Search found 86 matches

by tinker9
Sun Nov 02, 2025 9:44 am
Forum: Not a bug
Topic: [2.0.72] Damage taken zero condition is very hard to satisfy
Replies: 3
Views: 502

Re: [2.0.72] Damage taken conditions are very hard to satisfy


As I understand it, platform interrupts are like those for trains, specifically they are only checked when the platform/train is ready to leave the current stop.


I've tested it and that seems to be how it works, I'll edit my original post.
Interrupt conditions are also checked when the train ...
by tinker9
Sat Nov 01, 2025 7:09 am
Forum: Gameplay Help
Topic: Space Platforms Stuck After Damage
Replies: 3
Views: 1820

Re: Space Platforms Stuck After Damage

I think this is actually a bug in the "damage taken" condition, I've reported it here:
viewtopic.php?p=684201#p684201
by tinker9
Sat Nov 01, 2025 7:07 am
Forum: Not a bug
Topic: [2.0.72] Damage taken zero condition is very hard to satisfy
Replies: 3
Views: 502

Re: [2.0.72] Damage taken conditions are very hard to satisfy

Just to be super clear, this is the exact situation and save where I expect the interrupt to trigger:

Edit: turns out interrupts don't trigger until the next station's conditions are satisfied.
by tinker9
Sat Nov 01, 2025 7:04 am
Forum: Not a bug
Topic: [2.0.72] Damage taken zero condition is very hard to satisfy
Replies: 3
Views: 502

[2.0.72] Damage taken zero condition is very hard to satisfy

A "damage taken" condition of zero is not satisfied even after the platform is fully repaired

What did you do?

A. Created a platform with a damage taken interrupt of 1 and damage taken condition of 0 at Nauvis
B. Sent it on a return trip to Vulcanus with walls but no guns (and no repair packs ...
by tinker9
Fri Oct 31, 2025 6:08 am
Forum: Resolved Problems and Bugs
Topic: [2.0.71] read ammunition mode on gun turret does not survive save/load
Replies: 5
Views: 973

Re: [2.0.71] read ammunition mode on gun turret does not survive save/load

All my Aquilo platforms died from this bug, because they were checking for some ammo in the gun before taking from it and feeding it to the rest of the guns.

But it was fine because I had a save, so I just went back and re-loaded the working save in 2.0.72. (And the fix works!)
by tinker9
Wed Oct 22, 2025 9:29 pm
Forum: Not a bug
Topic: [2.0.60] Infinity chests aren't allowed in "from" in upgrade planner
Replies: 4
Views: 444

Re: [2.0.60] Infinity chests aren't allowed in "from" in upgrade planner

Unfortunately, the mod refuses to allow this because it causes spurious upgrades using upgrade planners with no filters:
https://codeberg.org/raiguard/EditorExt ... nt-7766990

Is there a way to make "next_upgrade" optional? Or to set it to the same item?
by tinker9
Sat Oct 11, 2025 10:59 am
Forum: Bug Reports
Topic: [1.1.106] Blueprint with relative grid set sometimes shows absolute grid behavior
Replies: 7
Views: 2127

Re: [1.1.106] Blueprint with relative grid set sometimes shows absolute grid behavior

I've also seen this issue, but I've never been able to track it down precisely. It seems to be related to:
- picking a relative blueprint
- after picking, dropping, or creating an absolute blueprint, or maybe some other item

The symptom is that relative blueprints that are meant to tile end up ...
by tinker9
Sat Jul 26, 2025 2:43 am
Forum: Assigned
Topic: [Strangepan] [2.0.60][macOS] Restart after updating mods leaves a hung factorio window behind
Replies: 3
Views: 742

Re: [2.0.60][macOS] Restart after updating mods leaves a hung factorio window behind

This appears to be reproducible in fullscreen, I just saw it again when I added new mods.
by tinker9
Fri Jul 25, 2025 11:51 pm
Forum: Assigned
Topic: [Strangepan] [2.0.60][macOS] Restart after updating mods leaves a hung factorio window behind
Replies: 3
Views: 742

[Strangepan] [2.0.60][macOS] Restart after updating mods leaves a hung factorio window behind

What did you do?

Restart Factorio after updating mods

What happened?

I have two Factorio windows on screen, the mod update (dead?) and the launch screen (live).

What did you expect to happen instead? It might be obvious to you, but do it anyway!

The mod update window disappears on restart ...
by tinker9
Fri Jul 25, 2025 11:41 pm
Forum: Not a bug
Topic: [2.0.60] Infinity chests aren't allowed in "from" in upgrade planner
Replies: 4
Views: 444

[2.0.60] Infinity chests aren't allowed in "from" in upgrade planner

What did you do?
Tried to upgrade a normal quality infinity storage chest to a legendary quality

What happened?
Upgrade planners don't allow infinity chests in the "from" position.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
They are allowed in from.

Does ...
by tinker9
Fri Jun 20, 2025 6:34 am
Forum: Not a bug
Topic: [2.0.55] Infinity storage chest only removes items when filter is deleted
Replies: 2
Views: 423

Re: [2.0.55] Infinity storage chest only removes items when filter is deleted

Makes sense! I was thinking of it like "trash unrequested", but that's a different setting.
by tinker9
Thu Jun 19, 2025 12:28 am
Forum: Not a bug
Topic: [2.0.55] Infinity storage chest only removes items when filter is deleted
Replies: 2
Views: 423

[2.0.55] Infinity storage chest only removes items when filter is deleted

This might be a feature request or a nitpick, but it seemed like weird behaviour to me.

What did you do?
If you can reproduce the issue, provide the exact steps!

I set an infinity storage chest to "Remove unfiltered items", set its infinity filter to 500 roboports, then set it to 10 roboports ...
by tinker9
Mon Jun 02, 2025 1:04 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Replies: 13
Views: 3541

Re: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean

Gweneph wrote: Sat May 24, 2025 3:55 am The "bug" is that while checking to see if the entity can be built it doesn't check with non-default build modes. It could check instead using the build mode implied by the currently held modifier keys.
Sounds like a surprising behaviour, and poor UX. Something worth fixing?

Go to advanced search