Assembler's "Set Recipe" should use the strongest signal

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

19wolf
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Fri May 06, 2016 3:49 pm
Contact:

Assembler's "Set Recipe" should use the strongest signal

Post by 19wolf »

So I've been playing around with the "set recipe" feature of assemblers and I'm having a lot of trouble getting it to do what I want because of how the signals currently work. And in researching it, apparently getting the max signal is non-trivial? Unless I'm missing something, if I could just get my assembler to use whatever signal has the highest value, I wouldn't end up with a contraption that's trying to make belts before it makes gears.
sarge945
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Wed Apr 26, 2023 9:45 am
Contact:

Re: Assembler's "Set Recipe" should use the strongest signal

Post by sarge945 »

I noticed this too. It was very annoying.

You can work around it using the new combinator, but it's tedious and annoying.
RoseQuartz
Burner Inserter
Burner Inserter
Posts: 12
Joined: Mon Feb 25, 2019 2:32 pm
Contact:

Re: Assembler's "Set Recipe" should use the strongest signal

Post by RoseQuartz »

Would love to have this. It would make the somewhat tedious "ensure items are craftable" part of dynamic malls simpler and seems like an obvious feature.
mmmPI
Smart Inserter
Smart Inserter
Posts: 3626
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Assembler's "Set Recipe" should use the strongest signal

Post by mmmPI »

19wolf wrote: Tue Oct 22, 2024 9:22 pm And in researching it, apparently getting the max signal is non-trivial? Unless I'm missing something,
Most of your research must have found result from before the expansion release where it was indeed non-trivial to find the max signal.

The new selector combinator that can be used for this now, it has several mode, one of them ( on the right in the picture) allow to "select input" by descending order with X as index in the picture means sending X=1 as input with the other signals will have as result for ouput the highest signal ( the 1rst) in descending order , if you want the lowest signal you can sort by ascending.
selector combinator.jpg
selector combinator.jpg (143.64 KiB) Viewed 431 times
There are other mode that may help.

Not sure how i feel about the suggestion, the strongest signal seems more intuitive, but may end up more difficult to use as it would change sometimes more frequently than the current order.
Elobomg
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Oct 27, 2024 12:47 pm
Contact:

Re: Assembler's "Set Recipe" should use the strongest signal

Post by Elobomg »

This is totally needed In my opinion. Right now we have the tools to do it with some combinators but really if just the assembly would just take the strongest signal I could just add a *10 to each intermediate ingredient after being compared in a chest so it will craft it first and after 1/10 of the signal is made, will change to the other recipe and tho, making a smart mall would be sooooo much easier than starting to filter out all the things you need before final product.
mmmPI wrote: Sun Oct 27, 2024 10:53 am
19wolf wrote: Tue Oct 22, 2024 9:22 pm And in researching it, apparently getting the max signal is non-trivial? Unless I'm missing something,
Most of your research must have found result from before the expansion release where it was indeed non-trivial to find the max signal.

The new selector combinator that can be used for this now, it has several mode, one of them ( on the right in the picture) allow to "select input" by descending order with X as index in the picture means sending X=1 as input with the other signals will have as result for ouput the highest signal ( the 1rst) in descending order , if you want the lowest signal you can sort by ascending.
selector combinator.jpg
There are other mode that may help.

Not sure how i feel about the suggestion, the strongest signal seems more intuitive, but may end up more difficult to use as it would change sometimes more frequently than the current order.
Yeah you would need to amplify the signal after being compared so it has highest priority and then is crafted. Also using small orders would compensate this tho.
Post Reply

Return to “Ideas and Suggestions”