Search found 10 matches

by TauPlays
Sat Apr 18, 2026 6:05 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 273

Re: Quality Modules mixed with Speed Modules

mmmPI wrote: Sat Apr 18, 2026 12:37 am consider this setup :
oh boy different quality levels for beacons as well.... looks like this is going to be one complicated thumb haha
by TauPlays
Fri Apr 17, 2026 11:46 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 18
Views: 4865

Re: Increase Cargo Landing Pad Throughput

Hurkyl wrote: Fri Apr 17, 2026 10:43 pm I think any hub-expansion would be a serious balance problem for space platforms.
you could have the hub expansion only possible on planets?
by TauPlays
Fri Apr 17, 2026 6:18 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 273

Re: Quality Modules mixed with Speed Modules


...it's hard to make a rule of thumb there.

That's why I made the calculator, to find that rule of thumb. Outside of setting up all the different options in a test world and running them for a long while, then doing calculations on the results, it felt like a better use of my time to just ...
by TauPlays
Fri Apr 17, 2026 2:00 pm
Forum: Ideas and Suggestions
Topic: Inserter Quality Priority
Replies: 4
Views: 920

Re: Inserter Quality Priority

I wouldn't expect it to hit UPS any different than inserter freshness priority, in fact there is only 5 different qualities while the possible freshness% a tad more ;)

I agree that combining freshness and quality would be a problem. maybe have them be mutually exclusive (requiring two inserters in ...
by TauPlays
Fri Apr 17, 2026 1:55 pm
Forum: Ideas and Suggestions
Topic: Quality Priority Logic for Personal Logistics (Best-to-Worst / Worst-to-Best)
Replies: 2
Views: 266

Re: Quality Priority Logic for Personal Logistics (Best-to-Worst / Worst-to-Best)

I agree that this would be a major QoL change and fully support it. There technically are ways of doing it with combinators inside the logistic network but since we cant attach red or green wires to the player, those aren't a full-fledged option.

I think I read somewhere that the reason the game ...
by TauPlays
Fri Apr 17, 2026 1:51 pm
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 11
Views: 416

Re: What is the percentage of players that have installed at least one mod?

Don't forget that even having a single non-"official" mod will disable achievements. I usually only use squeak-through and throughput calculator on all my saves since I bought the game so my achievements are very lacking :D
by TauPlays
Fri Apr 17, 2026 12:34 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 273

Re: Quality Modules mixed with Speed Modules


You might want to clarify that you mean "per 100 units of time" here and are not talking about resource efficiency.

Great point, I will update that.

The calculations I did were all in the effort to maximize how many quality units are created per unit of time.
In other words, if you only care ...
by TauPlays
Fri Apr 17, 2026 12:08 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 273

Re: Quality Modules mixed with Speed Modules


If you toss faster, you have more tails per hour, but unfortunatly, tossing faster also causes some misses, when the coin is still rolling it doesn't count as tail.

That is a great way of articulating it!



Or am i missing something there ?


You aren't missing anything, I just did not ...
by TauPlays
Fri Apr 17, 2026 1:45 am
Forum: Energy Production
Topic: 4-Reactor Smart Nuclear Power Plant (2x2)
Replies: 1
Views: 221

Re: 4-Reactor Smart Nuclear Power Plant (2x2)

I like how the design is rotationally symmetric. very cool.
by TauPlays
Fri Apr 17, 2026 12:53 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Quality Modules mixed with Speed Modules
Replies: 8
Views: 273

Quality Modules mixed with Speed Modules

I went into a deep dive into modules recently, and was surprised to find them more complicated than I initially thought. For example, this topic on how adding a speed3 module to an assembler with 3x prod3 modules in it is actually more energy efficient than adding a eff3 module. Wild stuff.

One ...

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