Search found 127 matches

by SirSmuggler
Tue Jun 03, 2025 9:48 am
Forum: Ideas and Suggestions
Topic: Radar should be moved to logistic tab
Replies: 7
Views: 858

Re: Radar should be moved to logistic tab

0Navis0 wrote: Fri Jan 03, 2025 8:57 pm There are some buildings in logistic tab which move nothing like the soils. The combat tabs contains only weapons and defenses.
IIRC the combat tab allso holds everything that goes in an equipmentgrid, combat related or not. Belt immunity, roboports and nightvision comes to mind.
by SirSmuggler
Wed May 28, 2025 5:47 am
Forum: Ideas and Suggestions
Topic: Destroy Biter Creep goop with Grenedes
Replies: 1
Views: 216

Re: Destroy Biter Creep goop with Grenedes

+1
I spam trees over the worst areas that are frequently in my view. But you need a loooot of trees to hide the horrors completley. And allso you can only plant trees in person, not from remote view or from a spidertron... Atleast I don't know any way to do it remotley.
by SirSmuggler
Tue May 27, 2025 7:57 am
Forum: General discussion
Topic: Factorio confessions
Replies: 44
Views: 17644

Re: Factorio confessions

I've had my computer runing 24/7 for the past three weeks AFK:ing to get "Stronger Explosives" to lvl 23 so I can one shoot large asteroids.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered. :oops:
by SirSmuggler
Thu May 22, 2025 6:30 am
Forum: Gameplay Help
Topic: How to read Cargo Bot/Requester Chest Contents
Replies: 3
Views: 322

Re: How to read Cargo Bot/Requester Chest Contents

You could probobly set up some kind of latch system where the crafting request is locked in once enough material is detected and then the state is not released untill the craft is compleated, regardless of what happens with the content of the logistic system.
by SirSmuggler
Mon May 19, 2025 12:47 pm
Forum: Ideas and Suggestions
Topic: Make ghosted space platforms or bluprint them when destroyed
Replies: 2
Views: 248

Re: Make ghosted space platforms or bluprint them when destroyed

+1
Has happende to me and it is indeed frustrating. When something is destroyed on a planet, it's not permanently disapeared, it leaves a ghost. So it's very easy to not be used to having to manually create a BP in order to be sure "external threats" will not permanently disapear your designs.
by SirSmuggler
Tue May 13, 2025 7:58 am
Forum: Gameplay Help
Topic: Legendary Mech Armor
Replies: 39
Views: 2468

Re: Legendary Mech Armor

You can recycle holmium plates in to homlium plates. So slap quality modules in the recycler and feed it holmium plates.
by SirSmuggler
Wed May 07, 2025 7:37 am
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 19
Views: 7922

Re: Set requests for space platform hub via circuit signals

+1

As for the specific problem of prometheum science and biter eggs, my solution is to have a stationary platform for it that requests prometheum chunks and eggs. At Nauvis I only activate the inserters extracting eggs when the request for prometheum chunks is 0 (so when the platform has all the ...
by SirSmuggler
Tue May 06, 2025 6:17 am
Forum: Ideas and Suggestions
Topic: Allow cargo landing pad to request items from specific space platforms.
Replies: 1
Views: 209

Re: Allow cargo landing pad to request items from specific space platforms.

+1
Soooo many times I send up stuff (either for transport to an other planet or for constructing a new platform) and the receiving platform emediatley send it back down because I forgot to turn of the requests. Not game breaking, but highly annoying :)
by SirSmuggler
Wed Apr 30, 2025 9:09 am
Forum: Gameplay Help
Topic: Prevent auto launch
Replies: 1
Views: 209

Prevent auto launch

Is there any way to prevent a rocket silo from auto launching when filled with cargo that is requested by platforms? I though that was what the "Automatic requests from space platforms" was about, but it seems that only prevents if from requesting from the logistic network. If I manually put stuff ...
by SirSmuggler
Wed Apr 30, 2025 9:03 am
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 15884

Re: Version 2.0.46


I just want to point out something that’s really frustrating to see — especially so soon after the achievement settings patch that already caused issues for the speedrun community.

