I collect promethium in cargobays on my ship, not belts. Is it "efficient"? Probobly not. Do I care? Not at all.
I bring the prometium back to Nauvis where it's dumped to the surface, then it's shiped up to a different platform that does the science. Again, not efficient, but its my way and I like ...
Search found 144 matches
- Thu Nov 06, 2025 11:33 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8034
- Wed Oct 22, 2025 5:06 am
- Forum: Gameplay Help
- Topic: [QoL] Logistic - Set item demand from blueprint [CLOSED]
- Replies: 3
- Views: 279
Re: [QoL] Logistic - Set item demand from blueprint
Try clicking "Add section" with your blueprint in hand.
- Wed Oct 15, 2025 5:30 am
- Forum: Gameplay Help
- Topic: Circutry for dynamic quality crafting
- Replies: 2
- Views: 316
Re: Circutry for dynamic quality crafting
Thanks, I finaly got it to work. It took quit a bit of hair pulling and youtube clips of smart people trying to explain various memmory cells and latches, but I did get there in the end 
- Tue Oct 14, 2025 6:16 am
- Forum: Gameplay Help
- Topic: Circutry for dynamic quality crafting
- Replies: 2
- Views: 316
Circutry for dynamic quality crafting
settup.jpg
Forgive my lack of paint skills, I hope with the explanation below it makes sense.
- Assembling machine and recycler both have quality modules.
- Assembling machine set to "Set recipe".
- Requester chest set to "Read contents" and requests material for crafting common artillery ...
Forgive my lack of paint skills, I hope with the explanation below it makes sense.
- Assembling machine and recycler both have quality modules.
- Assembling machine set to "Set recipe".
- Requester chest set to "Read contents" and requests material for crafting common artillery ...
- Mon Oct 13, 2025 6:00 am
- Forum: Ideas and Suggestions
- Topic: Keeping fish alive / placing fish in water
- Replies: 33
- Views: 9800
Re: Fish healing + put them back in water
You can drop them in the red water on Vulcanus. They even revard you with a happy "Pffft" sound when you do.
- Fri Sep 19, 2025 4:37 am
- Forum: Ideas and Suggestions
- Topic: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
- Replies: 5
- Views: 763
Re: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
I have one of the keys pressed constatnly while taping the other repeatedly makeing their predictions allways way of. If there was forced canceling I'd have to actualy shift which key to press and risk not being in motion for a tick or two and thus get gooed by the worms/spitters.
I don't ...
- Thu Sep 18, 2025 11:14 am
- Forum: Ideas and Suggestions
- Topic: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
- Replies: 5
- Views: 763
Re: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
Sounds like a good accessability feature, just make it optional.
For me personaly I find this non cancelling very usefull when fighting worms, I have one of the keys pressed constatnly while taping the other repeatedly makeing their predictions allways way of. If there was forced canceling I'd have ...
For me personaly I find this non cancelling very usefull when fighting worms, I have one of the keys pressed constatnly while taping the other repeatedly makeing their predictions allways way of. If there was forced canceling I'd have ...
- Wed Sep 10, 2025 10:35 am
- Forum: Gameplay Help
- Topic: Coal Liquefaction
- Replies: 9
- Views: 957
Re: Coal Liquefaction
My gues would be that the spliters are triping you up. The inserters will pull from the top lane while the bottom lane will backup and prevent new coal from flowin in to that lane. So the througput of the red belt is artificialy reduced.
Try pulling directly from the belt without the spliters (long ...
Try pulling directly from the belt without the spliters (long ...
- Thu Aug 28, 2025 5:44 am
- Forum: Ideas and Suggestions
- Topic: Belt Imunity rework if not redone
- Replies: 7
- Views: 1019
Re: Belt Imunity rework if not redone
There sure are. I've never bothered with belt immunity (but I like that it exists as an option for thouse who want it), I often use the belts to run a bit faster around my base. Obviously this is mostly early game as remotview soon removes the need to move at all.
You say you never "bothered ...
