Search found 10 matches
- Mon Nov 17, 2025 6:47 pm
- Forum: Modding help
- Topic: Inserter energy_source fluid_box ignores filter.
- Replies: 1
- Views: 233
Re: Inserter energy_source fluid_box ignores filter.
Is there a way to make it a pipe while it is being held but turn it into an inserter when placed?
- Sun Nov 16, 2025 9:26 pm
- Forum: Modding interface requests
- Topic: Burner results should be able to be ProductPrototypes.
- Replies: 2
- Views: 193
Re: Burner results should be able to be ProductPrototypes.
Same for spoil_result.
- Sun Nov 16, 2025 2:35 am
- Forum: Modding help
- Topic: Inserter energy_source fluid_box ignores filter.
- Replies: 1
- Views: 233
Inserter energy_source fluid_box ignores filter.
I deepcopied the burner inserter and made it a steam inserter with "filter = "steam"" in its fluid_box. In game I can't place pipes next to it that would connect it to a fluid other than steam, but I can still connect it to entities and pipes that have other fluids in them by placing the other ...
- Sat Nov 15, 2025 6:46 pm
- Forum: Modding interface requests
- Topic: A way to toggle fluid temperature affecting crafting speed (corrected/answered)
- Replies: 6
- Views: 354
Re: A way to toggle fluid temperature affecting crafting speed
I tested it. It acts like the steam is at the machine's maximum temperature.
- Sat Nov 15, 2025 6:38 pm
- Forum: Modding interface requests
- Topic: A way to toggle fluid temperature affecting crafting speed (corrected/answered)
- Replies: 6
- Views: 354
Re: A way to toggle fluid temperature affecting crafting speed
"maximum_temperature :: float optional
Default: 0
0 means unlimited maximum temperature. If this is non-zero while scale_fluid_usage is false and fluid_usage_per_tick is not specified, the game will use this value to calculate fluid_usage_per_tick. To do that, the filter on the fluid_box must be ...
Default: 0
0 means unlimited maximum temperature. If this is non-zero while scale_fluid_usage is false and fluid_usage_per_tick is not specified, the game will use this value to calculate fluid_usage_per_tick. To do that, the filter on the fluid_box must be ...
- Fri Nov 14, 2025 11:05 pm
- Forum: Modding interface requests
- Topic: A way to toggle fluid temperature affecting crafting speed (corrected/answered)
- Replies: 6
- Views: 354
A way to toggle fluid temperature affecting crafting speed (corrected/answered)
Please add a way to toggle whether fluid temperature affects the crafting speed of fluid powered crafting machines.
It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to ...
It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to ...
- Fri Nov 14, 2025 7:17 pm
- Forum: Modding help
- Topic: Why must crafting machine fluidboxes be input or output types?
- Replies: 3
- Views: 386
Re: Why must crafting machine fluidboxes be input or output types?
I thought it was about whether an input fluid can go from one machine to another through the connections. I think I have it figured out now. Thanks.
- Fri Nov 14, 2025 6:27 pm
- Forum: Modding help
- Topic: Why must crafting machine fluidboxes be input or output types?
- Replies: 3
- Views: 386
Why must crafting machine fluidboxes be input or output types?
"Failed to load mods: Error while loading entity prototype "forestry" (assembling-machine): Crafting machine fluidboxes must be input or output types." Why? What is the benefit of this restriction? What is the best work around?
- Fri Nov 14, 2025 3:27 pm
- Forum: Modding interface requests
- Topic: Burner results should be able to be ProductPrototypes.
- Replies: 2
- Views: 193
Re: Burner results should be able to be ProductPrototypes.
Sorry I didn't read the suggestion template first. I hope This request is straight forward and obvious enough.
- Fri Nov 14, 2025 3:22 pm
- Forum: Modding interface requests
- Topic: Burner results should be able to be ProductPrototypes.
- Replies: 2
- Views: 193
Burner results should be able to be ProductPrototypes.
Please allow this so we can make mods where fuel burns into something other than exactly one item or nothing ever.