Search found 2186 matches

by Ranakastrasz
Thu Apr 02, 2026 9:42 pm
Forum: Mods
Topic: At what point do you stop refining in Angel's?
Replies: 1
Views: 190

Re: At what point do you stop refining in Angel's?

So, it's less that there is less waste, than each tier of refining unlocking new ore types, and more control for previous tiers. At least from What I recall.

Like, crushed sorting was, like, 4 crushed to 2 iron, 1 copper, 1 slag. But refine that, don't recall Whst into, and you can turn 4 refined ...
by Ranakastrasz
Tue Mar 31, 2026 6:30 pm
Forum: Ideas and Suggestions
Topic: Swap splitter priority ui top and bottom
Replies: 0
Views: 160

Swap splitter priority ui top and bottom

TL;DR
Swap splitter priority ui top and bottom

What?
Switch the position of the input and output splitter priorities.
Splitter orig.png
Splitter.png
Why?
If a splitter faces north, the input is in the bottom, and the UI input is in the top. And the output on top, UI on bottom. But, the ...
by Ranakastrasz
Sun Mar 01, 2026 1:12 am
Forum: General discussion
Topic: Is steel furnance used by anyone?
Replies: 14
Views: 1870

Re: Is steel furnance used by anyone?

I can't imagine not using steel furnaces. Yes, Electric furnaces, once you get them up and running, outperform them in many ways. However, steel furnaces, you can make way earlier, and can just upgrade your entire forge inplace, along with turning the belts from yellow to red, and instantly double ...
by Ranakastrasz
Sat Feb 07, 2026 1:20 am
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 17
Views: 3301

Re: 3 gripes after 5000 hours

I agree that the train default is suboptimal in some ways, but how is 5 seconds not long enough for you to react? Or are you just trying to tell the trains to stop? In that case, why not turn them to manual mode?

I suspect that, if you really wanted to, utilize a tank (assuming you can't read a ...
by Ranakastrasz
Tue Oct 28, 2025 3:33 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 7128

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block



I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.


Given the ratio should be 1:1, it is likely that you have recycled a sufficiently huge quantity for the gamblers ruin varient (dunno the name) to have biased it in one ...
by Ranakastrasz
Tue Oct 28, 2025 3:30 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 7128

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.


Given the ratio should be 1:1, it is likely that you have recycled a sufficiently huge quantity for the gamblers ruin varient (dunno the name) to have biased it in one ...
by Ranakastrasz
Fri Oct 24, 2025 10:25 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 7128

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

There are a bunch of issues. The biggest is that we ALREADY had quality, in a sense, since that is literally the whole point of having T1-T3 assemblers or modules. But, the difference is that you have to use not just more resources, but different resources and longer chains.

The random nature isn't ...
by Ranakastrasz
Fri Apr 18, 2025 5:23 pm
Forum: Ideas and Requests For Mods
Topic: Better Vehicle Control Scheme.
Replies: 2
Views: 1604

Better Vehicle Control Scheme.

The basic idea is to use the same cardinal controls as a player does. However, this isn't exactly straightforward, for several reasons.

The basic idea is that you capture the wasd input, and get a cardnal direction one of 8, and the car turns towards that direction and accelerates. If it is a ...
by Ranakastrasz
Sun Apr 13, 2025 4:39 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 6998

Re: Multiple Fluid Selector Circuitry


I 'think' you are correct, i'm not 100% sure, i think it could happen a situation where "no fuel" is consumed, and suddenly 2 fluid at the same time reach 25K threshold and are available, which could have been avoided if one had been consumed before. I am not sure that is possible to happen ...
by Ranakastrasz
Fri Apr 11, 2025 1:23 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 6998

Re: Multiple Fluid Selector Circuitry

Yep. That is the other problem.
But, well, if that happens in the first place, you aren't producing enough fuel of any type, so no matter what you do, power will run out regardless.
by Ranakastrasz
Thu Apr 10, 2025 4:07 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 6998

Re: Multiple Fluid Selector Circuitry

Currently, I am using the idea from a design from the discord

Each fluid fills a tank and an sr latch opens the pump at 25k and closes below 1k. Ensures it floods the system whenever a fluid caps out, but shuts when little is left.

