As I know, they do not plan any new content to 2.1.
Just some new features which was not added to 2.0.
Actually, it is pretty hard to add new content, as it requires much more work then even Space Age.
First of all, new major content should not be just "a new building" or "a new planet". It should ...
Search found 27 matches
- Mon Oct 27, 2025 3:34 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 14198
- Tue Oct 07, 2025 6:05 pm
- Forum: Duplicates
- Topic: Resource duplicate
- Replies: 1
- Views: 178
Resource duplicate
If you have productivity more then 100%, you can create something and discard recipe after "bonus" item will be created but the original is still not yet.
As a result, you will get back all your ingredients AND the bonus item.
It works only if you cancel recipe manually, I have tried to do that ...
As a result, you will get back all your ingredients AND the bonus item.
It works only if you cancel recipe manually, I have tried to do that ...
- Sat Oct 04, 2025 3:26 pm
- Forum: Ideas and Suggestions
- Topic: wrap item list when select a map
- Replies: 0
- Views: 134
wrap item list when select a map
Sometimes I want to calculate amount of entities, and select part of map, but if there are a lot of buildings, the list is too long and goes out of screen.
I think it is a good idea to wrap it in such case
10-04-2025, 18-25-48.png
Just an example, that I cant see all items selected, part of them ...
I think it is a good idea to wrap it in such case
10-04-2025, 18-25-48.png
Just an example, that I cant see all items selected, part of them ...
- Wed Sep 10, 2025 9:40 pm
- Forum: Not a bug
- Topic: Wrong logicsit network detection on silo
- Replies: 5
- Views: 392
Re: Wrong logicsit network detection on silo
It works on nauvis if ANY of silos square touches dronoport area, I can't reproduce this on nauvis.
But on Vulkanus it works different May
But on Vulkanus it works different May
- Wed Sep 10, 2025 9:34 pm
- Forum: Not a bug
- Topic: Wrong logicsit network detection on silo
- Replies: 5
- Views: 392
Re: Wrong logicsit network detection on silo
Actually it even work with horisontal border
- Wed Sep 10, 2025 9:33 pm
- Forum: Not a bug
- Topic: Wrong logicsit network detection on silo
- Replies: 5
- Views: 392
Re: Wrong logicsit network detection on silo
Hmm, in electric network if any square of building touches electric network, it is works.
Also there is no correct "center" of buildings, if they have oden amount of squares..
If i put it on vertical, it seems everything works, neverless that it is not in center
Also there is no correct "center" of buildings, if they have oden amount of squares..
If i put it on vertical, it seems everything works, neverless that it is not in center
- Wed Sep 10, 2025 9:09 pm
- Forum: Not a bug
- Topic: Wrong logicsit network detection on silo
- Replies: 5
- Views: 392
Wrong logicsit network detection on silo
The first image - silo says that it is out of logistic network, but the only few squares are not covered by logistic network..
- Tue Aug 26, 2025 1:40 pm
- Forum: Duplicates
- Topic: Fishes
- Replies: 1
- Views: 279
Fishes
Strange behaviour of fish in background I see from time to time...
- Fri Aug 08, 2025 10:00 pm
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 5803
Re: Reactor network setup
Collect temperature from all reactors, set number which is your preferred temperature * quantity of reactors
08-09-2025, 00-58-11.png
Inserters
08-09-2025, 00-58-22.png
The important moment - if you want reactors to be synced with each other, they should be the same quality level.
My station ...
08-09-2025, 00-58-11.png
Inserters
08-09-2025, 00-58-22.png
The important moment - if you want reactors to be synced with each other, they should be the same quality level.
My station ...
- Fri Aug 08, 2025 9:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2034
- Views: 876561
Re: Simple Questions and Short Answers
I am building productivity legendary modules just all the time, and when I need legendary eggs, just recycle few hundred modules.jdrexler75 wrote: Fri Jul 18, 2025 6:44 pm How to make higher quality biter eggs? Is recycling them the only way?
- Fri Aug 08, 2025 9:46 pm
- Forum: Duplicates
- Topic: Fish flowing
- Replies: 5
- Views: 542
Re: Fish flowing
Some time I even though , that pump attract them
- Fri Aug 08, 2025 9:45 pm
- Forum: Duplicates
- Topic: Fish flowing
- Replies: 5
- Views: 542
Re: Fish flowing
But this looks strange, maybe it will be better just to stop them at all?
Because it looks, like they are moving between chunks...
Because it looks, like they are moving between chunks...
- Fri Aug 08, 2025 6:20 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 9
- Views: 1838
Re: Gleba!
This is my small base on Gleba, and it is wonderful.
- Fri Aug 08, 2025 6:13 pm
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 43
- Views: 19958
- Fri Aug 08, 2025 6:00 pm
- Forum: Duplicates
- Topic: Fish flowing
- Replies: 5
- Views: 542
Re: Fish flowing
It would be ok, if they just stop moving., but i want to say that they are swimming and grouping near some "vertical" lines.
- Fri Aug 08, 2025 5:35 pm
- Forum: General discussion
- Topic: Theorycrafting: Maximum Possible SPM Without Bots
- Replies: 11
- Views: 2543
Re: Theorycrafting: Maximum Possible SPM Without Bots
I sure saw some of the YT vids with people doing 4 million SPM. xD
SPM is not a very stable indicator. In the same setup you can increase or decrease it twice depending on researching technology which required 30/60 or 120 time. Also logistic of gleba and prometheus science requires some ...
- Fri Aug 08, 2025 5:08 pm
- Forum: General discussion
- Topic: Theorycrafting: Maximum Possible SPM Without Bots
- Replies: 11
- Views: 2543
Re: Theorycrafting: Maximum Possible SPM Without Bots
"Of course, just moving items from the landing pad to a chest doesn't help: we need to get them out onto belts"
Actually you can use legendary Stack inserters to unload from landing pad to Cargo wagon or to the Rocket silo, and then legendary Stack inserters to green belts, so you will have more ...
Actually you can use legendary Stack inserters to unload from landing pad to Cargo wagon or to the Rocket silo, and then legendary Stack inserters to green belts, so you will have more ...
- Fri Aug 08, 2025 4:56 pm
- Forum: Duplicates
- Topic: Fish flowing
- Replies: 5
- Views: 542
Fish flowing
Аfter some amount of time when factorio running in the background (I can't remember something specific about that), they swim to specific 'borders', leaving the rest part of the lake free (on this picture the right part of lake was absolutely free, it just take me few seconds to prepare screenshot ...
- Tue Apr 01, 2025 12:34 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 8
- Views: 4803
Re: Smallest ship with an early-game technologies
And in addition, I was able to decrease size to 75.6 tons now
So, I've been thinking:
If you move your crusher and a couple combinators to the side of the hub, you could bring your whole engine/chem plants complex upward by three tiles. This may bring the lower part of the ship in the range ...
- Tue Apr 01, 2025 12:31 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 8
- Views: 4803
Re: Smallest ship with an early-game technologies
Optimization for number of rocket launches is more important than weight in early game. It is waste to launch last rocket without full capacity utilization. My early ship was designed in editor to be about 80-90 tons but after optimization in real game it has grown to 100 ton, can reach any of the ...