TL;DR
Sometimes tooltips gets too big and portions of it are cut off. Add a feature where using the controls ALT+Mouse scroll allows you to scroll through the tooltip, making reading large tooltips easy and simple.
What?
Sometimes the tooltip gets too big and portions of it are cut off; you can ...
Search found 16 matches
- Fri Oct 31, 2025 9:32 am
- Forum: Ideas and Suggestions
- Topic: [QoL] Add ALT-scroll for big tooltips
- Replies: 1
- Views: 130
- Fri Oct 31, 2025 9:10 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 36
- Views: 20123
Re: Forum name change
Thanks!Klonan wrote: Fri Oct 31, 2025 8:51 amIt is doneIridium-235 wrote: Fri Oct 31, 2025 8:48 am Hello, could I have my forum username changed to Iridium-235?
If that name is not available, then Iridium_235 or Iridium235 would also be good.
- Fri Oct 31, 2025 9:05 am
- Forum: Balancing
- Topic: Make quality repair packs repair faster
- Replies: 1
- Views: 346
Make quality repair packs repair faster
Currently quality repair packs only have greater durability, which isn't that useful, especially since by the time you have quality repair packs you already have more than enough resources to mass-produce them, and their stack size is very high which makes durability even more redundant.
Instead ...
Instead ...
- Fri Oct 31, 2025 8:48 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 36
- Views: 20123
Re: Forum name change
Hello, could I have my forum username changed to Iridium-235?
If that name is not available, then Iridium_235 or Iridium235 would also be good.
If that name is not available, then Iridium_235 or Iridium235 would also be good.
- Fri Oct 31, 2025 8:42 am
- Forum: Ideas and Suggestions
- Topic: Make the mech armor's flight smoother by adding a delay to it's collision check
- Replies: 0
- Views: 126
Make the mech armor's flight smoother by adding a delay to it's collision check
TL;DR
Make the mech armor's flight smoother by adding a short delay to it's collision check.
What?
When flying with mech armor through buildings, the movement starts staggering (since it detects a space to land, but a few ticks later another machine is in the way). Because of this the animation ...
Make the mech armor's flight smoother by adding a short delay to it's collision check.
What?
When flying with mech armor through buildings, the movement starts staggering (since it detects a space to land, but a few ticks later another machine is in the way). Because of this the animation ...
- Sat Feb 15, 2025 4:02 pm
- Forum: Ideas and Suggestions
- Topic: [Answered] Allow cryogenic plant to process ice melting
- Replies: 5
- Views: 2005
Re: [Recipes] Allow cryogenic plant to process ice melting
Ice melting is sort of the opposite of what the cryoplant does. It cools things, while ice melting is definitely a heating process.
To be honest, some of your points about how this building is not worth the trouble are kind of strange.
You say productivity modules slow the machine down. You’re ...
- Wed Feb 12, 2025 8:43 pm
- Forum: Ideas and Suggestions
- Topic: [Answered] Allow cryogenic plant to process ice melting
- Replies: 5
- Views: 2005
[Answered] Allow cryogenic plant to process ice melting
EDIT: Apparently, in the real world, cryogenic plants do not actually melt ice, rendering this forum obsolete. I won't delete it yet, in case anyone wants further discussion.
[h]TL;DR:[/h]
Allow cryogenic plant to process ice melting, because it makes sense.
[h]What?[/h]
Ice melting is a ...
[h]TL;DR:[/h]
Allow cryogenic plant to process ice melting, because it makes sense.
[h]What?[/h]
Ice melting is a ...
- Wed Feb 05, 2025 7:42 am
- Forum: Ideas and Suggestions
- Topic: Aquilo: heat pipe concrete
- Replies: 8
- Views: 1531
Re: Aquilo: heat pipe concrete
-1
Sounds interesting, but it will remove the logistical challenge on Aquilo: Placing heat pipes everywhere. Heat pipes makes building things hard, which is the point of Aquilo. Also because the construction restraints changes the normal building setups, reducing repetitiveness and increasing ...
