Search found 6 matches

by dje4321
Fri Dec 26, 2025 9:47 am
Forum: Not a bug
Topic: [2.0.72] Inconsisent show-clock behavior
Replies: 1
Views: 251

[2.0.72] Inconsisent show-clock behavior

Enabling "show-clock" in the debug settings to show the current time has inconsistent behavior between OS's. Discovered as im central US timezone playing on a private server based in the UK on various machines.

Local Time: 12:00 UTC
Server Time: 12:00 UTC+6

Windows displays 12:00 UTC
Linux ...
by dje4321
Thu Dec 25, 2025 2:00 am
Forum: Balancing
Topic: Moving Green Belts to Gleba
Replies: 14
Views: 3312

Re: Moving Green Belts to Gleba

My only comment on this is that green belts make the most sense to be on gleba to me simply due to the fact that it reduces the delay between a spoil-able item being place on the belt, and reaching its destination. The total distance an item that spoils can travel on a yellow vs green belt is not ...
by dje4321
Wed Dec 24, 2025 5:07 pm
Forum: Desyncs with mods
Topic: [Resolved] [2.0.72] Desync on_player_controller_changed when type = controller.character
Replies: 3
Views: 415

Re: [2.0.72] Desync on_player_controller_changed when type = controller.character

Thank you for the support and help

I will continue to debug this further and provide bug reports to the mod authors in question.
by dje4321
Wed Dec 24, 2025 11:42 am
Forum: Desyncs with mods
Topic: [Resolved] [2.0.72] Desync on_player_controller_changed when type = controller.character
Replies: 3
Views: 415

[Resolved] [2.0.72] Desync on_player_controller_changed when type = controller.character

Playing a modded space-age multiplayer modpack and ran into an issue where the server will desync me anytime my character controller is transferred to a character controller specifically

Examples
Enter map -> Safe
Exiting map -> Desync
Setting Controller to remote, god, or spectator -> Safe
Setting ...
by dje4321
Tue Dec 09, 2025 6:28 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Crash of server loading save (LabelStyle::getFont)
Replies: 2
Views: 440

Re: [2.0.72] Crash of server loading save (LabelStyle::getFont)

:D

That is good to hear because I was looking forward to some of these mods. Now to wait on the update
by dje4321
Sun Dec 07, 2025 8:42 am
Forum: Fixed for 2.1
Topic: [2.0.72] Crash of server loading save (LabelStyle::getFont)
Replies: 2
Views: 440

[2.0.72] Crash of server loading save (LabelStyle::getFont)

Trying to setup a modded factorio server however I keep running into a SIGSEGV fault when launching the game. I can ONLY get this error to occur when specifically starting a multiplayer instance. Launching a SP instance of the game will not run into the issue.

Attached is the server log, the save ...

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