Search found 4431 matches

by mmmPI
Thu Jun 05, 2025 10:42 pm
Forum: Gameplay Help
Topic: Artillery Remote no longer allowing mass-fire since update
Replies: 4
Views: 1562

Re: Artillery Remote no longer allowing mass-fire since update

You can rebind shift mouse wheel to "use object" and then use the mouse wheel to fire multiple shot, but really you shouldn't need any manual targetting, just research artillery range ! x)
by mmmPI
Wed Jun 04, 2025 2:21 am
Forum: Mod portal Discussion
Topic: Embedded video
Replies: 2
Views: 1301

Re: Embedded video

This is possible to do : https://mods.factorio.com/mod/color-coded-pipe-planner
Turns out you have to upload the mp4 somewhere else first, but it doesn't work with youtube, nor if you upload the mp4 on the forum first unfortunatly, github allows for videos to display when they are less than 15 MB ...
by mmmPI
Tue Jun 03, 2025 3:50 am
Forum: Combinator Creations
Topic: [modded] The "dotted bass" machine !
Replies: 0
Views: 364

[modded] The "dotted bass" machine !

The dotted bass machine :

This is a short video with sound meant to illustrate the sound from my mod : Bass extended for programmable speaker which is required for the blueprint to sound as great as this :P :

https://forums.factorio.com/download/file.php?mode=view&id=104658 ...
by mmmPI
Tue Jun 03, 2025 1:50 am
Forum: Releases
Topic: Version 2.0.55
Replies: 3
Views: 4799

Re: Version 2.0.55

From making test without mods, and with some other mods, and not having any problem, i suppose the bug come from your mod.
by mmmPI
Sun Jun 01, 2025 8:01 am
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 15
Views: 1097

Re: Basic Space Logistics Help

Ah 2 points here sorry x)
This point i think can be clarified more easily than the next one :


The condition " Any request zero" seem to be doing what you described in your OP unless i didn't understand what you mean, but otherwise, i would advise to try and make the rocket and ammo on the ...
by mmmPI
Sat May 31, 2025 3:41 pm
Forum: Ideas and Suggestions
Topic: Stone bricks in the biochamber
Replies: 4
Views: 334

Re: Stone bricks in the biochamber

I agree with a little bit of both, it would be interesting for gameplay reason mentionned, but it makes very little sense thematically. Or some lore about pentapod biology needs to be rewritten, maybe they can digest stone into bricks :)
by mmmPI
Sat May 31, 2025 3:21 pm
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 1889

Re: Random Number on Selector Combinator


That's just breaking up the formula into steps and removing repetition as y is used twice in each line. The final result is z ("return z;"), we don't really need y, is just a variable getting reused to store intermediate results. This is not a loop. When calling the whole function repeatedly you ...
by mmmPI
Sat May 31, 2025 11:57 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 1889

Re: Random Number on Selector Combinator


seed = 1812433253UL * (seed ^ (seed >> 30)) + i
Ok, that didn't simplify that much… but it is easily representable in factorio: 3 combinators (+ 4? for delays), 3 ticks
Now, the overall construct is a loop. Translating loops to factorio, or in general, from programming to hardware design, can be ...
by mmmPI
Sat May 31, 2025 6:25 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 1889

Re: Random Number on Selector Combinator


Regarding singed vs. unsigned, for most operations the arithmetic combinator supports you don't have to do anything special (That's why two's complement is nowadays the only relevant representation for negative integers.), only division, modulus and right shift(*) are different. Out of these, only ...
by mmmPI
Sat May 31, 2025 4:53 am
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 15
Views: 1097

Re: Basic Space Logistics Help



I don't let platforms wait in orbit until something becomes empty. The planets request a rather high amount that works as a buffer down on the planet. So the platforms will leave immediately after all requests were satisfied and inactivity > 2 seconds. It flies back to the other planet, then ...
by mmmPI
Fri May 30, 2025 3:00 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 1889

Re: Random Number on Selector Combinator


Personally I wouldn't particularly want to implement my own MT based on the wikipedia description even in a normal programming language as it's just a bunch of fiddly math stuff that I don't have any particularly solid grasp on, so my advice for doing it in combinators would be "don't", but I'm ...
by mmmPI
Fri May 30, 2025 2:25 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 86
Views: 6214

Re: How to upcycle?



I'm a bit provocative maybe, but when i see "what is the better?" or "the most competitive" i'm still having the impression that i read ( both you and Tertius to a certain extend ) players talking about "the best potato" but you can have "the heaviest" , "the largest" , and "the tastiest", which ...
by mmmPI
Thu May 29, 2025 9:47 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 86
Views: 6214

Re: How to upcycle?


Congratulations, you have repeated both what I said and what the person I was replying to said.


I believe it's not the case, it seem that you are misunderstanding, and/or omiting a lot of the ideas that were mentionned, or have in general a very limited assement of the situation. Have you ...
by mmmPI
Thu May 29, 2025 8:37 pm
Forum: General discussion
Topic: How do you guys usually find new mods or stuff like what you already use?
Replies: 2
Views: 504

Re: How do you guys usually find new mods or stuff like what you already use?

When searching specifically for "something similar to the (mods or ressource) you already like" i tend to look at the "mod author" page, has happened to me to find some mods i wouldn't have otherwise, and sometimes you get an idea like "oh all this author's mods make the games harder, let see what's ...
by mmmPI
Thu May 29, 2025 8:03 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 86
Views: 6214

Re: How to upcycle?


IMO the plastic requirement is the limiting factor here.


If the goal is just to have "blue circuits" of high quality you don't necessarily need plastic of high quality ! If you use something like this :

https://forums.factorio.com/viewtopic.php?t=125125


I think the most competitive ...
by mmmPI
Wed May 28, 2025 11:36 pm
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 1889

Re: Random Number on Selector Combinator


You have to keep track of 624 values, that's going to get complex either way ;)

You are probably right in a certain comon sense. But i am not gonna let myself be scared of a big number just because it's big :) When thinking of it from my beginner perspective the complexity in the Mersenne ...
by mmmPI
Wed May 28, 2025 8:51 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 86
Views: 6214

Re: How to upcycle?


Are these acceptable approaches?

To me "yes" ! But beware most of them are acceptable, there isn't strict rules against any method, them being acceptable to me doesn't mean anything more than "it will eventually achieve the result you made them for".


Do you recommend something better for ...
by mmmPI
Tue May 27, 2025 12:26 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 1889

Re: Random Number on Selector Combinator


You are thinking of subtracting the smaller number from the larger number (always a positive result), which is what people would normally mean by "difference" in casual discussion, but in mathematics that is more specifically called the "absolute difference".

I was indeed thinking like a casual ...
by mmmPI
Mon May 26, 2025 9:23 pm
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 15
Views: 1097

Re: Basic Space Logistics Help


However, once it gets to Nauvis, I want to only go back to Vulcanus if something's run out (e.g. if calcite runs out, go to Vulcanus now regardless of status of tungsten plates). I'm not seeing an easy way to schedule this


The "simplest" way i think would be to use the condition "any request ...
by mmmPI
Mon May 26, 2025 8:06 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 44
Views: 17527

Re: Factorio confessions

It took me up to this day to realize :
greenisG.png
greenisG.png (1.07 KiB) Viewed 356 times
This is shaped like a R
redisR.png
redisR.png (1.05 KiB) Viewed 356 times
this is shaped like a G

And only because i saw it highlighted by other players

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