Sorry for the short format, but this one seems pretty straightforward.
Seems to be either an oversight or intended but undocumented (and at least to me, very unexpected).
Happy to provide more data if this turns out more complicated.
Setup:
- Entity (type furnace in my case) with production_health_effect.not_producing = -100/second
- entity has resistances = { type = "physical", decrease = 500 }
Observed:
- Entity looses almost no health
Expected:
- Entity looses about 100 health per second
Workaround:
- Set resistance decrease to 0
[2.0.72] production_health_effect values are affected by physical resistance
Re: [2.0.72] production_health_effect values are affected by physical resistance
Thanks for the report. I talked with a coworker and he gave me the idea to simply add an optional damage_type to the production health effect that defaults to physical. So, mods can change it if they want - to work around this specific scenario.
That will be in 2.1.
That will be in 2.1.
If you want to get ahold of me I'm almost always on Discord.

