Got it, thank you!
Search found 96 matches
- Wed Feb 12, 2020 10:09 pm
- Forum: Logistic Train Network
- Topic: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
- Replies: 4
- Views: 2911
- Wed Feb 12, 2020 2:08 am
- Forum: Logistic Train Network
- Topic: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
- Replies: 4
- Views: 2911
Re: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
Well, the vanilla locomotive is just called Locomotive so the name can be misleading. Of every locomotive is clear I think. Of Locomotive means the specific type of vanilla Loco. Some mods add extra locos which also get such a signal for them self. Ah, so with modded locos added, there would be ano...
- Tue Feb 11, 2020 11:26 pm
- Forum: Logistic Train Network
- Topic: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
- Replies: 4
- Views: 2911
What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
Hello,
What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"? So far these outputs are equal for me.
What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"? So far these outputs are equal for me.
- Fri Oct 18, 2019 8:01 pm
- Forum: Releases
- Topic: Version 0.17.72
- Replies: 6
- Views: 9961
Re: Version 0.17.72
New pathfinding algorithm is good... way too much.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.
- Thu Jun 13, 2019 1:33 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177078
Re: [MOD 0.16] Miniloader
Yes, everything fine now, thank you!
- Tue Jun 11, 2019 6:08 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177078
Re: [MOD 0.16] Miniloader
Hello, Seems like last release of this mod have some bug: when you place any blueprint having Medium electric pole (you can slap just that pole alone with Ctrl+V), "on_placed_blueprint" message being displayed with according sound: https://i.imgur.com/sQSXz9z.png I've turned all other mods...
- Fri May 03, 2019 5:16 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62412
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Regarding media, I'm personally don't read any magazines nor gaming sites atm. I found Factorio few years ago in Steam just with scrolling by "railway"/"trains" tag or something like that. I love trains and was looking for some train simulator like OpenTTD. And so here I am with ...
- Thu Mar 14, 2019 10:09 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1407017
Re: Bugs & FAQ
Hello, Any chance Ore Silos mod would be updated? I see that Warehouses were updated long time ago, but still to silos. I have few designs dependent hardly on their size, so can't advance my gameplay on my old save. I post it here just by chance I miss something and silos were moved to another mod? ...
- Fri Dec 07, 2018 8:51 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 36635
Re: Friday Facts #272 - Mod GUI
If mods would have bigger text field for description - it would be very cool! It is too small at the moment.
- Sat Dec 01, 2018 3:53 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
- Replies: 4
- Views: 2737
- Sat Dec 01, 2018 1:35 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
- Replies: 4
- Views: 2737
- Sat Dec 01, 2018 12:57 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
- Replies: 4
- Views: 2737
[LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
Hello, I've loaded LTN Content Reader in existing save and instantly got this message . No save further loading, it just returns me back to Load game window. Here is factorio-current.log right after that message. And here is my current save I try to load your mod into: here (it's pretty heavy-modded...
- Fri Nov 30, 2018 6:01 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 55896
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Is it just me or are the HD textures getting more and more clean and the game's general look gets more and more cartoonish and colourful and away from its initial "used look"? Agreed. Dieselpunk -> Comicpunk :( Maybe some kind of additional "tint" could be selectable from the Op...
- Thu Nov 29, 2018 2:49 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144616
Re: [0.12] Bugs, crashes & other issues
Hello, Is it possible to hope FARL would support Bob's Big Electric Poles? There are MK2 in cargo, but FARL reports with "Out of Big electric pole"... I'm using my lighted poles with farl without any problem. Did you make a farl blueprint using Mk2 poles and read that bp back into farl? O...
- Thu Nov 29, 2018 1:38 am
- Forum: Mods
- Topic: [0.16] Silent Belts 3
- Replies: 1
- Views: 1332
[0.16] Silent Belts 3
Silent Belts 3 https://i.imgur.com/gIIc1aI.jpg DOWNLOAD Short description Disables running sound for all belts, including modded ones. For those who get annoyed with that squeaking noise chasing you all over the base. Long description As I googled it, seems like I'm not the only one who can't toler...
- Mon Nov 19, 2018 5:06 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144616
Re: [0.12] Bugs, crashes & other issues
Hello,
Is it possible to hope FARL would support Bob's Big Electric Poles? There are MK2 in cargo, but FARL reports with "Out of Big electric pole"...
Is it possible to hope FARL would support Bob's Big Electric Poles? There are MK2 in cargo, but FARL reports with "Out of Big electric pole"...
- Fri Nov 16, 2018 4:08 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 92918
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
New underground belt is awesome! It is very good it has a hole for side-loading! Now it much more intuitive.
- Fri Nov 09, 2018 6:48 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 52415
Re: Friday Facts #268 - The modern Biter
I'm very inspired with the underground map introduced in this FFF! This reminded me same idea mentioned in developing plans for Factorio. So I have one more idea: what if such small underground "submaps" would occasionally appears under biters spawners? I mean, spawners could be just groun...
- Mon Nov 05, 2018 10:38 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177078
Re: [MOD 0.16] Miniloader
Hello, Thank you for nice mod! 1x1 lane balancers are very cool! I'm trying to use miniloaders for loading train wagon, but it does not work this way, when I put only one line of loaders between silo and wagon https://i.imgur.com/Mixpm8a.jpg Is it bug or intended behavior? If I add another buffer li...
- Sun Nov 04, 2018 12:04 pm
- Forum: Ideas and Suggestions
- Topic: T-shirt size chart
- Replies: 0
- Views: 976
T-shirt size chart
TL;DR Make "A"-measurement of merch T-shirt to be a chest-circumference, not a half chest. What ? In the merch-store https://www.factorio.com/store there is sizes chart for official T-shirt and it's main measurement relates to half-chest which is not very useful. I suggest to change it to...