Fixed asteroids sometimes getting destroyed when platform speed was negative.

This directly removes a speedrun ...
by SirSmuggler
Mon Apr 28, 2025 5:31 am
Forum: Balancing
Topic: [SA] Make small lightning rods not protecting flying robots.
Replies: 6
Views: 767

Re: [SA] Make small lightning rods not protecting flying robots.

How does robots invalidate "Everything is a scrap, everything comes out of scrap"?
by SirSmuggler
Mon Apr 14, 2025 12:17 pm
Forum: Ideas and Suggestions
Topic: Asteroid Targetting
Replies: 14
Views: 2595

Re: Asteroid Targetting


Out of curiosity, how fast do you fly through "outer space" (outside the solar system edge)? At speed 380 my ship sill gets destroyed, but with a bunch of careful tweaking I can manage speed 250 most of the time.

I was a bit confused reading this thread, woundering what kind of scrap defenses ...
by SirSmuggler
Fri Apr 04, 2025 5:26 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 92
Views: 146831

Re: Space Platform 101 Discussion

How does interrupts work with space platforms? I assumed they would be the same as for trains, only checked when leaving a station/planet. But it seems to be different for space platforms as my Shattered planet platform has consistently triggered it's "rapair" interrupt on it's way to the shattered ...
by SirSmuggler
Thu Mar 27, 2025 1:12 pm
Forum: Ideas and Suggestions
Topic: Enable the Fuel tab of train even when outside of range
Replies: 1
Views: 187

Re: Enable the Fuel tab of train even when outside of range

I guess the techical limitation is that you should not be able to move things betwen your inventory and the fuel/cargo slots if you are not in range. So if you can open that tab regardless of range the game needs to prevent moving items in some other way in thouse cases. In remote view you don't ...
by SirSmuggler
Fri Mar 21, 2025 7:53 am
Forum: Balancing
Topic: Quality artillery is broken
Replies: 12
Views: 2557

Re: Quality artillery is broken

I dissagrea.

I think this is hugley dependet on playstyle. I play on rail world map settings and my permiters are quit far away and with many (don't recall exactly) levels of artilery range I am still no where near being able to reach my permiiter from the center of my base (atleast not in auto ...
by SirSmuggler
Thu Mar 20, 2025 6:33 am
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 18
Views: 2440

Re: How do you deal with emptiness after "finishing" the game?

Take a break. Try a compleatly different game. Touch grass ;)
by SirSmuggler
Tue Mar 04, 2025 11:14 am
Forum: Ideas and Suggestions
Topic: Qol: True value next to expected resources
Replies: 3
Views: 373

Re: Qol: True value next to expected resources

erkki772 wrote: Mon Feb 10, 2025 2:17 pm It would use simple calculation. Excepted x resource drain x productivity. This would help to check fast how much resources miners would actually get from patches
That would still be a guestimate as any other drills with overlapping coverage would reduce the "actual" amount you get.
by SirSmuggler
Thu Feb 13, 2025 6:11 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] why battery not charging?
Replies: 8
Views: 2116

Re: why battery not charging?

"I sped up to 64x speed and battery charge is 0%"... for how long?

Any way, my guess would be that it takes quit a while to charge all the discharge defenses (if that's what it is?) and shields, and they would be charged to full before the batterys starrt to receive any charge.
by SirSmuggler
Mon Feb 03, 2025 10:10 am
Forum: Balancing
Topic: presquites
Replies: 2
Views: 545

Re: presquites

Or just carry enough repaitmaterial to brut force your way through asteroids... Not a good idea, but possible.
by SirSmuggler
Mon Jan 13, 2025 7:10 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 75
Views: 30298

Re: Increase Gleba seed production chance


Seeking advice on one of the internet sites is not a pleasant experience since these forums seem filled with folk who have been playing and learning the game for many many months and treat others (obviously the stupid) poorly.

It's the internet, undoubtley there is allways some one that is less ...

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