Search found 124 matches

by Alice3173
Thu Sep 26, 2024 9:36 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34412

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

In theory I'm liking the idea of cutting PLD range instead of DPS. But I'm also conscious that theorising from people who haven't playtested is probably less reliable than the thoughts of people who have playtested the changes as a whole. Realistically we can each mod in whatever we want, but defau...
by Alice3173
Thu Sep 26, 2024 6:22 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34412

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Also a -66% reduction in damage is not that much when you think of legendary quality being 2.5 better than the original. You still get more than 80% of the original damage. That is not even counting the fact that you can have quality armor, which to me WILL benefit the PLD compared to handheld weap...
by Alice3173
Sun Sep 22, 2024 1:46 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34412

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I asked myself why this happens, but the only answer I found is that it is no fun to handle this situation, and since I play games for fun, this map is tainted and no fun in that moment. I will not force myself to play some game mechanics that is no fun for me. Never again. I did that in some MMO, ...
by Alice3173
Mon Sep 09, 2024 6:32 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34412

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Initially the 66% nerf to PLDs seemed huge, but then the more I thought about it, I realised: Everyone comparing PLD pre-nerf to PLD's post-nerf, aren't getting the point, The entire point of a nerf is to push your play style *away* from using PLDs as your primary offensive weapon. You're meant to ...
by Alice3173
Fri Sep 06, 2024 11:33 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34412

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Can't say I'm a fan of the personal laser defenses getting nerfed so badly. Not only are they a whopping 1/3rd as powerful but nests have inflated health and worms have increased laser resistance. Kind of sounds like they've been nerfed into near-uselessness when a better course of action would be t...
by Alice3173
Sat May 04, 2024 1:04 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 36281

Re: Friday Facts #409 - Diminishing beacons

At seven pages, I'm not reading the entire thread to see if anyone else has suggested this already but I think a more interesting alternative would be research that adds more beacon slots with diminishing beacon range instead. If every module inserted into a beacon after the first decreased the rang...
by Alice3173
Wed Jun 24, 2020 10:54 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 43665

Re: Friday Facts #352 - New website

I have the exact opposite, i prefer dark theme because its easier to read long texts with it. Unless you're reading in a dark room, a dark theme is actually legitimately worse for your eyes. What you need is a theme that matches the ambient lighting of the room you're in. And for those of us that a...
by Alice3173
Sat Jun 20, 2020 6:14 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 43665

Re: Friday Facts #352 - New website

One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray...
by Alice3173
Sat May 30, 2020 5:31 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 33751

Re: Friday Facts #349 - The 1.0 plan

I think there may be some who will play both Cyberpunk and Factorio at the same time, but the games are different enough that it should not be an issue. This is some really strange logic to me. You seem to be implying that most people only like one single kind of game which is simply not remotely t...
by Alice3173
Sat Jun 01, 2019 10:58 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 57946

Re: Friday Facts #297 - New resource icons

Agreed, though whole numbers do make sense as an alternative in some situations, like with US dollars. Why bother dealing with floating point errors when you can just store everything in pennies? Completely solves that problem. I think there might be *some* situations were you don't necessarily hav...
by Alice3173
Sun Apr 07, 2019 8:57 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 64986

Re: Friday Facts #289 - Character GUI

I have written specifically about "people complaining that the new UI looks bad". That's not the same. Regardless of the rest of it you are telling the developers they shouldn't listen to people who disagree with you simply because they have a different view of things than you. That's a r...
by Alice3173
Sun Apr 07, 2019 4:58 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 64986

Re: Friday Facts #289 - Character GUI

Game is not only for youngs, healthy guys. Yeah, it's also for young(ish) unhealthy people, lol. But seriously, people who try to say "hey, don't listen to this group at all, totally disregard their needs because I like the way it is!!" when it's completely possible to satisfy that group ...
by Alice3173
Sat Apr 06, 2019 6:19 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 64986

Re: Friday Facts #289 - Character GUI

Personally i'm the opposite. Bright screen irritates my eyes and i favor dark themes whenever possible. It also causes the famous dark under-eye-patches for people for being exposed to bright lights hours and hours a day. But it shouldn't be too hard to some point later make UI color themes customi...
by Alice3173
Mon Mar 25, 2019 8:57 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 80
Views: 29330

Re: Map generator select start area and preset

Also I would like to have an option to manually select spawn location once you generated the map preview. I could be remembering things incorrectly (it's been months since I recall reading that) but I believe that the seed you use is actually the spawn location. From what I recall reading awhile ba...
by Alice3173
Mon Mar 25, 2019 8:55 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 36513

Re: Friday Facts #286 - Pollution cleanup

Koub wrote: Mon Mar 25, 2019 5:54 pmSome people do hope so :)
Honestly it's kinda surprising that it hasn't been added yet seeing as it should be ridiculously simple compared to most things they do in a given update. Good to see it's been suggested and heard by the devs at least though.
by Alice3173
Mon Mar 25, 2019 5:02 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 36513

Re: Friday Facts #286 - Pollution cleanup

Also, if you don't like them, you can turn them off. Yeah, they're not exactly a big deal if you disable them. Which is exactly what I do since I don't find them to really add anything myself. Though this does bring up a tangential subject for me: Is there any plan to allow us to save world presets...
by Alice3173
Sun Mar 03, 2019 9:06 pm
Forum: Technical Help
Topic: [0.17.4] Mod Settings Error
Replies: 0
Views: 735

[0.17.4] Mod Settings Error

https://i.imgur.com/0pOEDSa.png I get this when trying to confirm my changes to the mod settings but there seems to be zero info on what mod setting is supposed to be invalid. I've gone over my settings repeatedly but can't see anything out of the ordinary. Is there anywhere I can actually check th...
by Alice3173
Fri Oct 19, 2018 10:19 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 60379

Re: Friday Facts #265 - Nomenclature & Steam networking

Name the action a player performs when they add a ghost entity to the world? Honestly? " Plan ". The whole "ghost" concept is a silly internal-name leak. Ask anyone who never played factorio what a ghost is and they most definetly won't start talking about construction plans. Be...
by Alice3173
Fri Sep 28, 2018 8:15 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 57950

Re: Friday Facts #262 - Hello my name is: Compilatron

Yes it will be Campaign/Tutorial only I vote you put it in freeplay mode and give it some sort of personal logistics capabilities for convenience, if only to spite all the people randomly getting up in arms about a tutorial/campaign mode having some sort of guide to actually guide you through it. (...
by Alice3173
Thu Sep 27, 2018 8:45 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 130827

Re: Friday Facts #260 - New fluid system

Even with pressurised pipes the first out gets more output. You might be thinking of pipes in your home where you can turn on all the sinks and they all get water. That is because each sink only allows a fraction of the water out. Even then when you turn on the cold water in the basement the shower...

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