Search found 4886 matches
- Sun Feb 15, 2026 12:20 pm
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 590
Re: Can I get some feedback on this contraption?
I think if you want some feedback you can also explicitly ask for it, which isn't the case on the original thread, you say you are open to suggestions, but not "please give me your opinion" , as you did in this thread, maybe you would have received more feedback , you can also "bump" the thread for ...
- Sun Feb 15, 2026 11:19 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 6362
Re: My space age review
What you seem to fundamentally misunderstand about gamedesign is the concept of balance. While you can have multiple ways to do something in a game, it would be even more interesting and desirable if there was a tradeoff, a reason to go with either of the options over the other in a certain ...
- Sat Feb 14, 2026 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion from my son (CZ)
- Replies: 3
- Views: 243
Re: Suggestion from my son (CZ)
To bridge the gaps on Fulgora Island, one can also use https://mods.factorio.com/mod/Long_Range_Delivery_Drones, they are not military drones but can carry military supply on other islands all accross the map.
I used to play rollercoaster tycoon when i was 9 and i still have a version installed ...
I used to play rollercoaster tycoon when i was 9 and i still have a version installed ...
- Sat Feb 14, 2026 4:53 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 6362
Re: My space age review
Let me also explain, why I unfortunately find quality to be similar.:
I was really thinking you are wrong saying gleba is the planet that has a single intended way to do, and it's even worse when i hear how you describe quality. You really think the method you describe is the only way ? The ...
- Thu Feb 12, 2026 4:42 pm
- Forum: Gameplay Help
- Topic: How to Have Robots Pick Up Mass-Dropped Items?
- Replies: 4
- Views: 449
Re: How to Have Robots Pick Up Mass-Dropped Items?
The wiki can be a useful source of information :
https://wiki.factorio.com/Deconstruction_planner
The first sentence mention that it can be used to remove item on the ground :
The deconstruction planner is an item which allows the player to mark tiles and entities, including trees, rocks ...
https://wiki.factorio.com/Deconstruction_planner
The first sentence mention that it can be used to remove item on the ground :
The deconstruction planner is an item which allows the player to mark tiles and entities, including trees, rocks ...
- Thu Feb 12, 2026 7:43 am
- Forum: Gameplay Help
- Topic: How to Have Robots Pick Up Mass-Dropped Items?
- Replies: 4
- Views: 449
Re: How to Have Robots Pick Up Mass-Dropped Items?
There is actually a mode to select only the item you dropped on the floor in the decon planner, then it only removes item on the ground. why not use it ?
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0eNpVjtEKwjAMRf8lzx2M4TZb8EtERlnjKLTpbDNRRv/dqPjgWzi5HM4ODudEhfM2s080rcESYQazQ0FmT0t530js ...
- Tue Feb 10, 2026 8:23 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 162189
Re: Gleba has killed the game for me.
But anyways, for variety I'll point out there is a third option to "run full throttle and void excess" and "minimize excess" -- there is also "reroute to other production lines". E.g. sending bioflux to make ores when you don't want to make science, or sending excess yumako to quality plastic ...
- Tue Feb 10, 2026 8:20 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 6362
Re: My space age review
However, I think it is valid to shorten this to "find out the one intended design [of planing ahead]", even it does not match exactly.
I don't think it is correct to stipulate the idea of there being one intended way, when there are several, particularly on Gleba, when comparing with Aquilo, or ...
- Tue Feb 10, 2026 9:51 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 162189
Re: Gleba has killed the game for me.
I understand that people want to help, but I know how futile it is to make demand-based production in Factorio.
Just to make , you don't want any help ? it's not a way you have to try and request some that i'd be misinterpreting ? Because when you say it's too much circuit jank that sound like ...
- Mon Feb 09, 2026 11:46 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 162189
Re: Gleba has killed the game for me.
And a nice one it seems ! Doesn't require tons of combinator nor complicated interrupts nor sending rockets for token item.
- Mon Feb 09, 2026 11:34 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 6362
Re: My space age review
you quit Factorio, before switching to the intended and only possible approach
And quality has basically only one method, that is so vastly superior, that you were basically forced to destroy your whole factory.
This is incorrect, it may be your opinion, but it's not the case that there is a ...
- Mon Feb 09, 2026 9:13 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 162189
Re: Gleba has killed the game for me.
If you don't like this , it's very much possible to avoid doing this, there are couple threads here and there that explain how to make an on-demand factory on Gleba.morsk wrote: Mon Feb 09, 2026 5:49 am I don't like that the correct solution is to overproduce and void extras
- Mon Feb 09, 2026 3:23 am
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 16
- Views: 1263
Re: 3 gripes after 5000 hours
You could add the constant combinator and speaker to your oil train stop blueprint, with a configuration that causes it to start going off right away, to remind you to configure it.
Maybe that's what parameterized blueprint are good at, i don't often think of using them, tried one so that the ...
- Mon Feb 09, 2026 2:45 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 6362
Re: My space age review
I think you misunderstood, i meant it's unealthy to make a fixation on a different topic that the one that originated the thread, it's about new game + it seems to me, like after the game, more content, more things to do, a new preset after you finish the game, but it's unclear to me what it should ...
- Sun Feb 08, 2026 12:13 am
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 16
- Views: 1263
Re: 3 gripes after 5000 hours
Absolutely you can. But the key phrase here is "when you create the oil outpost". If you forget to do it then, you can't recover that information later.
IIRC the optimum time to switch modules is at around 50% of the original level.
thanks for the explanations, if you want to switch module or ...
- Sat Feb 07, 2026 10:07 pm
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 16
- Views: 1263
Re: 3 gripes after 5000 hours
The default behavior for temporary train, i also find not satistfying, but as guessed , there are different (some old ) suggestions for what would be the more intuitive , or the most common use case ,this thread has links to 2 others https://forums.factorio.com/viewtopic.php?t=94123
Set to manual ...
Set to manual ...
- Sat Feb 07, 2026 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Biochamber circuit rocket fuel recipe default to jelly version
- Replies: 3
- Views: 316
Re: Biochamber circuit rocket fuel recipe default to jelly version
I think the suggestion if implemented would make life easier.
I think it may be possible in some situations to circumvent the problem mentionned by adding a decider combinator and a dummy arithmetic combinator to make sure the signals stays in sync. Then the arithmetic does each + 0 => each, and ...
I think it may be possible in some situations to circumvent the problem mentionned by adding a decider combinator and a dummy arithmetic combinator to make sure the signals stays in sync. Then the arithmetic does each + 0 => each, and ...
- Sat Feb 07, 2026 9:02 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 6362
Re: My space age review
Saying "you know, that simulation was fun" gives mod developers a chance to examine why it was fun. And build institutional knowledge in the company and community. A mod developer might be interested in fiddling around with the heat system because that has similar traits to the old fluid system ...
- Fri Feb 06, 2026 10:18 am
- Forum: General discussion
- Topic: Blueprint book (Rare) ... :/
- Replies: 3
- Views: 427
Re: Blueprint book (Rare) ... :/
me too when i read your commentcoffee-factorio wrote: Thu Feb 05, 2026 7:41 pm Reminds me of the sculpture, Fountain. It says something about your choices.
- Thu Feb 05, 2026 3:49 am
- Forum: Ideas and Suggestions
- Topic: Re-equip Armor from Corpse
- Replies: 4
- Views: 352
Re: Re-equip Armor from Corpse
Don't worry moderators can merge threads, it did happened quite a lot already for this suggestion ,judging by all the different posts with different title on the thread
Seem like there isn't 1 obvious way to name it