Search found 3373 matches

by Bilka
Tue Jun 10, 2025 9:43 am
Forum: Ideas and Suggestions
Topic: Fulgora bootstrap
Replies: 5
Views: 461

Re: Fulgora bootstrap

You can recycle scrap by hand to get those items.
by Bilka
Tue Jun 03, 2025 5:01 pm
Forum: Modding help
Topic: Audio Formats?
Replies: 6
Views: 2504

Re: Audio Formats?



Seems like this shows up in some search results and I just documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.


where did you document it ? Can't find anything in wiki or doc


On the sound type: https://lua-api.factorio.com/latest/types/Sound.html ...
by Bilka
Mon Jun 02, 2025 6:40 pm
Forum: Outdated/Not implemented
Topic: Fully Mined Huge-Rock tags should not appear on Maps
Replies: 1
Views: 292

Re: Fully Mined Huge-Rock tags should not appear on Maps

This isn't a vanilla feature. You may want to make this suggestion to whatever mod you're using that adds these map tags.
by Bilka
Mon May 26, 2025 7:53 am
Forum: Wiki Talk
Topic: Wiki images CORS update.
Replies: 2
Views: 517

Re: Wiki images CORS update.

Imagine embedding be working again now thanks to the ops people.
by Bilka
Sun May 25, 2025 8:19 am
Forum: Wiki Talk
Topic: Wiki images CORS update.
Replies: 2
Views: 517

Re: Wiki images CORS update.

Hey, this was not an intentional change and we'll be looking into fixing it after the weekend.
by Bilka
Thu May 15, 2025 11:26 am
Forum: Mod portal Discussion
Topic: Mod "description" metadata not refreshing on the web and in-game portal
Replies: 1
Views: 325

Re: Mod "description" metadata not refreshing on the web and in-game portal

Only the initial description on the mod portal is taken from the info.json. Afterwards you can edit it here:
Screenshot_20250515_132525.png
Screenshot_20250515_132525.png (302.71 KiB) Viewed 301 times
by Bilka
Mon May 12, 2025 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.15] Stompers do not take damage from land mines when attacking
Replies: 6
Views: 3188

Re: [2.0.15] Stompers do not take damage from land mines when attacking


Wasn't this the intended behavior? So that Land Mines are ineffective against Stompers? And so that Biters and Spitters can kill recently-placed Land Mines without blowing themselves up?

That deployment period was the only real downside Land Mines had, the only reason speedrunners and deathworld ...
by Bilka
Mon May 12, 2025 5:39 pm
Forum: Pending
Topic: Raccourcis clavier - Spider
Replies: 1
Views: 136

Re: Raccourcis clavier - Spider

Please post in English. Future non-English posts from you may be deleted without notification.

Please provide the information described here: https://forums.factorio.com/3638

Google translated version of the first post:

Interference between shortcuts

When learning to right-click to copy an ...
by Bilka
Mon May 12, 2025 5:26 pm
Forum: Duplicates
Topic: Fulgora ruins on ribbon worlds
Replies: 2
Views: 292

Re: Fulgora ruins on ribbon worlds

Duplicate: 127659
by Bilka
Fri May 09, 2025 11:15 am
Forum: Resolved Requests
Topic: [2.0.10] API documentation doesn't match data-raw-dump.json from Space Age
Replies: 8
Views: 1119

Re: [2.0.10] API documentation doesn't match data-raw-dump.json from Space Age


All of these are fixed for the next release, thank for the help!

One exception is this one:

WorkingVisualisations::working_visualisations
must be of type WorkingVisualisation or array[WorkingVisualisation]

I couldn't find anywhere that uses WorkingVisualisation directly, and from the code I ...
by Bilka
Thu May 08, 2025 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] Unexpected error with empty string for local_expression
Replies: 2
Views: 919

Re: Unexpected error with empty string for local_expression

Moved to bug reports, mods should not be able to cause an "Unexpected error".
by Bilka
Wed May 07, 2025 4:33 pm
Forum: Modding interface requests
Topic: Add event for lightning striking a building
Replies: 2
Views: 265

Re: Add event for lightning striking a building

It would be nice to have a dedicated event with more information than a script trigger.
by Bilka
Tue May 06, 2025 5:28 pm
Forum: Duplicates
Topic: Broken formulas in parametric blueprints
Replies: 1
Views: 135

Re: Broken formulas in parametric blueprints

Duplicate: 128195
by Bilka
Mon May 05, 2025 7:28 pm
Forum: Modding interface requests
Topic: [Resolved] Bug with quality modules being immune to quality
Replies: 5
Views: 586

Re: Bug with quality modules being immune to quality


This doesn't happen with just modules. Here a Normal (level 5) inserter and a Broken (level 0) inserter have the same speed, despite other levels being affected by quality. This does not happen with all properties
изображение.png

That sounds like https://forums.factorio.com/128506 which is ...
by Bilka
Mon May 05, 2025 11:55 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory MR
Replies: 7
Views: 1637

Re: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory

Can also still reproduce in 2.0.48, on commit 7d73a6d - Fixed that transport belt ghost upgrading could generate unexpected undergrounds.

Behaviour is only incorrect if there is more than 1 tile blocked and the last tile is blocked by a perpendicular belt.

https://forums.factorio.com/download ...

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