Enabling "show-clock" in the debug settings to show the current time has inconsistent behavior between OS's. Discovered as im central US timezone playing on a private server based in the UK on various machines.
Local Time: 12:00 UTC
Server Time: 12:00 UTC+6
Windows displays 12:00 UTC
Linux ...
Search found 6 matches
- Fri Dec 26, 2025 9:47 am
- Forum: Not a bug
- Topic: [2.0.72] Inconsisent show-clock behavior
- Replies: 1
- Views: 251
- Thu Dec 25, 2025 2:00 am
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 14
- Views: 3312
Re: Moving Green Belts to Gleba
My only comment on this is that green belts make the most sense to be on gleba to me simply due to the fact that it reduces the delay between a spoil-able item being place on the belt, and reaching its destination. The total distance an item that spoils can travel on a yellow vs green belt is not ...
- Wed Dec 24, 2025 5:07 pm
- Forum: Desyncs with mods
- Topic: [Resolved] [2.0.72] Desync on_player_controller_changed when type = controller.character
- Replies: 3
- Views: 415
Re: [2.0.72] Desync on_player_controller_changed when type = controller.character
Thank you for the support and help
I will continue to debug this further and provide bug reports to the mod authors in question.
I will continue to debug this further and provide bug reports to the mod authors in question.
- Wed Dec 24, 2025 11:42 am
- Forum: Desyncs with mods
- Topic: [Resolved] [2.0.72] Desync on_player_controller_changed when type = controller.character
- Replies: 3
- Views: 415
[Resolved] [2.0.72] Desync on_player_controller_changed when type = controller.character
Playing a modded space-age multiplayer modpack and ran into an issue where the server will desync me anytime my character controller is transferred to a character controller specifically
Examples
Enter map -> Safe
Exiting map -> Desync
Setting Controller to remote, god, or spectator -> Safe
Setting ...
Examples
Enter map -> Safe
Exiting map -> Desync
Setting Controller to remote, god, or spectator -> Safe
Setting ...
- Tue Dec 09, 2025 6:28 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Crash of server loading save (LabelStyle::getFont)
- Replies: 2
- Views: 440
Re: [2.0.72] Crash of server loading save (LabelStyle::getFont)
That is good to hear because I was looking forward to some of these mods. Now to wait on the update
- Sun Dec 07, 2025 8:42 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] Crash of server loading save (LabelStyle::getFont)
- Replies: 2
- Views: 440
[2.0.72] Crash of server loading save (LabelStyle::getFont)
Trying to setup a modded factorio server however I keep running into a SIGSEGV fault when launching the game. I can ONLY get this error to occur when specifically starting a multiplayer instance. Launching a SP instance of the game will not run into the issue.
Attached is the server log, the save ...
Attached is the server log, the save ...