Sorry for the short format, but this one seems pretty straightforward.
Seems to be either an oversight or intended but undocumented (and at least to me, very unexpected).
Happy to provide more data if this turns out more complicated.
Setup:
- Entity (type furnace in my case) with production_health ...
Search found 7 matches
- Sun Nov 30, 2025 9:42 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] production_health_effect values are affected by physical resistance
- Replies: 1
- Views: 210
- Tue Nov 25, 2025 3:52 am
- Forum: Modding interface requests
- Topic: Quality support for radius_visualisation_specification
- Replies: 4
- Views: 863
- Tue Nov 25, 2025 12:00 am
- Forum: Modding interface requests
- Topic: Add enable_logistic_control_behavior to furnaces
- Replies: 0
- Views: 127
Add enable_logistic_control_behavior to furnaces
assembling-machine has property enable_logistic_control_behavior, which would be great if furnaces could have that, too.
My use case is a furnace that constantly needs to lose health, which can currently be stopped by connecting it to the logistics network with a false condition. As doing this ...
My use case is a furnace that constantly needs to lose health, which can currently be stopped by connecting it to the logistics network with a false condition. As doing this ...
- Fri Nov 21, 2025 11:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Mixed fuel ends up in trash slots
- Replies: 12
- Views: 4365
Re: [Rseding91] [2.0.28] Mixed fuel ends up in trash slots
That case is unfortunately working as intended. If it didn’t work that way, changing recipes on assembling machines would cause inserters to deadlock if they were mid swing when it changed.
If you’re going to use circuits with assemblers that accept fuel then you need to not feed them mixed fuel ...
- Mon Nov 17, 2025 7:05 pm
- Forum: Resolved for the next release
- Topic: [Donion] [2.0.72] crash in playSoundWithDistanceLimits with modded sound trigger
- Replies: 1
- Views: 340
[Donion] [2.0.72] crash in playSoundWithDistanceLimits with modded sound trigger
1. What did you do?
- Create an entity with a dying_trigger_effect of create-entity and play-sound
- Copy of nuclear bomb effects but slightly modified
2. What happened?
- Game crashed when effect is triggered, according to log in playSoundWithDistanceLimits
3. What did you expect to happen ...
- Create an entity with a dying_trigger_effect of create-entity and play-sound
- Copy of nuclear bomb effects but slightly modified
2. What happened?
- Game crashed when effect is triggered, according to log in playSoundWithDistanceLimits
3. What did you expect to happen ...
- Sun Sep 07, 2025 7:35 am
- Forum: Modding interface requests
- Topic: LuaSurface::show_global_electric_network_gui or LuaFlowStatistics::show_gui?
- Replies: 2
- Views: 438
Re: LuaSurface::show_global_electric_network_gui or LuaFlowStatistics::show_gui?
Oh, that works perfectly for my case, thanks!
Didn't realize opened is writable, but makes sense.
Didn't realize opened is writable, but makes sense.
- Sat Sep 06, 2025 7:09 pm
- Forum: Modding interface requests
- Topic: LuaSurface::show_global_electric_network_gui or LuaFlowStatistics::show_gui?
- Replies: 2
- Views: 438
LuaSurface::show_global_electric_network_gui or LuaFlowStatistics::show_gui?
Hey Forum People,
Working on a Planet mod with a global electric network, but it seems there is no way to show the network stats?
LuaFlowStatistics API page mentions GUI a lot, but I can't find a way that actually shows them.
Working on a Planet mod with a global electric network, but it seems there is no way to show the network stats?
LuaFlowStatistics API page mentions GUI a lot, but I can't find a way that actually shows them.