Thanks a bunch.
Let me know if there's any more information I can give. Only think that comes to mind is automating the toggling + saving and letting it run.
Gives me memory corruption vibes with how it acts.
Search found 4 matches
- Mon Apr 06, 2026 2:54 pm
- Forum: Resolved for the next release
- Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
- Replies: 5
- Views: 222
- Mon Apr 06, 2026 2:02 pm
- Forum: Resolved for the next release
- Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
- Replies: 5
- Views: 222
Re: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
Sorry, to be clearer:
I can get the silo into a weird state most of the time, but this does not guarantee the crash. Note that it really seems to require spamming of the checkboxes.
However after about 2-5 retries I can get it to crash.
I tried, but I believe I can't produce a savefile that ...
I can get the silo into a weird state most of the time, but this does not guarantee the crash. Note that it really seems to require spamming of the checkboxes.
However after about 2-5 retries I can get it to crash.
I tried, but I believe I can't produce a savefile that ...
- Mon Apr 06, 2026 1:04 pm
- Forum: Resolved for the next release
- Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
- Replies: 5
- Views: 222
[2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
Toggling LuaLogisticPoint.enabled on a space age rocket-silo while silo is getting items delivered can break it permanently and then cause following game saving to hang and save loads to crash
Reproducible with all other mods disabled, on a modded but "clean" save (a save before I messed around ...
Reproducible with all other mods disabled, on a modded but "clean" save (a save before I messed around ...
- Sat Apr 04, 2026 4:47 am
- Forum: Assigned
- Topic: [Klonan] [2.0.73] Multi-line rich-text colors in display panel do not display correctly
- Replies: 1
- Views: 359
Re: [2.0.73] Multi-line rich-text colors in display panel do not display correctly
I ran into this when trying to mod the display panel to show all circuit signals using colors for separating red/green.
I suspect the text is first broken into multiple lines if they are too long, only then processing colors, which reveals the codes.
Notably rich text item/signal icons are never ...
I suspect the text is first broken into multiple lines if they are too long, only then processing colors, which reveals the codes.
Notably rich text item/signal icons are never ...