Search found 124 matches
- Thu Sep 26, 2024 9:36 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34412
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
In theory I'm liking the idea of cutting PLD range instead of DPS. But I'm also conscious that theorising from people who haven't playtested is probably less reliable than the thoughts of people who have playtested the changes as a whole. Realistically we can each mod in whatever we want, but defau...
- Thu Sep 26, 2024 6:22 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34412
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Also a -66% reduction in damage is not that much when you think of legendary quality being 2.5 better than the original. You still get more than 80% of the original damage. That is not even counting the fact that you can have quality armor, which to me WILL benefit the PLD compared to handheld weap...
- Sun Sep 22, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34412
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I asked myself why this happens, but the only answer I found is that it is no fun to handle this situation, and since I play games for fun, this map is tainted and no fun in that moment. I will not force myself to play some game mechanics that is no fun for me. Never again. I did that in some MMO, ...
- Mon Sep 09, 2024 6:32 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34412
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Initially the 66% nerf to PLDs seemed huge, but then the more I thought about it, I realised: Everyone comparing PLD pre-nerf to PLD's post-nerf, aren't getting the point, The entire point of a nerf is to push your play style *away* from using PLDs as your primary offensive weapon. You're meant to ...
- Fri Sep 06, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34412
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Can't say I'm a fan of the personal laser defenses getting nerfed so badly. Not only are they a whopping 1/3rd as powerful but nests have inflated health and worms have increased laser resistance. Kind of sounds like they've been nerfed into near-uselessness when a better course of action would be t...
- Sat May 04, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36281
Re: Friday Facts #409 - Diminishing beacons
At seven pages, I'm not reading the entire thread to see if anyone else has suggested this already but I think a more interesting alternative would be research that adds more beacon slots with diminishing beacon range instead. If every module inserted into a beacon after the first decreased the rang...
- Wed Jun 24, 2020 10:54 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 43665
Re: Friday Facts #352 - New website
I have the exact opposite, i prefer dark theme because its easier to read long texts with it. Unless you're reading in a dark room, a dark theme is actually legitimately worse for your eyes. What you need is a theme that matches the ambient lighting of the room you're in. And for those of us that a...
- Sat Jun 20, 2020 6:14 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 43665
Re: Friday Facts #352 - New website
One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray...
- Sat May 30, 2020 5:31 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 33751
Re: Friday Facts #349 - The 1.0 plan
I think there may be some who will play both Cyberpunk and Factorio at the same time, but the games are different enough that it should not be an issue. This is some really strange logic to me. You seem to be implying that most people only like one single kind of game which is simply not remotely t...
- Sat Jun 01, 2019 10:58 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 57946
Re: Friday Facts #297 - New resource icons
Agreed, though whole numbers do make sense as an alternative in some situations, like with US dollars. Why bother dealing with floating point errors when you can just store everything in pennies? Completely solves that problem. I think there might be *some* situations were you don't necessarily hav...
- Sun Apr 07, 2019 8:57 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 64986
Re: Friday Facts #289 - Character GUI
I have written specifically about "people complaining that the new UI looks bad". That's not the same. Regardless of the rest of it you are telling the developers they shouldn't listen to people who disagree with you simply because they have a different view of things than you. That's a r...
- Sun Apr 07, 2019 4:58 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 64986
Re: Friday Facts #289 - Character GUI
Game is not only for youngs, healthy guys. Yeah, it's also for young(ish) unhealthy people, lol. But seriously, people who try to say "hey, don't listen to this group at all, totally disregard their needs because I like the way it is!!" when it's completely possible to satisfy that group ...
- Sat Apr 06, 2019 6:19 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 64986
Re: Friday Facts #289 - Character GUI
Personally i'm the opposite. Bright screen irritates my eyes and i favor dark themes whenever possible. It also causes the famous dark under-eye-patches for people for being exposed to bright lights hours and hours a day. But it shouldn't be too hard to some point later make UI color themes customi...
- Mon Mar 25, 2019 8:57 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 80
- Views: 29330
Re: Map generator select start area and preset
Also I would like to have an option to manually select spawn location once you generated the map preview. I could be remembering things incorrectly (it's been months since I recall reading that) but I believe that the seed you use is actually the spawn location. From what I recall reading awhile ba...
- Mon Mar 25, 2019 8:55 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 36513
Re: Friday Facts #286 - Pollution cleanup
Honestly it's kinda surprising that it hasn't been added yet seeing as it should be ridiculously simple compared to most things they do in a given update. Good to see it's been suggested and heard by the devs at least though.
- Mon Mar 25, 2019 5:02 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 36513
Re: Friday Facts #286 - Pollution cleanup
Also, if you don't like them, you can turn them off. Yeah, they're not exactly a big deal if you disable them. Which is exactly what I do since I don't find them to really add anything myself. Though this does bring up a tangential subject for me: Is there any plan to allow us to save world presets...
- Sun Mar 03, 2019 9:06 pm
- Forum: Technical Help
- Topic: [0.17.4] Mod Settings Error
- Replies: 0
- Views: 735
[0.17.4] Mod Settings Error
https://i.imgur.com/0pOEDSa.png I get this when trying to confirm my changes to the mod settings but there seems to be zero info on what mod setting is supposed to be invalid. I've gone over my settings repeatedly but can't see anything out of the ordinary. Is there anywhere I can actually check th...
- Fri Oct 19, 2018 10:19 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 60379
Re: Friday Facts #265 - Nomenclature & Steam networking
Name the action a player performs when they add a ghost entity to the world? Honestly? " Plan ". The whole "ghost" concept is a silly internal-name leak. Ask anyone who never played factorio what a ghost is and they most definetly won't start talking about construction plans. Be...
- Fri Sep 28, 2018 8:15 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 57950
Re: Friday Facts #262 - Hello my name is: Compilatron
Yes it will be Campaign/Tutorial only I vote you put it in freeplay mode and give it some sort of personal logistics capabilities for convenience, if only to spite all the people randomly getting up in arms about a tutorial/campaign mode having some sort of guide to actually guide you through it. (...
- Thu Sep 27, 2018 8:45 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 130827
Re: Friday Facts #260 - New fluid system
Even with pressurised pipes the first out gets more output. You might be thinking of pipes in your home where you can turn on all the sinks and they all get water. That is because each sink only allows a fraction of the water out. Even then when you turn on the cold water in the basement the shower...