Search found 61 matches
- Sun Jan 23, 2022 5:04 pm
- Forum: Not a bug
- Topic: 1.1.53 tutorial bug
- Replies: 5
- Views: 1439
Re: 1.1.53 tutorial bug
My thought was, "well, he did what it said- he connected a drill to power"
- Sun Jan 23, 2022 4:15 am
- Forum: Not a bug
- Topic: 1.1.53 tutorial bug
- Replies: 5
- Views: 1439
1.1.53 tutorial bug
Not sure what version the issue might've started in but my friend is running through the tutorial while I'm watching and he made an electric mining drill on the iron in the third level and connected it to the working steam engine, it didn't trigger the next thing- it didn't trigger until he connecte...
- Sat May 15, 2021 11:25 pm
- Forum: Technical Help
- Topic: Server UPS spikes
- Replies: 4
- Views: 1480
Re: Server UPS spikes
As far as I'm aware, yes
- Sat May 15, 2021 8:37 pm
- Forum: Technical Help
- Topic: Server UPS spikes
- Replies: 4
- Views: 1480
Server UPS spikes
I just started a server and every minute or so the UPS increases exponentially from 60 up to about 450, before dropping back down to 60. What is going on and how do I fix it?
- Tue Dec 01, 2020 2:39 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 39599
Re: Hotkey to replace existing structures with blueprint
This. I'm trying to build modular rail blueprints but when I place my 3-way on top of my 2-way, I need to replace the regular signals with chain signals.
- Sun Nov 29, 2020 3:30 pm
- Forum: Not a bug
- Topic: [1.1.2] Phantom Logistics Items
- Replies: 2
- Views: 882
Re: [1.1.2] Phantom Logistics Items
Thanks. I was losing my mind lol. I probably shouldn't play factorio after midnight anymore...
- Sun Nov 29, 2020 7:45 am
- Forum: Not a bug
- Topic: [1.1.2] Phantom Logistics Items
- Replies: 2
- Views: 882
[1.1.2] Phantom Logistics Items
Attached save, one of my logistics networks has items in it, but no such items exist. I can connect a requester chest to the network, set requests to whatever the network says it has, but the requester chest says none of those items are available. If you don't start where I was standing when I saved...
- Fri Nov 27, 2020 5:55 pm
- Forum: Won't fix.
- Topic: [0.17.34] Trains attached to each other when blueprinted while close together
- Replies: 4
- Views: 2151
Re: [0.17.34] Trains attached to each other when blueprinted while close together
Hello!
I thought I read something recently about blueprints now remembering electric pole connections, can this bug be revisited?
I thought I read something recently about blueprints now remembering electric pole connections, can this bug be revisited?
- Fri Nov 27, 2020 1:24 am
- Forum: Duplicates
- Topic: [1.1.1] Stuck Tutorial Notifications
- Replies: 1
- Views: 710
[1.1.1] Stuck Tutorial Notifications
If you get a tutorial notification, then disable tutorial notifications before you clear it, it doesn't go away until you save/reload.
- Thu Nov 26, 2020 1:26 am
- Forum: Not a bug
- Topic: [1.1.1] Train reservations block each other
- Replies: 1
- Views: 711
[1.1.1] Train reservations block each other
https://i.imgur.com/QsnjroZ.png All the trains in the picture want to go to the same station, but the trains in orange placed their reservations before the train in blue, and now the train in blue is blocking the trains in orange. I don't think this is a result of my circuitry but I suppose it coul...
- Tue Nov 24, 2020 5:23 pm
- Forum: Duplicates
- Topic: [1.1.0] Failed to load mods list
- Replies: 1
- Views: 1057
[1.1.0] Failed to load mods list
Getting a 520 error trying to load api/mods
- Wed Feb 05, 2020 7:38 pm
- Forum: Not a bug
- Topic: [0.18.3] Trains don't repath properly depending on track orientation
- Replies: 6
- Views: 2135
Re: [0.18.3] Trains don't repath properly depending on track orientation
Perhaps when they have equal penalty, they should choose the one with the nearest/first open signal? Or else is there some other way to create a 'specific order' in/out stacker?
- Wed Feb 05, 2020 7:26 pm
- Forum: Not a bug
- Topic: [0.18.3] Trains don't repath properly depending on track orientation
- Replies: 6
- Views: 2135
Re: [0.18.3] Trains don't repath properly depending on track orientation
In the second screenshot, the train will sit at the blue signal forever. It's trying to path through the second to the top, which is closed by the bottom signal. It should path to the open bottom signal first, even though that top signal is closed. It does this properly in the first/fourth screensho...
- Wed Feb 05, 2020 4:49 pm
- Forum: Not a bug
- Topic: [0.18.3] Trains don't repath properly depending on track orientation
- Replies: 6
- Views: 2135
[0.18.3] Trains don't repath properly depending on track orientation
I have a train stacker that only fills properly in certain orientations, in the opposite orientation, trains don't repath properly to fill the stacker. See screenshots and save file, let me know if you need more details.
- Sat Jan 25, 2020 6:42 pm
- Forum: Not a bug
- Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
- Replies: 9
- Views: 2051
Re: [0.18.1] Crash on starting from Steam, also crashes Steam
Yeah I noticed that, unfortunately deleting it didn't help
- Sat Jan 25, 2020 4:58 pm
- Forum: Not a bug
- Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
- Replies: 9
- Views: 2051
- Sat Jan 25, 2020 4:09 pm
- Forum: Not a bug
- Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
- Replies: 9
- Views: 2051
[0.18.1] Crash on starting from Steam, also crashes Steam
Not sure what kind of information can help with this- I'm on Mac and when I try to start Factorio from Steam, it starts to load and then crashes, and Steam also crashes...
Other games start find so I don't think it's a Steam issue. If I try
Other games start find so I don't think it's a Steam issue. If I try
- Wed Feb 27, 2019 1:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 27394
Re: [0.17][Mac] Delays in control
Same issue here - let me know if I can provide any logs
- Tue Oct 16, 2018 4:02 pm
- Forum: Gameplay Help
- Topic: Inserters start new stacks in trains
- Replies: 11
- Views: 3926
Re: Inserters start new stacks in trains
So my use case is building my solar farm. I want my wagon filled with x number of substations, roboports, solar panels, and accumulators. I don't want to use filter slots in the wagon because I want it to be able to fill up with wood as trees are cut down. With filter slots, I wouldn't get the most ...
- Mon Oct 15, 2018 9:46 pm
- Forum: Gameplay Help
- Topic: Inserters start new stacks in trains
- Replies: 11
- Views: 3926
Re: Inserters start new stacks in trains
So I've figured this out. The problem is when I want exactly 100 rails in my train, stack inserters will place 108 rails into the train, and another will take out 12, but the first has moved on to putting signals in the train in the next slot. Then, after the 8 rail stack is removed, the signals sta...