Right now, when using LuaSurface.create_entity() you can modify damage of "projectile" type entities when creating them with "base_damage_modifiers" and "bonus_damage_modifiers" parameters.
Im requesting same to be possible for "artillery-projectile" type entities
Search found 2 matches
- Fri Aug 22, 2025 4:32 pm
- Forum: Modding interface requests
- Topic: Add the ability to modify damage of artillery-projectile when creating it with LuaSurface.create_entity()
- Replies: 0
- Views: 197
- Sat Jul 26, 2025 2:38 am
- Forum: Ideas and Suggestions
- Topic: Separate output slots for all result qualities
- Replies: 0
- Views: 91
Separate output slots for all result qualities
TL;DR
Make crafting machines that have quality (modules) have an output buffer for all qualities of items at the same time instead of one quality at a time
What?
Currently, if a crafting machine crafts an item of one quality, then crafts an item of a different quality without the 1st item being ...
Make crafting machines that have quality (modules) have an output buffer for all qualities of items at the same time instead of one quality at a time
What?
Currently, if a crafting machine crafts an item of one quality, then crafts an item of a different quality without the 1st item being ...