Search found 139 matches
- Fri Sep 19, 2025 4:37 am
- Forum: Ideas and Suggestions
- Topic: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
- Replies: 5
- Views: 593
Re: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
I have one of the keys pressed constatnly while taping the other repeatedly makeing their predictions allways way of. If there was forced canceling I'd have to actualy shift which key to press and risk not being in motion for a tick or two and thus get gooed by the worms/spitters.
I don't ...
- Thu Sep 18, 2025 11:14 am
- Forum: Ideas and Suggestions
- Topic: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
- Replies: 5
- Views: 593
Re: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
Sounds like a good accessability feature, just make it optional.
For me personaly I find this non cancelling very usefull when fighting worms, I have one of the keys pressed constatnly while taping the other repeatedly makeing their predictions allways way of. If there was forced canceling I'd have ...
For me personaly I find this non cancelling very usefull when fighting worms, I have one of the keys pressed constatnly while taping the other repeatedly makeing their predictions allways way of. If there was forced canceling I'd have ...
- Wed Sep 10, 2025 10:35 am
- Forum: Gameplay Help
- Topic: Coal Liquefaction
- Replies: 9
- Views: 676
Re: Coal Liquefaction
My gues would be that the spliters are triping you up. The inserters will pull from the top lane while the bottom lane will backup and prevent new coal from flowin in to that lane. So the througput of the red belt is artificialy reduced.
Try pulling directly from the belt without the spliters (long ...
Try pulling directly from the belt without the spliters (long ...
- Thu Aug 28, 2025 5:44 am
- Forum: Ideas and Suggestions
- Topic: Belt Imunity rework if not redone
- Replies: 7
- Views: 867
Re: Belt Imunity rework if not redone
There sure are. I've never bothered with belt immunity (but I like that it exists as an option for thouse who want it), I often use the belts to run a bit faster around my base. Obviously this is mostly early game as remotview soon removes the need to move at all.
You say you never "bothered ...
- Tue Aug 26, 2025 1:00 pm
- Forum: Ideas and Suggestions
- Topic: Belt Imunity rework if not redone
- Replies: 7
- Views: 867
Re: Belt Imunity rework if not redone
Only downside of not having a separate button for it would be that if anyone actually doesn't want belt immunity. Period.
Are there any such people? I know some people just don't bother equipping it but do they actually like being affected by belts all the time?
There sure are. I've never ...
- Tue Aug 26, 2025 5:27 am
- Forum: Ideas and Suggestions
- Topic: Show range on existing mining drills when the player holds a drill
- Replies: 1
- Views: 243
Re: Show range on existing mining drills when the player holds a drill
Sounds good to me. I often find my self musing over a big mining drill and try to find a good landmark to focus on at the edge of its range befor I switch over to trying to place the next drill. This would help with that (very mild but still) annoyance.
- Mon Aug 25, 2025 11:11 am
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should destroy ore patches in the explosion area
- Replies: 15
- Views: 1174
Re: Atomic bomb should destroy ore patches in the explosion area
Personaly I use a-bombs so infrequently allready (artillery + PLDs in relevant quantity solves most of my biter problems), no need to make me hesitate the few times it happens.
- Fri Aug 22, 2025 10:42 am
- Forum: Ideas and Suggestions
- Topic: Beacon range in factoriopedia
- Replies: 3
- Views: 355
Re: Beacon range in factoriopedia
My bad, I though you where talking about the wiki.factorio.com not the ingame wiki.
- Fri Aug 22, 2025 5:49 am
- Forum: Ideas and Suggestions
- Topic: Beacon range in factoriopedia
- Replies: 3
- Views: 355
Re: Beacon range in factoriopedia
Isn´t "Supply area" the range (9x9)? It's not expresed as a radius (makes sense as its a square not a circle), but it is there.
- Thu Jun 26, 2025 5:17 am
- Forum: Ideas and Suggestions
- Topic: Alow changing the level of logical blocks in schedule
- Replies: 3
- Views: 331
Re: Alow resizeing the area that logical blocks cover in schedule
Agrea. It's the same with decider combinators.
- Thu Jun 19, 2025 9:25 am
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 1056
- Wed Jun 11, 2025 5:30 am
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 5
- Views: 910
Re: Fulgora bootstrap
On the other hand, I completed a couple of runs and created a base on Fulgora a couple more times, and I never "recycled" a piece of scrap by hand, not even once. The idea didn't even occur to me.
