I've searched for a mod for this, and couldn't find it - but having the ability to change the overlay for turret overlap color would be a good quality of life improvement.
For example, the current red color overlay could be left as is, but an option to change them per turret type would be nice ...
Search found 3 matches
- Mon Nov 17, 2025 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Different colors per type of turret, for overlapping turret coverage
- Replies: 4
- Views: 274
- Sun Nov 02, 2025 9:10 pm
- Forum: Ideas and Requests For Mods
- Topic: Technology Trigger instead of Science Pack - Idea for mod
- Replies: 3
- Views: 421
Re: Technology Trigger instead of Science Pack - Idea for mod
Thanks for the replies, I actually managed to make a mod doing just this with extreme ease!
Here is an example of what I wrote into data.lua:
table.remove(data.raw.technology["steel-processing"].prerequisites)
data.raw.technology["steel-processing"].research_trigger={
type="craft-item",
item ...
Here is an example of what I wrote into data.lua:
table.remove(data.raw.technology["steel-processing"].prerequisites)
data.raw.technology["steel-processing"].research_trigger={
type="craft-item",
item ...
- Sat Oct 25, 2025 5:34 am
- Forum: Ideas and Requests For Mods
- Topic: Technology Trigger instead of Science Pack - Idea for mod
- Replies: 3
- Views: 421
Technology Trigger instead of Science Pack - Idea for mod
I've been obsessed with the idea of trigger technologies, and I've seen in mods such as Muluna, building a rocket silo requires building 100 logistic bots in order to unlock the technology.
I looked for this kind of mod already, and I don't have much mod experience besides the Fire Armor tutorial ...
I looked for this kind of mod already, and I don't have much mod experience besides the Fire Armor tutorial ...