If a mod has dependencies, I would like them to automatically be activated when I activate the mod itself.
For example, the Sea Block Pack mod has about 20 dependencies, which means I then spend time find each dependency and activating it.
If the dependencies themselves also have dependencies, it is quite tedious to activate all of this.
A related suggestion would be auto-installing AND auto-activating the dependencies if they are not yet installed.
(If this is already a thing, it's not noted anywhere on the mod screen, which should still be done so nobody else spends that time.)
Auto-activate dependency mods
Moderator: ickputzdirwech
-
- Smart Inserter
- Posts: 2768
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: Auto-activate dependency mods
I think it will auto download dependencies as I’ve ended up with a few mods in my list that I don’t remember downloading and, upon further investigating, found them to be required dependencies of some of the other mods I’m using. Course, I could’ve just downloaded them a long time ago and simply don’t remember....
That said, I did want to add support for this with a clarification... I’d be in support of this for required dependencies only, not optional.
That said, I did want to add support for this with a clarification... I’d be in support of this for required dependencies only, not optional.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics