Search found 130 matches
- Thu Jun 26, 2025 5:17 am
- Forum: Ideas and Suggestions
- Topic: Alow changing the level of logical blocks in schedule
- Replies: 3
- Views: 245
Re: Alow resizeing the area that logical blocks cover in schedule
Agrea. It's the same with decider combinators.
- Thu Jun 19, 2025 9:25 am
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 886
- Wed Jun 11, 2025 5:30 am
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 5
- Views: 704
Re: Fulgora bootstrap
On the other hand, I completed a couple of runs and created a base on Fulgora a couple more times, and I never "recycled" a piece of scrap by hand, not even once. The idea didn't even occur to me.
When I first landed on Fulgora, it didn't even occure to me that you could drop stuff from orbit ...
- Tue Jun 03, 2025 9:48 am
- Forum: Ideas and Suggestions
- Topic: Radar should be moved to logistic tab
- Replies: 7
- Views: 1226
Re: Radar should be moved to logistic tab
IIRC the combat tab allso holds everything that goes in an equipmentgrid, combat related or not. Belt immunity, roboports and nightvision comes to mind.0Navis0 wrote: Fri Jan 03, 2025 8:57 pm There are some buildings in logistic tab which move nothing like the soils. The combat tabs contains only weapons and defenses.
- Wed May 28, 2025 5:47 am
- Forum: Ideas and Suggestions
- Topic: Destroy Biter Creep goop with Grenedes
- Replies: 2
- Views: 401
Re: Destroy Biter Creep goop with Grenedes
+1
I spam trees over the worst areas that are frequently in my view. But you need a loooot of trees to hide the horrors completley. And allso you can only plant trees in person, not from remote view or from a spidertron... Atleast I don't know any way to do it remotley.
I spam trees over the worst areas that are frequently in my view. But you need a loooot of trees to hide the horrors completley. And allso you can only plant trees in person, not from remote view or from a spidertron... Atleast I don't know any way to do it remotley.
- Tue May 27, 2025 7:57 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 48
- Views: 20882
Re: Factorio confessions
I've had my computer runing 24/7 for the past three weeks AFK:ing to get "Stronger Explosives" to lvl 23 so I can one shoot large asteroids.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered.
The "correct" thing to do would have been to expand the factory to make the reseach go faster, but I just couldn't be bothered.

- Thu May 22, 2025 6:30 am
- Forum: Gameplay Help
- Topic: How to read Cargo Bot/Requester Chest Contents
- Replies: 3
- Views: 482
Re: How to read Cargo Bot/Requester Chest Contents
You could probobly set up some kind of latch system where the crafting request is locked in once enough material is detected and then the state is not released untill the craft is compleated, regardless of what happens with the content of the logistic system.
- Mon May 19, 2025 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Make ghosted space platforms or bluprint them when destroyed
- Replies: 2
- Views: 358
Re: Make ghosted space platforms or bluprint them when destroyed
+1
Has happende to me and it is indeed frustrating. When something is destroyed on a planet, it's not permanently disapeared, it leaves a ghost. So it's very easy to not be used to having to manually create a BP in order to be sure "external threats" will not permanently disapear your designs.
Has happende to me and it is indeed frustrating. When something is destroyed on a planet, it's not permanently disapeared, it leaves a ghost. So it's very easy to not be used to having to manually create a BP in order to be sure "external threats" will not permanently disapear your designs.
- Tue May 13, 2025 7:58 am
- Forum: Gameplay Help
- Topic: Legendary Mech Armor
- Replies: 39
- Views: 4405
Re: Legendary Mech Armor
You can recycle holmium plates in to homlium plates. So slap quality modules in the recycler and feed it holmium plates.
- Wed May 07, 2025 7:37 am
- Forum: Ideas and Suggestions
- Topic: Set requests for space platform hub via circuit signals
- Replies: 23
- Views: 9859
Re: Set requests for space platform hub via circuit signals
+1
As for the specific problem of prometheum science and biter eggs, my solution is to have a stationary platform for it that requests prometheum chunks and eggs. At Nauvis I only activate the inserters extracting eggs when the request for prometheum chunks is 0 (so when the platform has all the ...
As for the specific problem of prometheum science and biter eggs, my solution is to have a stationary platform for it that requests prometheum chunks and eggs. At Nauvis I only activate the inserters extracting eggs when the request for prometheum chunks is 0 (so when the platform has all the ...
- Tue May 06, 2025 6:17 am
- Forum: Ideas and Suggestions
- Topic: Allow cargo landing pad to request items from specific space platforms.
- Replies: 2
- Views: 444
Re: Allow cargo landing pad to request items from specific space platforms.
+1
Soooo many times I send up stuff (either for transport to an other planet or for constructing a new platform) and the receiving platform emediatley send it back down because I forgot to turn of the requests. Not game breaking, but highly annoying
Soooo many times I send up stuff (either for transport to an other planet or for constructing a new platform) and the receiving platform emediatley send it back down because I forgot to turn of the requests. Not game breaking, but highly annoying

