Energy Sources for Beacon Prototypes

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Dr. Dog PhD
Burner Inserter
Burner Inserter
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Energy Sources for Beacon Prototypes

Post by Dr. Dog PhD »

For beacons, the only possible energy_source (s) are electrical and void. An idea I had for a planet mod I'm working on was a high productivity beacon powered via a fluid. I think it'd be useful to allow beacons to be powered by BurnerEnergySource, HeatEnergySource, or FluidEnergySource.

Cheers.
Dr. Dog PhD
Burner Inserter
Burner Inserter
Posts: 9
Joined: Mon Dec 30, 2024 10:02 pm
Contact:

Re: Energy Sources for Beacon Prototypes

Post by Dr. Dog PhD »

Nevermind, just saw that this topic is listed in "Won't Implement"
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