Please add a way to toggle whether fluid temperature affects the crafting speed of fluid powered crafting machines.
It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to affect how quickly plants grow. I searched the modding API for anything like this but didn't find it. Am I missing something?
A way to toggle fluid temperature affecting crafting speed (corrected/answered)
A way to toggle fluid temperature affecting crafting speed (corrected/answered)
Last edited by Pid on Sat Nov 15, 2025 7:07 pm, edited 3 times in total.
- BraveCaperCat
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Re: A way to toggle fluid temperature affecting crafting speed
Related: 123821
Creator of multiple mods, including Quality Assurance - My most popular one.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
Re: A way to toggle fluid temperature affecting crafting speed
It's not related.
Yes. https://lua-api.factorio.com/latest/typ ... emperaturePid wrote: Fri Nov 14, 2025 11:05 pm It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to affect how quickly plants grow. I searched the modding API for anything like this but didn't find it. Am I missing something?
Re: A way to toggle fluid temperature affecting crafting speed
"maximum_temperature :: float optional
Default: 0
0 means unlimited maximum temperature. If this is non-zero while scale_fluid_usage is false and fluid_usage_per_tick is not specified, the game will use this value to calculate fluid_usage_per_tick. To do that, the filter on the fluid_box must be set.
Only loaded if burns_fluid is false."
Thank you.
It looks like setting the maximum temperature to 165 (the temperature of steam available early game) will fix my problem. Will this make it unable to use a fluid of higher temperature?
Default: 0
0 means unlimited maximum temperature. If this is non-zero while scale_fluid_usage is false and fluid_usage_per_tick is not specified, the game will use this value to calculate fluid_usage_per_tick. To do that, the filter on the fluid_box must be set.
Only loaded if burns_fluid is false."
Thank you.
It looks like setting the maximum temperature to 165 (the temperature of steam available early game) will fix my problem. Will this make it unable to use a fluid of higher temperature?
Re: A way to toggle fluid temperature affecting crafting speed
I tested it. It acts like the steam is at the machine's maximum temperature.
- BraveCaperCat
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Re: A way to toggle fluid temperature affecting crafting speed
Related does not mean Duplicate of.curiosity wrote: Sat Nov 15, 2025 5:31 pmIt's not related.Yes. https://lua-api.factorio.com/latest/typ ... emperaturePid wrote: Fri Nov 14, 2025 11:05 pm It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to affect how quickly plants grow. I searched the modding API for anything like this but didn't find it. Am I missing something?
Creator of multiple mods, including Quality Assurance - My most popular one.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
Re: A way to toggle fluid temperature affecting crafting speed
I didn't say it does.