When I first landed on Fulgora, it didn't even occure to me that you could drop stuff from orbit ...
- Tue Jun 03, 2025 9:48 am
- Forum: Ideas and Suggestions
- Topic: Radar should be moved to logistic tab
- Replies: 7
- Views: 1451
Re: Radar should be moved to logistic tab
IIRC the combat tab allso holds everything that goes in an equipmentgrid, combat related or not. Belt immunity, roboports and nightvision comes to mind.0Navis0 wrote: Fri Jan 03, 2025 8:57 pm There are some buildings in logistic tab which move nothing like the soils. The combat tabs contains only weapons and defenses.
- Wed May 28, 2025 5:47 am
- Forum: Ideas and Suggestions
- Topic: Destroy Biter Creep goop with Grenedes
- Replies: 2
- Views: 480
Re: Destroy Biter Creep goop with Grenedes
+1
I spam trees over the worst areas that are frequently in my view. But you need a loooot of trees to hide the horrors completley. And allso you can only plant trees in person, not from remote view or from a spidertron... Atleast I don't know any way to do it remotley.
I spam trees over the worst areas that are frequently in my view. But you need a loooot of trees to hide the horrors completley. And allso you can only plant trees in person, not from remote view or from a spidertron... Atleast I don't know any way to do it remotley.
- Tue May 27, 2025 7:57 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 48
- Views: 22380
Re: Factorio confessions
I've had my computer runing 24/7 for the past three weeks AFK:ing to get "Stronger Explosives" to lvl 23 so I can one shoot large asteroids.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered.

- Thu May 22, 2025 6:30 am
- Forum: Gameplay Help
- Topic: How to read Cargo Bot/Requester Chest Contents
- Replies: 3
- Views: 622
Re: How to read Cargo Bot/Requester Chest Contents
You could probobly set up some kind of latch system where the crafting request is locked in once enough material is detected and then the state is not released untill the craft is compleated, regardless of what happens with the content of the logistic system.
- Mon May 19, 2025 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Make ghosted space platforms or bluprint them when destroyed
- Replies: 2
- Views: 455
Re: Make ghosted space platforms or bluprint them when destroyed
+1
Has happende to me and it is indeed frustrating. When something is destroyed on a planet, it's not permanently disapeared, it leaves a ghost. So it's very easy to not be used to having to manually create a BP in order to be sure "external threats" will not permanently disapear your designs.
Has happende to me and it is indeed frustrating. When something is destroyed on a planet, it's not permanently disapeared, it leaves a ghost. So it's very easy to not be used to having to manually create a BP in order to be sure "external threats" will not permanently disapear your designs.
- Tue May 13, 2025 7:58 am
- Forum: Gameplay Help
- Topic: Legendary Mech Armor
- Replies: 39
- Views: 6205
Re: Legendary Mech Armor
You can recycle holmium plates in to homlium plates. So slap quality modules in the recycler and feed it holmium plates.
- Wed May 07, 2025 7:37 am
- Forum: Ideas and Suggestions
- Topic: Set requests for space platform hub via circuit signals
- Replies: 24
- Views: 11947
Re: Set requests for space platform hub via circuit signals
+1
As for the specific problem of prometheum science and biter eggs, my solution is to have a stationary platform for it that requests prometheum chunks and eggs. At Nauvis I only activate the inserters extracting eggs when the request for prometheum chunks is 0 (so when the platform has all the ...
As for the specific problem of prometheum science and biter eggs, my solution is to have a stationary platform for it that requests prometheum chunks and eggs. At Nauvis I only activate the inserters extracting eggs when the request for prometheum chunks is 0 (so when the platform has all the ...
- Tue May 06, 2025 6:17 am
- Forum: Ideas and Suggestions
- Topic: Allow cargo landing pad to request items from specific space platforms.
- Replies: 2
- Views: 548
Re: Allow cargo landing pad to request items from specific space platforms.
+1
Soooo many times I send up stuff (either for transport to an other planet or for constructing a new platform) and the receiving platform emediatley send it back down because I forgot to turn of the requests. Not game breaking, but highly annoying
Soooo many times I send up stuff (either for transport to an other planet or for constructing a new platform) and the receiving platform emediatley send it back down because I forgot to turn of the requests. Not game breaking, but highly annoying