- Wed Apr 30, 2025 9:09 am
- Forum: Gameplay Help
- Topic: Prevent auto launch
- Replies: 1
- Views: 323
Prevent auto launch
Is there any way to prevent a rocket silo from auto launching when filled with cargo that is requested by platforms? I though that was what the "Automatic requests from space platforms" was about, but it seems that only prevents if from requesting from the logistic network. If I manually put stuff ...
- Wed Apr 30, 2025 9:03 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 19865
Re: Version 2.0.46
I just want to point out something that’s really frustrating to see — especially so soon after the achievement settings patch that already caused issues for the speedrun community.
Fixed asteroids sometimes getting destroyed when platform speed was negative.
This directly removes a speedrun ...
- Mon Apr 28, 2025 5:31 am
- Forum: Balancing
- Topic: [SA] Make small lightning rods not protecting flying robots.
- Replies: 9
- Views: 1307
Re: [SA] Make small lightning rods not protecting flying robots.
How does robots invalidate "Everything is a scrap, everything comes out of scrap"?
- Mon Apr 14, 2025 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid Targetting
- Replies: 14
- Views: 3185
Re: Asteroid Targetting
Out of curiosity, how fast do you fly through "outer space" (outside the solar system edge)? At speed 380 my ship sill gets destroyed, but with a bunch of careful tweaking I can manage speed 250 most of the time.
I was a bit confused reading this thread, woundering what kind of scrap defenses ...
- Fri Apr 04, 2025 5:26 am
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 92
- Views: 157331
Re: Space Platform 101 Discussion
How does interrupts work with space platforms? I assumed they would be the same as for trains, only checked when leaving a station/planet. But it seems to be different for space platforms as my Shattered planet platform has consistently triggered it's "rapair" interrupt on it's way to the shattered ...
- Thu Mar 27, 2025 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Enable the Fuel tab of train even when outside of range
- Replies: 1
- Views: 277
Re: Enable the Fuel tab of train even when outside of range
I guess the techical limitation is that you should not be able to move things betwen your inventory and the fuel/cargo slots if you are not in range. So if you can open that tab regardless of range the game needs to prevent moving items in some other way in thouse cases. In remote view you don't ...
- Fri Mar 21, 2025 7:53 am
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 12
- Views: 3330
Re: Quality artillery is broken
I dissagrea.
I think this is hugley dependet on playstyle. I play on rail world map settings and my permiters are quit far away and with many (don't recall exactly) levels of artilery range I am still no where near being able to reach my permiiter from the center of my base (atleast not in auto ...
I think this is hugley dependet on playstyle. I play on rail world map settings and my permiters are quit far away and with many (don't recall exactly) levels of artilery range I am still no where near being able to reach my permiiter from the center of my base (atleast not in auto ...
- Thu Mar 20, 2025 6:33 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 18
- Views: 4326
Re: How do you deal with emptiness after "finishing" the game?
Take a break. Try a compleatly different game. Touch grass 

- Tue Mar 04, 2025 11:14 am
- Forum: Ideas and Suggestions
- Topic: Qol: True value next to expected resources
- Replies: 3
- Views: 467
Re: Qol: True value next to expected resources
That would still be a guestimate as any other drills with overlapping coverage would reduce the "actual" amount you get.erkki772 wrote: Mon Feb 10, 2025 2:17 pm It would use simple calculation. Excepted x resource drain x productivity. This would help to check fast how much resources miners would actually get from patches