Aside from no prioritization between fluid types it seems to ...
by Ranakastrasz
Sat Mar 22, 2025 4:32 am
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 7615

Re: Agricultual Science Pack

Or at least add a leeway, where you have the top 20% or something during which it gives full yield.
by Ranakastrasz
Thu Dec 26, 2024 2:51 am
Forum: General discussion
Topic: Kessel run in less than 12 parsecs
Replies: 6
Views: 2867

Re: Kessel run in less than 12 parsecs

Normal Quality only.
No more than twice the height as width.
No infinite researches.

Also no importants. Or at least no ammo imports, because nuclear.

Maybe use rule, must manufacture everything on ship, timer starts when asteroid collecters are activated (force disable until ready to start timer)
by Ranakastrasz
Mon Nov 25, 2024 2:20 am
Forum: Ideas and Suggestions
Topic: Have quality seeds grow quality plants
Replies: 21
Views: 10746

Re: Quality Fruit From Quality Seeds


Or make quality seeds just grow faster, can be simplified to plants start with a certain amount of growth already based on quality. (To match the 30% bonus per tier, it would be uncommon -> legendary as skipping these amount of growth progress: 23/37.5/48/60)

O_O I like that. Along side a faster ...
by Ranakastrasz
Sun Nov 24, 2024 7:28 pm
Forum: Ideas and Suggestions
Topic: Have quality seeds grow quality plants
Replies: 21
Views: 10746

Re: Quality Fruit From Quality Seeds

Could make it so that the yield partly benefits. Like legendary seeds yield normal fruit, but though a 100% quality boost so 90% uncommon, 9% rare, etc.

25% boost per quality tier.
by Ranakastrasz
Tue Nov 19, 2024 3:56 pm
Forum: Ideas and Suggestions
Topic: Hover highlight Agritowers, Cultivation Count
Replies: 1
Views: 816

Hover highlight Agritowers, Cultivation Count

TL;DR
When you have an agri tower selected, or hover over it, enable the agricultural overlay for all agritowers. Additionally, show how many farm plots are covered.

What?
When hovering over an agri tower, or have one in your hand, show the same overlay covering all currently placed agritowers ...
by Ranakastrasz
Tue Nov 19, 2024 3:51 pm
Forum: Ideas and Suggestions
Topic: Force Stack Inserter Filter (Whitelist)
Replies: 0
Views: 494

Force Stack Inserter Filter (Whitelist)

TL;DR
Make stack inserters locked to a single whitelist.

What?
When you place a stack inserter, it is set to filter, with whitelist, and a single slot. You cannot change this setting.


Why?
Stack inserters always require a full stack of a single item to place it on a belt. As this is not ...
by Ranakastrasz
Sun Nov 17, 2024 9:08 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 74417

Re: Ability to craft lower quality with higher quality

Sounds about right. Same way productivity is the same, however you distribute it. Except in the costs of the modules themselves, so certain steps are better.
by Ranakastrasz
Sat Nov 16, 2024 5:22 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 74417

Re: Ability to craft lower quality with higher quality

Hmm. If quality was unlocked only on fulgora, then since you get the recycler there you have the built in void option. Honestly, given the surprise 500 science price, it feels like it was intended to have an extra prerequisite anyway, and putting it on fulgora makes sense.

If it was unlocked on ...
by Ranakastrasz
Wed Nov 13, 2024 4:32 am
Forum: Balancing
Topic: [2.0.13] Ice levels in Nauvis orbit too low
Replies: 9
Views: 9307

Re: [2.0.13] Ice levels in Nauvis orbit too low

Send water barrels into orbit. But really, you get enough ice to start moving, and the ice picks up fast enough once you do.

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