Make the mech armor's flight smoother by adding a short delay to it's collision check.
What?
When flying with mech armor through buildings, the movement starts staggering (since it detects a space to land, but a few ticks later another machine is in the way). Because of this the animation doesn't complete and looks jerky when flying around in your base.
I suppose something like this could be done:

Why?
The current system looks jerky and unnatural when you fly through the gaps between the machines, since the character keeps attempting use the landing animation when it would have to keep flying a few ticks later.
