Search found 14 matches
- Sat Apr 14, 2018 10:38 pm
- Forum: Mods
- Topic: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
- Replies: 38
- Views: 26178
Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
As an improvement, I would love to have the belt planner item return to the character's hand after ghosts have been placed. Then I could create multiple sections without returning to the tool bar or inventory.
- Fri Oct 27, 2017 10:18 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 66774
Re: Friday Facts #214 - Concrete rendering
I love the way the graphic looks but it took me the whole article to figure out why you were showing stone brick renders and stone bricks blending with hazard concrete. Turns out that was not what you were doing and that nice looking image was concrete and not stone path. I would like to echo others...
- Sun Oct 01, 2017 3:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
- Replies: 38
- Views: 26178
Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0
If you are still making changes, I would like to see an option to put the planner back into the player's hand when the 'create ghosts' button is pressed. Would make building multiple rows of belts so much better.
- Fri Jun 30, 2017 12:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.24] 'R' for rotate no longer works
- Replies: 4
- Views: 1607
Re: [0.15.24] 'R' for rotate no longer works
15.25 Fixes the issue for me. Thanks for the quick fix. Not that it matters much now but I do play with mods. I was unable to test when I posted this as I was getting ready to leave but since the factorio version was the only thing that changed I figured it was reasonable to post this as a bug.
- Thu Jun 29, 2017 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.24] 'R' for rotate no longer works
- Replies: 4
- Views: 1607
[0.15.24] 'R' for rotate no longer works
In my existing game, pressing 'R' for rotate no longer works. Shift+R for reverse rotate works and if I rebind the rotate key to something else it works as well
- Fri Jun 09, 2017 12:51 am
- Forum: Modding help
- Topic: Get only deconstruct entities using find_entities_filtered
- Replies: 2
- Views: 1014
Re: Get only deconstruct entities using find_entities_filtered
Thank you for the reply. That is an alternative true, but I was more curious to know if there was some equivalent to find_entities_filtered that would get entities for deconstruction as a filter. Seems odd we can get ghost entities specifically but we can get deconstruction entities without incurrin...
- Sat Jun 03, 2017 1:35 pm
- Forum: Modding help
- Topic: Get only deconstruct entities using find_entities_filtered
- Replies: 2
- Views: 1014
Get only deconstruct entities using find_entities_filtered
I was wondering if there was a way to use find_entities_filtered to find only entities that need to be deconstructed. I know that I could look through all of the entities and see if the to_be_deconstructed flag is set but this approach falls apart when the player is using something like the long rea...
- Wed May 24, 2017 12:24 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122768
Re: Mylon's Multiple Mods
Version 1.1.2 of Bluebuild caused my game to hover between 45-50 FPS/UPS. My map isn't big. I do have other mods but I'm not sure that is part of the problem. The game did go back to 60 FPS/UPS when I was moving around.
- Wed Jan 25, 2017 12:02 am
- Forum: Technical Help
- Topic: Graphical Issues
- Replies: 8
- Views: 2874
Re: Graphical Issues
I just want to confirm that I have the same issue. Updated to version 378.49 of the nVidia driver and have the same graphical problems. Also using a GTX 1070. Before updating drivers Factorio was working fine (I fact I had played this morning.) The suggested fix worked as well though I had to change...
- Mon Aug 01, 2016 3:17 am
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10930
Re: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
I had FPS reductions in 13.10 when zoomed all of the way out. I decided to try again later to see if the issue was fixed. My PC has always run Factorio smooth so I knew that wasn't the problem. In 13.13 it seemed like there was no problem so I installed some mods and played normally. When I started ...
- Sat Jun 18, 2016 4:07 pm
- Forum: Implemented mod requests
- Topic: mouse click event
- Replies: 2
- Views: 3578
Re: mouse click event
This would be useful but I would like a click event for at least the 3 main buttons (left, right, and middle). I have plans for a middle mouse click event.
- Thu Jun 16, 2016 12:26 pm
- Forum: Modding help
- Topic: Using Technology to Upgrade Entity Characteristics
- Replies: 9
- Views: 3267
Re: Using Technology to Upgrade Entity Characteristics
Yes, pipe to ground distances are determined by the prototype of the entity. If the distance was modifiable runtime it would need to be included in the save file for each pipe-to-ground increasing the save file size, save time, load time, and memory usage while running. Alright, look like I will ne...
- Wed Jun 15, 2016 11:58 am
- Forum: Modding help
- Topic: Using Technology to Upgrade Entity Characteristics
- Replies: 9
- Views: 3267
Re: Using Technology to Upgrade Entity Characteristics
Thanks you for your response. What you suggests make sense though I was hoping that the technology type was extensible enough that I could add a custom effect which would modify the existing pipe to ground. Is the way I am trying to do this truly impossible?
- Wed Jun 15, 2016 2:48 am
- Forum: Modding help
- Topic: Using Technology to Upgrade Entity Characteristics
- Replies: 9
- Views: 3267
Using Technology to Upgrade Entity Characteristics
I just started working on a mod but I am having trouble understanding how I can use technology upgrades to upgrade specific characteristics of an entity. suppose I have: type = "pipe-to-ground", name = "pipe-to-ground" ... fluid_box = { base_area = 1, pipe_covers = pipecoverspict...