Search found 9 matches
- Fri Jan 30, 2026 8:57 pm
- Forum: Won't implement
- Topic: Energy Sources for Beacon Prototypes
- Replies: 4
- Views: 354
Re: Energy Sources for Beacon Prototypes
Nevermind, just saw that this topic is listed in "Won't Implement"
- Fri Jan 30, 2026 8:47 pm
- Forum: Won't implement
- Topic: Energy Sources for Beacon Prototypes
- Replies: 4
- Views: 354
Energy Sources for Beacon Prototypes
For beacons, the only possible energy_source (s) are electrical and void. An idea I had for a planet mod I'm working on was a high productivity beacon powered via a fluid. I think it'd be useful to allow beacons to be powered by BurnerEnergySource, HeatEnergySource, or FluidEnergySource.
Cheers.
Cheers.
- Fri Jan 10, 2025 6:43 pm
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 16
- Views: 7977
Re: Move Epic Quality Research Unlock to Fulgora
I don't think unlocking Epic quality is a good reward at all until you have the recycler and/or T3 quality modules.
If you go to gleba first hoping to get Epic quality stuff, you are stuck with (at max) Epic T2 quality modules that give 3.8% quality. Not the worst
Alternative is rare T3 that ...
- Thu Jan 09, 2025 3:44 am
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 16
- Views: 7977
Re: Move Epic Quality Research Unlock to Fulgora
By moving rewards to a planet where it would be most useful you make that planet better and the other planet worse. Last month everyone found many reasons to avoid gleba at all costs. This would be another one :lol:
And this would seem to make fulgora really really good and an even more obvious ...
- Thu Jan 09, 2025 3:27 am
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 16
- Views: 7977
Re: Move Epic Quality Research Unlock to Fulgora
I add: remove the Epic and Legendary quality
No one enjoys rebuilding a factory just to now add the epic, then later the legendary belts.
Why are they behind research anywhats?
even with 4 module 1, you only have 4% to get a higer quality. Then repeat and repeat and repeat until you finall have ...
- Tue Dec 31, 2024 4:13 am
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 16
- Views: 7977
Move Epic Quality Research Unlock to Fulgora
Currently Epic Quality is researched from Gleba's science pack, I suggest moving it to be researched with Fulgora's science pack. Below are some pros, cons, and considerations.
Why it should be moved:
1. Gleba is the planet where quality is the least useful and Fulgora where it is most useful ...
Why it should be moved:
1. Gleba is the planet where quality is the least useful and Fulgora where it is most useful ...
- Tue Dec 31, 2024 2:57 am
- Forum: Ideas and Suggestions
- Topic: Quality Holmium Ore
- Replies: 4
- Views: 6303
Re: Quality Holmium Ore
Here is an idea for, I think, quite unique recipe that uses quality holmium ore: quality holmium ore + quality stone + water -> holmium solution + lower quality holmium ore.
So out of 32 legendary holmium ore, 16 legendary stone, 8 epic stone, 4 rare stone, 2 uncommon stone, 1 normal stone, plus ...
- Tue Dec 31, 2024 2:31 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 16038
Re: The cargo wagons are too small for DLC
I actually think that not having bonus slots for quality for cargo wagons is a good thing that leads to more interesting factories.
I assume the reason why trains (locomotives, cargo wagons, and fluid wagons) don't benefit from quality is to encourage higher throughput rail systems and requiring ...
I assume the reason why trains (locomotives, cargo wagons, and fluid wagons) don't benefit from quality is to encourage higher throughput rail systems and requiring ...
- Tue Dec 31, 2024 1:31 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 62386
Re: Ban quality modules from asteroid crushers
Not to mention the fact that a quality upcycling method which doesn't even touch recyclers is something that shouldn't exist, and is clearly the product of an unforeseen interaction between unrelated game mechanics.
Why does the whole of the quality mechanic need to be routed through a single ...