpp:1434: Deleting active scenario.
  67.390 Loading map C:\Users\katca\AppData\Roaming\Factorio\saves\40h, 5 After Module 3-Ship  Promethium Science-Tutorial2 - Calcite Revamp.zip: 77280412 bytes.
  67.431 Loading level.dat: 314065808 bytes.
  67.431 Info Scenario.cpp:154: Map version 2.0.69-0
  74.171 Loading blueprint storage: Local timestamp 1768871959, Cloud timestamp 1769205420
  77.328 Loading script.dat: 2413 bytes.
  77.331 Checksum for script __level__/control.lua: 2722821277
  77.379 Info RemoteCommandProcessor.cpp:126: Starting RCON interface at IP ADDR:({127.0.0.1:33198})
 107.198 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
 109.026 Info AppManagerStates.cpp:2111: Saving finished
 530.495 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
 532.255 Info AppManagerStates.cpp:2111: Saving finished
 965.362 Info AppManager.cpp:324: Saving to _autosave2 (blocking).
 966.957 Info BlueprintShelf.cpp:723: Saving blueprint storage.
 967.342 Saved blueprint storage to cloud
 967.368 Info AppManagerStates.cpp:2111: Saving finished
1149.917 Time travel logging:
  66.641 Scenario is being deleted
1149.917 Error CrashHandler.cpp:641: Received SIGILL
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD364C62FF)
00007FFD364C62FF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD36372327)
00007FFD36372327 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD364C5C3E)
00007FFD364C5C3E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Graphics\GraphicsInterface.cpp(126): GraphicsInterface::bindBindings
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Graphics\DX11\GraphicsInterfaceDX11.cpp(2627): GraphicsInterfaceDX11::drawIndexed
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Graphics\DrawCommandBatch.cpp(386): DrawCommandBatch::flushSpritesBatch
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Graphics\SetClippingDrawOrder.cpp(18): SetClippingDrawOrder::render
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Graphics\GuiRenderer.cpp(101): GuiRenderer::renderOthers
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Graphics\GuiRenderer.cpp(91): GuiRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(1521): MainLoop::render
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(730): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(414): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Main.cpp(906): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Main.cpp(928): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3491E8D7)
00007FFD3491E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD363EC53C)
00007FFD363EC53C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1151.316 Error CrashHandler.cpp:190: Map tick at moment of crash: 19188121
1151.371 Info CrashHandler.cpp:318: Executable CRC: 983102098
1151.371 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1165.841 Uploading log file
1165.881 Error CrashHandler.cpp:270: Heap validation: success.
1165.882 Creating crash dump.
1166.127 CrashDump success
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pioruns
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Re: Crash report

Post by pioruns »

Your CPU belongs to the Raptor Lake family, which has known issues that can lead to permanent hardware degradation under certain conditions. If you're experiencing frequent crashes, especially during gaming or high-load scenarios, your CPU may already be damaged. This is not an isolated case, it's a widely reported and acknowledged problem.

More technical details and analysis can be found here:
https://machaddr.substack.com/p/extensi ... the-raptor

If your CPU is still under warranty, initiate an RMA process with Intel or your hardware vendor. Report the issue as repeated instability and crashing during games or other intensive workloads. Do not delay, as continued use might worsen the condition.

If an RMA isn't possible, the next step is to update your motherboard BIOS to the latest version, as several vendors have released firmware patches intended to mitigate this issue. While this won't fix already-present damage, it may help reduce instability going forward.

Other than that, there is nothing else you can do, permanent hardware damage cannot be fixed by the game or other software.
Loewchen
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Re: Crash report

Post by Loewchen »

This crash is typical for unstable hardware, make sure you are on the latest bios for the mentioned raptor lake defect and if that does not help replace the hardware.
KatherineOfSky
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Re: Crash report

Post by KatherineOfSky »

Thank you both for the information.
I have been getting a bluescreen crash every day at least once, so the hardware might already be damaged. I had no idea about this issue. Will figure out how to update the BIOS and hope that helps. The computer is less than 6 months old, so warranty is still in effect.
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Tertius
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Re: Crash report

Post by Tertius »

Windows 11 doesn't crash with a bluescreen except for faulty hardware. I use 3 machines with Windows 11 since its release, business and private, desktop and laptop, using them daily, and it simply doesn't bluescreen out of the blue. I have probably 1 bluescreen in 2 years on each of the machines.
1 bluescreen per 1-2 years is the baseline.

If it crashes for you once a day, your hardware is definitely faulty.
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