Search found 24 matches

by SaboteurKiev
Wed Sep 10, 2025 9:40 pm
Forum: Not a bug
Topic: Wrong logicsit network detection on silo
Replies: 5
Views: 324

Re: Wrong logicsit network detection on silo

It works on nauvis if ANY of silos square touches dronoport area, I can't reproduce this on nauvis.
But on Vulkanus it works different
09-11-2025, 00-37-59.png
09-11-2025, 00-37-59.png (286.05 KiB) Viewed 285 times
May
by SaboteurKiev
Wed Sep 10, 2025 9:34 pm
Forum: Not a bug
Topic: Wrong logicsit network detection on silo
Replies: 5
Views: 324

Re: Wrong logicsit network detection on silo

Actually it even work with horisontal border
09-11-2025, 00-34-11.png
09-11-2025, 00-34-11.png (448.49 KiB) Viewed 302 times
by SaboteurKiev
Wed Sep 10, 2025 9:33 pm
Forum: Not a bug
Topic: Wrong logicsit network detection on silo
Replies: 5
Views: 324

Re: Wrong logicsit network detection on silo

Hmm, in electric network if any square of building touches electric network, it is works.
Also there is no correct "center" of buildings, if they have oden amount of squares..

If i put it on vertical, it seems everything works, neverless that it is not in center
09-11-2025, 00-33-44.png
09-11-2025, 00-33-44.png (427.66 KiB) Viewed 303 times
by SaboteurKiev
Wed Sep 10, 2025 9:09 pm
Forum: Not a bug
Topic: Wrong logicsit network detection on silo
Replies: 5
Views: 324

Wrong logicsit network detection on silo

09-11-2025, 00-08-41.png
09-11-2025, 00-08-41.png (546.72 KiB) Viewed 324 times
09-11-2025, 00-08-57.png
09-11-2025, 00-08-57.png (334.5 KiB) Viewed 324 times
The first image - silo says that it is out of logistic network, but the only few squares are not covered by logistic network..
by SaboteurKiev
Tue Aug 26, 2025 1:40 pm
Forum: Duplicates
Topic: Fishes
Replies: 1
Views: 253

Fishes

08-26-2025, 16-39-39.png
08-26-2025, 16-39-39.png (2.93 MiB) Viewed 253 times
Strange behaviour of fish in background I see from time to time...
by SaboteurKiev
Fri Aug 08, 2025 10:00 pm
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 47
Views: 4941

Re: Reactor network setup

Collect temperature from all reactors, set number which is your preferred temperature * quantity of reactors
08-09-2025, 00-58-11.png
Inserters
08-09-2025, 00-58-22.png

The important moment - if you want reactors to be synced with each other, they should be the same quality level.

My station ...
by SaboteurKiev
Fri Aug 08, 2025 9:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2029
Views: 834516

Re: Simple Questions and Short Answers

jdrexler75 wrote: Fri Jul 18, 2025 6:44 pm How to make higher quality biter eggs? Is recycling them the only way?
I am building productivity legendary modules just all the time, and when I need legendary eggs, just recycle few hundred modules.
by SaboteurKiev
Fri Aug 08, 2025 9:46 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 476

Re: Fish flowing

Some time I even though , that pump attract them
by SaboteurKiev
Fri Aug 08, 2025 9:45 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 476

Re: Fish flowing

08-09-2025, 00-44-32.png
08-09-2025, 00-44-32.png (4.31 MiB) Viewed 364 times
But this looks strange, maybe it will be better just to stop them at all?
Because it looks, like they are moving between chunks...
by SaboteurKiev
Fri Aug 08, 2025 6:20 pm
Forum: General discussion
Topic: Gleba!
Replies: 9
Views: 1527

Re: Gleba!

This is my small base on Gleba, and it is wonderful.
08-08-2025, 21-20-17.png
08-08-2025, 21-20-17.png (4.36 MiB) Viewed 746 times
by SaboteurKiev
Fri Aug 08, 2025 6:13 pm
Forum: General discussion
Topic: how long have you played factorio ?
Replies: 43
Views: 19043

Re: how long have you played factorio ?

08-08-2025, 21-13-07.png
08-08-2025, 21-13-07.png (77.75 KiB) Viewed 236 times
by SaboteurKiev
Fri Aug 08, 2025 6:00 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 476

Re: Fish flowing

It would be ok, if they just stop moving., but i want to say that they are swimming and grouping near some "vertical" lines.
by SaboteurKiev
Fri Aug 08, 2025 5:35 pm
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 11
Views: 2041

Re: Theorycrafting: Maximum Possible SPM Without Bots


I sure saw some of the YT vids with people doing 4 million SPM. xD


SPM is not a very stable indicator. In the same setup you can increase or decrease it twice depending on researching technology which required 30/60 or 120 time. Also logistic of gleba and prometheus science requires some ...
by SaboteurKiev
Fri Aug 08, 2025 5:08 pm
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 11
Views: 2041

Re: Theorycrafting: Maximum Possible SPM Without Bots

"Of course, just moving items from the landing pad to a chest doesn't help: we need to get them out onto belts"

Actually you can use legendary Stack inserters to unload from landing pad to Cargo wagon or to the Rocket silo, and then legendary Stack inserters to green belts, so you will have more ...
by SaboteurKiev
Fri Aug 08, 2025 4:56 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 476

Fish flowing

Аfter some amount of time when factorio running in the background (I can't remember something specific about that), they swim to specific 'borders', leaving the rest part of the lake free (on this picture the right part of lake was absolutely free, it just take me few seconds to prepare screenshot ...
by SaboteurKiev
Tue Apr 01, 2025 12:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 8
Views: 3983

Re: Smallest ship with an early-game technologies



And in addition, I was able to decrease size to 75.6 tons now


So, I've been thinking:
If you move your crusher and a couple combinators to the side of the hub, you could bring your whole engine/chem plants complex upward by three tiles. This may bring the lower part of the ship in the range ...
by SaboteurKiev
Tue Apr 01, 2025 12:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 8
Views: 3983

Re: Smallest ship with an early-game technologies


Optimization for number of rocket launches is more important than weight in early game. It is waste to launch last rocket without full capacity utilization. My early ship was designed in editor to be about 80-90 tons but after optimization in real game it has grown to 100 ton, can reach any of the ...
by SaboteurKiev
Thu Mar 27, 2025 7:05 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 1012

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

But actually output is ice and just 20% of asteroid chunk..
And we have two other recipes where output product will be asteroid chunk
by SaboteurKiev
Thu Mar 27, 2025 4:48 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 8
Views: 3983

Re: Smallest ship with an early-game technologies

Actually it pretty ok for Navius-Vulkanus journey. The maximum speed is about 100, so no too much shots required.

Vulkanus gives enough solar energy to fly back immediately, but after reaching Navius maybe need to wait for a few minutes until Accumulator will be 100%.


And in addition, I was able ...
by SaboteurKiev
Thu Mar 27, 2025 3:34 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 1012

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

Because iron gear wheel - it is a recipy. If I want to make iron gear wheel, I can manually set it in recipy field. But Iron gear wheel will not runs if I set an ingredient signal (metal plate)

In case of asteroids, we also have different signals for recipy and for asteroid chunk itself.

You can ...

Go to advanced search