Search found 13 matches

by Dejsving
Thu Nov 20, 2025 9:34 am
Forum: Ideas and Suggestions
Topic: Snapper in space
Replies: 6
Views: 238

Re: Snapper in space

It's not difficult to imagine it in the form of fantasy.
But many biologists will argue with you, there are a lot of rules and laws of compounds in chemistry and biology that will not allow such a thing to appear.
But in general, it seems to me that within the framework of optimization it is wiser ...
by Dejsving
Thu Nov 20, 2025 12:01 am
Forum: Ideas and Suggestions
Topic: Snapper in space
Replies: 6
Views: 238

Re: Snapper in space

I will also try to bring them to Aquilo, where even the furnaces freeze from the cold.
by Dejsving
Wed Nov 19, 2025 1:40 pm
Forum: Ideas and Suggestions
Topic: Snapper in space
Replies: 6
Views: 238

Snapper in space

It's probably not a mistake, but it seems to me that it's at least not logical, this is space, there's nothing to breathe. Can you correct such curiosities?
For the sake of experiment, I left the snapper eggs on the platform to spoil.
by Dejsving
Wed Nov 19, 2025 11:44 am
Forum: Gameplay Help
Topic: I decided to play with the standard settings, but with the "Narrow World" option
Replies: 9
Views: 380

Re: I decided to play with the standard settings, but with the "Narrow World" option

I'm not arguing with these decisions.
And I even concluded that the volcano is the most important thing - you need to select a map for it, because there are enough starting resources for 3-4 hundred bullets on Nauvis to free up the necessary resources.
This post is primarily for developers - I think ...
by Dejsving
Tue Nov 18, 2025 2:52 pm
Forum: Gameplay Help
Topic: I decided to play with the standard settings, but with the "Narrow World" option
Replies: 9
Views: 380

Re: I decided to play with the standard settings, but with the "Narrow World" option

I know this and I understand it. I've already completed the game on a regular map. And it's not the first time I've played. The problem is that the nearest available wells are super far away, and without the development of a volcano, I can't reach them, because there's no way to defeat the huge ...
by Dejsving
Tue Nov 18, 2025 10:05 am
Forum: Gameplay Help
Topic: I decided to play with the standard settings, but with the "Narrow World" option
Replies: 9
Views: 380

I decided to play with the standard settings, but with the "Narrow World" option

I decided to play with the standard settings, but with the "Narrow World" option
The card's seed is 675785110.
I ran into an unsolvable problem, at least at this stage of the game and my knowledge of it.
Sulfuric acid is required for the development of Vulcan. But I got it after 1 small, 2 medium ...
by Dejsving
Tue Jan 21, 2025 4:49 pm
Forum: Not a bug
Topic: [2.0.21] Remote manual control of train teleports character
Replies: 8
Views: 1471

Re: [2.0.21] Remote manual control of train teleports character

Confirm. I disabled mods one at a time and specifically checked all my mods. That's him, then I found a check mark with smoke in the settings - and the smoke just appears during teleportation.
by Dejsving
Sun Dec 29, 2024 3:24 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2034
Views: 890082

Re: Simple Questions and Short Answers

And the question is, is there a way to logically send an alert like during an attack? or just through the speaker? It's just that I play without sound and the speaker is not a good option.
by Dejsving
Sun Dec 29, 2024 3:22 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2034
Views: 890082

Re: Simple Questions and Short Answers

Colleagues, can you tell me if this is such a bug or is it intended that way - why does the cargo hold not interact with the manipulators in any way? - so you can't unload from the cargo hold? - is there any mod that allows you to do this?
by Dejsving
Sat Dec 07, 2024 3:38 pm
Forum: Not a bug
Topic: [2.0.21] Remote manual control of train teleports character
Replies: 8
Views: 1471

Re: The problem with remote control of the train

It seems to have worked out.
Methodology:
- switching to the map mode
- moving to another planet
- choosing a train
- press 'E'
- after a few seconds, we appear next to the train, as if we were riding on it and exited it through 'Enter'
I have attached a new save. He jumped between Fulgora and Nauvis
by Dejsving
Tue Dec 03, 2024 10:34 am
Forum: Not a bug
Topic: [2.0.21] Remote manual control of train teleports character
Replies: 8
Views: 1471

Re: The problem with remote control of the train

It's not working out yet either. Today, when I play, I will try to reproduce it and at the same time mark the exact time, if possible, so that the log can be viewed. If I succeed, I will attach a save and a log here.
by Dejsving
Mon Dec 02, 2024 4:53 pm
Forum: Not a bug
Topic: [2.0.21] Remote manual control of train teleports character
Replies: 8
Views: 1471

Re: The problem with remote control of the train

Here
The error manifested itself on both planets.
It doesn't teleport back like that.
by Dejsving
Mon Dec 02, 2024 2:16 pm
Forum: Not a bug
Topic: [2.0.21] Remote manual control of train teleports character
Replies: 8
Views: 1471

[2.0.21] Remote manual control of train teleports character

The problem manifests itself when, while on another planet, I see a problem on Nauvis and switch to remotely control it. After that, I'm going to let the train go further into automation and press Enter or Esc, at which point I exit the train on Nauvis as a character. Which naturally makes it very ...

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