Search found 10 matches
- Mon Jun 16, 2025 3:31 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1766
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
It has some merit by just not sorting what comes out of the recyclers, however I was never able to successfully use sushi belts. I tried multiple times, but sooner or later they all did congest or get out of balance and were not able to recover. Just wanted to show an alternative, in the ...
- Sun Jun 15, 2025 8:39 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1766
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
I appreciate the contribution, and in factorio there are many different ways to build a factory. But I'm not looking for any general solution to fulgora, instead I'm focused specifically at using a Sushi Bus.
There are islands on this current save of mine that do that strategy where they presort ...
There are islands on this current save of mine that do that strategy where they presort ...
- Sun Jun 15, 2025 6:47 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1766
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
Yeah you're right, I had changed the design to make it more aesthetically pleasing to me by moving the final compactor splitter up to join the rest. But going back to that first WIP design I am able to thin the total width down by 1 column, at the cost of making it thicker longer.
I don't know if ...
I don't know if ...
- Sun Jun 15, 2025 5:05 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1766
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
This project ran through many iterations for me. Some of my earliest versions were very simply.
06-15-2025, 09-42-53.png
I think it's a smart move to focus on the 4 lane Splitter. I've been running some frequency counters on fulgora and I typically see item densities peak at around 21% of total ...
06-15-2025, 09-42-53.png
I think it's a smart move to focus on the 4 lane Splitter. I've been running some frequency counters on fulgora and I typically see item densities peak at around 21% of total ...
- Sun Jun 15, 2025 5:11 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1766
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
I silently updated my original post yesterday to include a blueprint book but I've been running this design for the past few days and it's been working flawlessly. The key I've found is to compact the lanes between each filter as to allow for rejections to pass through seamlessly. Here i have a 2 ...
- Fri Jun 13, 2025 9:59 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1766
Re: 8 Lane Scissor Filter Sushi Bus for Fulgora
In the middle, there's one extra splitter not necessary to the functioning of the design here
Yeah I just threw it in case for some reason one of the lanes on one of the belts started to back up it would have the other belt to dump buffer onto. I haven't noticed that being an issue in this ...
Yeah I just threw it in case for some reason one of the lanes on one of the belts started to back up it would have the other belt to dump buffer onto. I haven't noticed that being an issue in this ...
- Fri Jun 13, 2025 1:36 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 8 Lane Scissor Filter Sushi Bus for Fulgora
- Replies: 17
- Views: 1766
8 Lane Scissor Filter Sushi Bus for Fulgora
8 Lane Scissor Filter Sushi Bus for Fulgora
Hello yall π
I have been spending a lot of time on fulgora in my latest playthrough, designing and redesigning factories. And I have finally come up with a design that can reasonably handle 8 full lanes of sushi goodness in a relatively compact form ...
Hello yall π
I have been spending a lot of time on fulgora in my latest playthrough, designing and redesigning factories. And I have finally come up with a design that can reasonably handle 8 full lanes of sushi goodness in a relatively compact form ...
- Mon Jun 02, 2025 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Ability for Inserters to downgrade quality
- Replies: 6
- Views: 819
Re: Ability for Inserters to downgrade quality
I've been thinking that - very similar to your idea - it would be very useful to allow assemblers (and other buildings) to accept higher-quality ingredients, treating them as the lower-quality ingredients needed by the current recipe.
Something Like that would also work, I picked inserters ...
Something Like that would also work, I picked inserters ...
- Sun Jun 01, 2025 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Ability for Inserters to downgrade quality
- Replies: 6
- Views: 819
Re: Ability for Inserters to downgrade quality
You can just filter the output inserters on your first quality machines to shove higher quality outputs into a box for later consideration.
That's not really a solution. It's kind of naive to assume that storing your excess uncommon grenades for future use will ever actually end up being useful ...
That's not really a solution. It's kind of naive to assume that storing your excess uncommon grenades for future use will ever actually end up being useful ...
- Sun Jun 01, 2025 7:15 am
- Forum: Ideas and Suggestions
- Topic: Ability for Inserters to downgrade quality
- Replies: 6
- Views: 819
Ability for Inserters to downgrade quality
I know quality is a very talked about mechanic, and similar solutions like allowing assembly machines to accept mixed quality or buffer all qualities have been discussed. I think those both have flaws and exploits that don't make them ideal. Personally I think the core of the quality system is ...