Search found 10 matches

by Pid
Mon Nov 17, 2025 6:47 pm
Forum: Modding help
Topic: Inserter energy_source fluid_box ignores filter.
Replies: 1
Views: 233

Re: Inserter energy_source fluid_box ignores filter.

Is there a way to make it a pipe while it is being held but turn it into an inserter when placed?
by Pid
Sun Nov 16, 2025 2:35 am
Forum: Modding help
Topic: Inserter energy_source fluid_box ignores filter.
Replies: 1
Views: 233

Inserter energy_source fluid_box ignores filter.

I deepcopied the burner inserter and made it a steam inserter with "filter = "steam"" in its fluid_box. In game I can't place pipes next to it that would connect it to a fluid other than steam, but I can still connect it to entities and pipes that have other fluids in them by placing the other ...
by Pid
Sat Nov 15, 2025 6:46 pm
Forum: Modding interface requests
Topic: A way to toggle fluid temperature affecting crafting speed (corrected/answered)
Replies: 6
Views: 354

Re: A way to toggle fluid temperature affecting crafting speed

I tested it. It acts like the steam is at the machine's maximum temperature.
by Pid
Sat Nov 15, 2025 6:38 pm
Forum: Modding interface requests
Topic: A way to toggle fluid temperature affecting crafting speed (corrected/answered)
Replies: 6
Views: 354

Re: A way to toggle fluid temperature affecting crafting speed

"maximum_temperature :: float optional

Default: 0

0 means unlimited maximum temperature. If this is non-zero while scale_fluid_usage is false and fluid_usage_per_tick is not specified, the game will use this value to calculate fluid_usage_per_tick. To do that, the filter on the fluid_box must be ...
by Pid
Fri Nov 14, 2025 11:05 pm
Forum: Modding interface requests
Topic: A way to toggle fluid temperature affecting crafting speed (corrected/answered)
Replies: 6
Views: 354

A way to toggle fluid temperature affecting crafting speed (corrected/answered)

Please add a way to toggle whether fluid temperature affects the crafting speed of fluid powered crafting machines.

It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to ...
by Pid
Fri Nov 14, 2025 7:17 pm
Forum: Modding help
Topic: Why must crafting machine fluidboxes be input or output types?
Replies: 3
Views: 386

Re: Why must crafting machine fluidboxes be input or output types?

I thought it was about whether an input fluid can go from one machine to another through the connections. I think I have it figured out now. Thanks.
by Pid
Fri Nov 14, 2025 6:27 pm
Forum: Modding help
Topic: Why must crafting machine fluidboxes be input or output types?
Replies: 3
Views: 386

Why must crafting machine fluidboxes be input or output types?

"Failed to load mods: Error while loading entity prototype "forestry" (assembling-machine): Crafting machine fluidboxes must be input or output types." Why? What is the benefit of this restriction? What is the best work around?
by Pid
Fri Nov 14, 2025 3:27 pm
Forum: Modding interface requests
Topic: Burner results should be able to be ProductPrototypes.
Replies: 2
Views: 193

Re: Burner results should be able to be ProductPrototypes.

Sorry I didn't read the suggestion template first. I hope This request is straight forward and obvious enough.
by Pid
Fri Nov 14, 2025 3:22 pm
Forum: Modding interface requests
Topic: Burner results should be able to be ProductPrototypes.
Replies: 2
Views: 193

Burner results should be able to be ProductPrototypes.

Please allow this so we can make mods where fuel burns into something other than exactly one item or nothing ever.

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