Search found 1015 matches

by Serenity
Thu Nov 14, 2024 10:31 pm
Forum: Ideas and Suggestions
Topic: Please, please change the experimental icons in 2.0.18 further!
Replies: 19
Views: 878

Re: Please, please change the experimental icons in 2.0.18 further!

posila wrote: Thu Nov 14, 2024 9:50 pm I assume you don't have issues with color vision. That's not the case for everybody, though.
That makes sense, but this could be adjusted when activating one of the existing color blind filters or be another setting there.
by Serenity
Thu Nov 14, 2024 9:23 pm
Forum: Ideas and Suggestions
Topic: Please, please change the experimental icons in 2.0.18 further!
Replies: 19
Views: 878

Re: Please, please change the experimental icons in 2.0.18 further!

The wire icons are terrible. The old ones just need the white border removed and be larger.

The new green/red new ones ones should have the same shape, only with a different color.
by Serenity
Thu Nov 14, 2024 10:54 am
Forum: Gameplay Help
Topic: how do i include construction requests as part of the logisics request
Replies: 2
Views: 191

Re: how do i include construction requests as part of the logisics request

There used to be a mod or two that did this. It's still not possible in vanilla I think
by Serenity
Tue Nov 12, 2024 12:13 am
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 9
Views: 1617

Re: How can I use Interrupts to go to Parametrized Pickup Stations?

In this case, it seems you set the train limit of these stations higher than 1, so multiple trains are sent there. It wasn't trains going there at the same time, but another train pathing to the mine after the first one left. Train limits don't help with that. Maybe one could set the priority of st...
by Serenity
Mon Nov 11, 2024 8:33 pm
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 9
Views: 1617

Re: How can I use Interrupts to go to Parametrized Pickup Stations?

Wube teased completely generic trains in the FFF, but those don't seem to work so well. I tried completely generic loading stations and what happened is that I had multiple trains going to stone and coal mines when I really needed only one. And I needed those other empty trains to get iron and coppe...
by Serenity
Tue Oct 29, 2024 6:59 pm
Forum: Ideas and Suggestions
Topic: Large Power Poles on Water
Replies: 5
Views: 375

Re: Large Power Poles on Water

This really seemed like a no-brainer when they introduced elevated rails in the Friday Facts

Just take the rail base and stick a power pole on it
by Serenity
Sat Oct 26, 2024 8:17 pm
Forum: Technical Help
Topic: Seeing no uranium and barely any iron on Nauvis?
Replies: 2
Views: 319

Re: Seeing no uranium and barely any iron on Nauvis?

Might have spawned under water given the high coverage
by Serenity
Sat Oct 26, 2024 9:14 am
Forum: Gameplay Help
Topic: Confirm button for constants not confirming
Replies: 1
Views: 70

Re: Confirm button for constants not confirming

Yeah, I find myself trying to do that all the time
by Serenity
Fri Oct 25, 2024 4:20 pm
Forum: Pending
Topic: [2.0.10] Old blueprints set inserters to whitelist enabled
Replies: 4
Views: 301

Re: [2.0.10] Old blueprints set inserters to whitelist enabled

I had the same issue with my own blueprints. Just started a new game and things were broken. I already fixed them though

I attached my backup file, but I haven't tried reproducing the problem with that.
by Serenity
Wed Oct 16, 2024 4:09 pm
Forum: Gameplay Help
Topic: Vanilla Train Network /Train on demand
Replies: 1
Views: 355

Re: Vanilla Train Network /Train on demand

I'd wait for 2.0 and check out train interrupts. That opens a lot of possibilities without massive combinator contraptions

https://www.factorio.com/blog/post/fff-389
https://www.factorio.com/blog/post/fff-395
by Serenity
Sun Sep 22, 2024 8:58 am
Forum: Gameplay Help
Topic: Marathon: Large distances to ore - empty furnaces
Replies: 8
Views: 780

Re: Marathon: Large distances to ore - empty furnaces

With productivity mods you should start at the top of the chain. Science labs, rocket silo, hier tier sciences, blue circuits, green circuits. Then the saving also get multiplied as you move down. Furnaces are actually one of the worst places for them. This chart is a good indicator: https://factori...
by Serenity
Fri Sep 06, 2024 7:54 pm
Forum: Gameplay Help
Topic: Lots of bots just sitting idly.
Replies: 6
Views: 745

Re: Lots of bots just sitting idly.

Flying bots don't recharge by sitting in a roboport. They are clearly waiting outside to charge. The long queues waiting for a free charge slot has always been the sign that you don't have enough roboports.
by Serenity
Sat Jul 27, 2024 10:34 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 22007

Re: Friday Facts #421 - Optimizations 2.0

With the roboports I have long wanted some features from Bob's mods: network extension poles and charge pads. Not as a replacement but to supplement the normal roboport. I wonder if something like that could help. With an entity that only extends the range and doesn't have storage, charging, or logi...
by Serenity
Fri May 10, 2024 6:13 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 23943

Re: Friday Facts #410 - Rocket turret & Target priorities

Having them shoot nukes sounds like a spectacularly terrible idea :)
by Serenity
Fri Apr 26, 2024 2:46 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28281

Re: @raiguard RE: background saving

As far as I know, Factorio runs almost entirely in the memory, unlike most other games, which is why even slight issues with your ram are noticeable in Factorio while everything else seemingly runs just fine and you need so much more for this game as the factory grows. It seems you're mixing some t...
by Serenity
Fri Apr 26, 2024 12:29 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28281

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Can we have four digits of precision when the numbers are in the thousands? So it's 1430 instead of 1.4k Rounding is fine when it gets into the tens of thousands, but with thousands having the exact amount would still be useful. For example when testing beaconed builds where just an inserter swing m...
by Serenity
Fri Mar 08, 2024 6:21 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31372

Re: Friday Facts #401 - New terrain, new planet

The islands type map could be nice as an optional preset. There are people looking for that kind of stuff. For example to use with the Cargo Ships mod. And the existing island map is just one larger island.
by Serenity
Fri Feb 23, 2024 1:41 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 65843

Re: Friday Facts #399 - Trash to Treasure

Justderpingalong wrote: Fri Feb 23, 2024 12:50 pm Quality is something that feasibly can be turned off.
One screenshot here lists scrap recycling under "quality". So it doesn't look like it can be turned off :/
by Serenity
Fri Jan 12, 2024 8:53 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 66354

Re: Friday Facts #393 - Putting things on top of other things

Wasn't is always said that Quality is optional? But now the game is balanced around it and assumes you will have a lot of production that needs much higher belt throughput. I know there are other things like the new miners, but it seems like it's just assumed that you use Quality items when available.
by Serenity
Sat Jan 06, 2024 1:29 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 36643

Re: Friday Facts #392 - Parametrised blueprints

Some balancer with blue underground belt can't be made red or yellow though Yeah, you have to be a bit careful, but they generally work upwards, if not downwards. Blueprints that are universal could be completely generic, and others can use a specific color for a belt piece when needed Another simp...

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