For beacons, the only possible energy_source (s) are electrical and void. An idea I had for a planet mod I'm working on was a high productivity beacon powered via a fluid. I think it'd be useful to allow beacons to be powered by BurnerEnergySource, HeatEnergySource, or FluidEnergySource.
Cheers.
Energy Sources for Beacon Prototypes
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Dr. Dog PhD
- Burner Inserter

- Posts: 9
- Joined: Mon Dec 30, 2024 10:02 pm
- Contact:
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Dr. Dog PhD
- Burner Inserter

- Posts: 9
- Joined: Mon Dec 30, 2024 10:02 pm
- Contact:
Re: Energy Sources for Beacon Prototypes
Nevermind, just saw that this topic is listed in "Won't Implement"