Sounds interesting, but it will remove the logistical challenge on Aquilo: Placing heat pipes everywhere. Heat pipes makes building things hard, which is the point of Aquilo. Also because the construction restraints changes the normal building setups, reducing repetitiveness and increasing ...
- Wed Feb 05, 2025 7:36 am
- Forum: Ideas and Suggestions
- Topic: Land Mines on Gleba
- Replies: 6
- Views: 1409
Re: Land Mines on Gleba
+1
I agree to this. More combat options are good.
I agree to this. More combat options are good.
- Wed Feb 05, 2025 7:33 am
- Forum: Ideas and Suggestions
- Topic: Allow use to use "Z" to place modules one at a time in remote view
- Replies: 8
- Views: 1877
- Wed Feb 05, 2025 7:29 am
- Forum: Ideas and Suggestions
- Topic: Show "Pollution: -%" for Efficiency module
- Replies: 3
- Views: 527
Re: Show "Pollution: -%" for Efficiency module
+1
I agree. There is no where in-game that shows this, and it took me hundreds of hours to find out. It definitely should be implemented for ease of usage.
I also think this should also show for speed modules, since they modify the machine's pollution output, too.
I agree. There is no where in-game that shows this, and it took me hundreds of hours to find out. It definitely should be implemented for ease of usage.
I also think this should also show for speed modules, since they modify the machine's pollution output, too.
- Thu Jan 30, 2025 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 7618
Re: Show planet art in the background below space platforms while in orbit
+1
100% agree. Even though there's already a mod for it, I think it would be much more convenient to have it implemented in the base expansion.
100% agree. Even though there's already a mod for it, I think it would be much more convenient to have it implemented in the base expansion.
- Tue Jan 07, 2025 9:20 am
- Forum: Wiki Talk
- Topic: [ANSWERED] Description dissapeared after editing infobox
- Replies: 2
- Views: 1575
Re: Discription dissapeared after editing infobox
Thanks!Zinic wrote: Sat Jan 04, 2025 7:26 pm You are only looking at the infobox page. Check the URL of this page.
- Tue Jan 07, 2025 9:17 am
- Forum: Duplicates
- Topic: Minor inaccuracies: Fast inserter research tooltip and more
- Replies: 3
- Views: 637
Re: Minor inaccuracies: Fast inserter research tooltip and more
This still happens when you are in space (black 'out of map'), which I assume is a bug.
- Sat Dec 14, 2024 2:32 am
- Forum: Duplicates
- Topic: Minor inaccuracies: Fast inserter research tooltip and more
- Replies: 3
- Views: 637
Minor inaccuracies: Fast inserter research tooltip and more
These are very minor "bugs".
1: Fast inserter research still has the outdated description "Unlocks faster inserters and inserters capable of filtering"
2: When you launch a rocket and get inside, the mouse can still hover over items (on ground) in space and see their descriptions. An easy way to ...
1: Fast inserter research still has the outdated description "Unlocks faster inserters and inserters capable of filtering"
2: When you launch a rocket and get inside, the mouse can still hover over items (on ground) in space and see their descriptions. An easy way to ...
- Sat Nov 30, 2024 2:21 am
- Forum: Wiki Talk
- Topic: [ANSWERED] Description dissapeared after editing infobox
- Replies: 2
- Views: 1575
[ANSWERED] Description dissapeared after editing infobox
Hello, I am known as Iridium235 on the wiki.
After editing the infobox, the description disappeared, only the infobox remained. What happened?
Edit: The part I added in was the "recycling result" (2nd last line).
Screenshot 2024-11-30 at 10.10.56 am.png Screenshot 2024-11-30 at 10.19.29 am.png
After editing the infobox, the description disappeared, only the infobox remained. What happened?
Edit: The part I added in was the "recycling result" (2nd last line).
Screenshot 2024-11-30 at 10.10.56 am.png Screenshot 2024-11-30 at 10.19.29 am.png