- Tue Aug 26, 2025 1:00 pm
- Forum: Ideas and Suggestions
- Topic: Belt Imunity rework if not redone
- Replies: 7
- Views: 1019
Re: Belt Imunity rework if not redone
Only downside of not having a separate button for it would be that if anyone actually doesn't want belt immunity. Period.
Are there any such people? I know some people just don't bother equipping it but do they actually like being affected by belts all the time?
There sure are. I've never ...
- Tue Aug 26, 2025 5:27 am
- Forum: Ideas and Suggestions
- Topic: Show range on existing mining drills when the player holds a drill
- Replies: 1
- Views: 307
Re: Show range on existing mining drills when the player holds a drill
Sounds good to me. I often find my self musing over a big mining drill and try to find a good landmark to focus on at the edge of its range befor I switch over to trying to place the next drill. This would help with that (very mild but still) annoyance.
- Mon Aug 25, 2025 11:11 am
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should destroy ore patches in the explosion area
- Replies: 15
- Views: 1660
Re: Atomic bomb should destroy ore patches in the explosion area
Personaly I use a-bombs so infrequently allready (artillery + PLDs in relevant quantity solves most of my biter problems), no need to make me hesitate the few times it happens.
- Fri Aug 22, 2025 10:42 am
- Forum: Ideas and Suggestions
- Topic: Beacon range in factoriopedia
- Replies: 3
- Views: 420
Re: Beacon range in factoriopedia
My bad, I though you where talking about the wiki.factorio.com not the ingame wiki.
- Fri Aug 22, 2025 5:49 am
- Forum: Ideas and Suggestions
- Topic: Beacon range in factoriopedia
- Replies: 3
- Views: 420
Re: Beacon range in factoriopedia
Isn´t "Supply area" the range (9x9)? It's not expresed as a radius (makes sense as its a square not a circle), but it is there.
- Thu Jun 26, 2025 5:17 am
- Forum: Ideas and Suggestions
- Topic: Alow changing the level of logical blocks in schedule
- Replies: 5
- Views: 534
Re: Alow resizeing the area that logical blocks cover in schedule
Agrea. It's the same with decider combinators.
- Thu Jun 19, 2025 9:25 am
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 1191
- Wed Jun 11, 2025 5:30 am
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 5
- Views: 1081
Re: Fulgora bootstrap
On the other hand, I completed a couple of runs and created a base on Fulgora a couple more times, and I never "recycled" a piece of scrap by hand, not even once. The idea didn't even occur to me.
When I first landed on Fulgora, it didn't even occure to me that you could drop stuff from orbit ...
- Tue Jun 03, 2025 9:48 am
- Forum: Ideas and Suggestions
- Topic: Radar should be moved to logistic tab
- Replies: 7
- Views: 1573
Re: Radar should be moved to logistic tab
IIRC the combat tab allso holds everything that goes in an equipmentgrid, combat related or not. Belt immunity, roboports and nightvision comes to mind.0Navis0 wrote: Fri Jan 03, 2025 8:57 pm There are some buildings in logistic tab which move nothing like the soils. The combat tabs contains only weapons and defenses.
- Wed May 28, 2025 5:47 am
- Forum: Ideas and Suggestions
- Topic: Destroy Biter Creep goop with Grenedes
- Replies: 2
- Views: 525
Re: Destroy Biter Creep goop with Grenedes
+1
I spam trees over the worst areas that are frequently in my view. But you need a loooot of trees to hide the horrors completley. And allso you can only plant trees in person, not from remote view or from a spidertron... Atleast I don't know any way to do it remotley.
I spam trees over the worst areas that are frequently in my view. But you need a loooot of trees to hide the horrors completley. And allso you can only plant trees in person, not from remote view or from a spidertron... Atleast I don't know any way to do it remotley.
- Tue May 27, 2025 7:57 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 48
- Views: 23395
Re: Factorio confessions
I've had my computer runing 24/7 for the past three weeks AFK:ing to get "Stronger Explosives" to lvl 23 so I can one shoot large asteroids.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered.