Search found 27 matches
- Mon Oct 21, 2024 3:48 pm
- Forum: Not a bug
- Topic: [2.0.7] Spoilage appeared in inventory before I left Nauvis
- Replies: 2
- Views: 573
Re: [2.0.7] Spoilage appeared in inventory before I left Nauvis
I did get fish! Bug solved. I didn't notice that fish now spoil. Don't I feel stupid.
- Mon Oct 21, 2024 3:15 pm
- Forum: Not a bug
- Topic: [2.0.7] Spoilage appeared in inventory before I left Nauvis
- Replies: 2
- Views: 573
[2.0.7] Spoilage appeared in inventory before I left Nauvis
I haven't left Nauvis yet and for some reason a stack of 73 spoilage has spawned in my inventory. I have no idea where it came from, I just know it should not be there. I am not playing with any mods. I don't know what I did to cause this, so I don't know how to reproduce it. I hope the attached log...
- Mon Aug 19, 2019 8:40 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 96447
Re: Nauvis Post Collapse (16GB ram minimum required)
Just FYI, I'm getting 60 fps on only 8 GB RAM (+ 4 GB VRAM on the graphics card).
Basically the only slow thing is loading and saving (which is odd, since I'm running it off an SSD hard drive).
Basically the only slow thing is loading and saving (which is odd, since I'm running it off an SSD hard drive).
- Wed Jun 26, 2019 6:26 am
- Forum: Ideas and Suggestions
- Topic: Auto-activate dependency mods
- Replies: 1
- Views: 1060
Auto-activate dependency mods
If a mod has dependencies, I would like them to automatically be activated when I activate the mod itself. For example, the Sea Block Pack mod has about 20 dependencies, which means I then spend time find each dependency and activating it. If the dependencies themselves also have dependencies, it is...
- Sat Dec 08, 2018 8:18 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 36602
Re: Friday Facts #272 - Mod GUI
I'd like there to be a way to download or update all dependencies of a mod with one click. Or, even better, for it to happen automatically when you download or update the mod itself. It would also be nice if the game could do mod changes without reloading at all; or, at minimum, to be able to make a...
- Sat Aug 04, 2018 8:16 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92671
Re: Friday Facts #254 - No research queue for you
I think that the arguments for removing the queue are entirely from the point of view of someone learning the game for the first time. These are entirely valid arguments from that point of view, but Factorio is not a game that you play only once and then put away. Now that we have space science, a p...
- Sat Oct 28, 2017 6:19 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72885
Re: Friday Facts #214 - Concrete rendering
Everyone above has pretty much summed up my reaction to the concrete: "Pretty but that's not concrete".
- Sat Jul 01, 2017 2:39 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Assembly Calculator
- Replies: 12
- Views: 11172
Re: Factorio Assembly Calculator
Uranium-238 should be .993 for 10 uranium ore, not .997 for 11.
Very useful spreadsheet!
Very useful spreadsheet!
- Wed Apr 26, 2017 9:13 pm
- Forum: Technical Help
- Topic: 15.1 high res sprites do not display
- Replies: 13
- Views: 5292
Re: 15.1 high res sprites do not display
Just to make sure, you are certain that you do not have any dedicated graphics card in your system? Not that I can find: Device Manager -> Display Adapters only displays the Intel HD Graphics 4600 option I think the problem is that this graphics card has a "dedicated vram" of only 128mb. ...
- Wed Apr 26, 2017 7:45 pm
- Forum: Technical Help
- Topic: 15.1 high res sprites do not display
- Replies: 13
- Views: 5292
Re: 15.1 high res sprites do not display
Hi, thanks for the log. It says the game runs on Intel HD Graphics 4600. Do you have laptop with switchable graphics? If you do, you should open nVidia or AMD control center and set it to force using dedicated graphics card for Factorio. If you don't have nVidia/AMD graphics card Intel HD Graphics ...
- Wed Apr 26, 2017 7:02 pm
- Forum: Technical Help
- Topic: 15.1 high res sprites do not display
- Replies: 13
- Views: 5292
Re: 15.1 high res sprites do not display
We're cool.Rseding91 wrote:Sorry, that wasn't my intention.Aervanath wrote:I did read the FAQ.
Please don't condescend.
Let me know if you need other logs or the save file, now that I know where they are.
- Wed Apr 26, 2017 6:35 pm
- Forum: Technical Help
- Topic: 15.1 high res sprites do not display
- Replies: 13
- Views: 5292
Re: 15.1 high res sprites do not display
I did not realize that " %appdata%\Factorio" is a HIDDEN FOLDER. (Thank you to my roommate for mentioning this.)
- Wed Apr 26, 2017 5:35 pm
- Forum: Technical Help
- Topic: 15.1 high res sprites do not display
- Replies: 13
- Views: 5292
Re: 15.1 high res sprites do not display
I did read the FAQ. Please don't condescend. The wiki says that for Windows the log files should be in one of the following two locations: C:\Program Files (x86)\Steam\steamapps\common\Factorio C:\Program Files\Factorio On my PC the 2nd one doesn't exist, and there's no log file in the first one. So...
- Wed Apr 26, 2017 5:15 pm
- Forum: Technical Help
- Topic: 15.1 high res sprites do not display
- Replies: 13
- Views: 5292
Re: 15.1 high res sprites do not display
Should I post "cannot find the log file" as a separate bug? :( According to the wiki, the Factorio folder is: C:\Program Files (x86)\Steam\steamapps\common\Factorio I have this folder, but there are no log files in it: Directory of c:\Program Files (x86)\Steam\steamapps\common\Factorio 04/...
- Tue Apr 25, 2017 8:30 pm
- Forum: Technical Help
- Topic: 15.1 high res sprites do not display
- Replies: 13
- Views: 5292
15.1 high res sprites do not display
Using 15.1 on Steam with Windows 10. if I choose "high sprite resolution", then certain entities do not appear: transport belts, steam engines, electric pump, burner miner, stone furnace do not show up. What it looks like on normal resolution: 20170425231621_1.jpg Same build on high resolu...
- Fri Apr 14, 2017 4:59 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 52804
Re: Friday Facts #185 - Progress report
If we're this impatient for a status update, think how crazy this forum will be on v1.0 release day!Ishbo wrote:The more time it takes for the FF to appear the more players will start refreshing so the more will look like a synced DOS attack on the server .
- Mon Sep 26, 2016 12:10 am
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 45428
Re: Friday facts #157 - We are able to eat paper, but we don't do it
Also what's wrong with the title? It's just weird. The title is an analogy. Humans can physically digest paper, but it's pointless, since we get no nutrition from it. Likewise, the devs are able to spend lots of time optimizing for more and more players, but it's superfluous for what is fundamental...
- Fri Aug 26, 2016 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Bridges for Trains
- Replies: 7
- Views: 4148
Re: Bridges for Trains
I just want to bump this thread, I think this is a stellar idea.darkminaz wrote:bridges or tunnels would be damn wicked
- Fri Aug 26, 2016 10:15 pm
- Forum: Not a bug
- Topic: [13.17] "Can't play replay. Replay date were not found."
- Replies: 8
- Views: 6468
Re: [13.17] "Can't play replay. Replay date were not found."
You probably just didn't check the "enable replay" when starting your map. The save file you provided doesn't have a replay contained in it (as it does when you don't check that checkbox). That makes sense. Thanks for checking! It seems odd that you have the option to "save replay&qu...
- Fri Aug 26, 2016 7:49 am
- Forum: Not a bug
- Topic: [13.17] "Can't play replay. Replay date were not found."
- Replies: 8
- Views: 6468
Re: [13.17] "Can't play replay. Replay date were not found."
Oxyd wrote:Can you post the save that gives you that error?