A way to toggle fluid temperature affecting crafting speed (corrected/answered)

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Pid
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A way to toggle fluid temperature affecting crafting speed (corrected/answered)

Post by Pid »

Please add a way to toggle whether fluid temperature affects the crafting speed of fluid powered crafting machines.

It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to affect how quickly plants grow. I searched the modding API for anything like this but didn't find it. Am I missing something?
Last edited by Pid on Sat Nov 15, 2025 7:07 pm, edited 3 times in total.
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Re: A way to toggle fluid temperature affecting crafting speed

Post by BraveCaperCat »

Related: 123821
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Re: A way to toggle fluid temperature affecting crafting speed

Post by curiosity »

BraveCaperCat wrote: Sat Nov 15, 2025 3:00 pm Related: 123821
It's not related.
Pid wrote: Fri Nov 14, 2025 11:05 pm It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to affect how quickly plants grow. I searched the modding API for anything like this but didn't find it. Am I missing something?
Yes. https://lua-api.factorio.com/latest/typ ... emperature
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Re: A way to toggle fluid temperature affecting crafting speed

Post by Pid »

"maximum_temperature :: float optional

Default: 0

0 means unlimited maximum temperature. If this is non-zero while scale_fluid_usage is false and fluid_usage_per_tick is not specified, the game will use this value to calculate fluid_usage_per_tick. To do that, the filter on the fluid_box must be set.

Only loaded if burns_fluid is false."

Thank you.

It looks like setting the maximum temperature to 165 (the temperature of steam available early game) will fix my problem. Will this make it unable to use a fluid of higher temperature?
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Re: A way to toggle fluid temperature affecting crafting speed

Post by Pid »

I tested it. It acts like the steam is at the machine's maximum temperature.
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Re: A way to toggle fluid temperature affecting crafting speed

Post by BraveCaperCat »

curiosity wrote: Sat Nov 15, 2025 5:31 pm
BraveCaperCat wrote: Sat Nov 15, 2025 3:00 pm Related: 123821
It's not related.
Pid wrote: Fri Nov 14, 2025 11:05 pm It makes sense that fluid temperature affects crafting speed by default, but I want to make a steam powered plant grower and harvester and it makes no sense for fluid temperature to affect how quickly plants grow. I searched the modding API for anything like this but didn't find it. Am I missing something?
Yes. https://lua-api.factorio.com/latest/typ ... emperature
Related does not mean Duplicate of.
If you want to see the mods I've made, press one. If you need me to update a mod to 2.0, press two and enter my username. If you're looking for QA, press three. If you've been waiting over 1 and a half years for Digital Age, bad luck.
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Re: A way to toggle fluid temperature affecting crafting speed

Post by curiosity »

BraveCaperCat wrote: Sat Nov 15, 2025 6:50 pm Related does not mean Duplicate of.
I didn't say it does.
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