Search found 3662 matches
- Mon Dec 22, 2025 9:17 pm
- Forum: Not a bug
- Topic: [2.0.72] Radius method of find_asteroid_chunks_filtered fails to find
- Replies: 1
- Views: 68
Re: [2.0.72] Radius method of find_asteroid_chunks_filtered fails to find
Indeed, the method doesn't support that argument: https://lua-api.factorio.com/latest/cla ... s_filtered
- Tue Nov 25, 2025 1:39 pm
- Forum: Resolved Requests
- Topic: Documentation for expression_in_range function
- Replies: 1
- Views: 386
Re: Documentation for expression_in_range function
Done for the next version.
- Tue Nov 25, 2025 1:38 pm
- Forum: Documentation Improvement Requests
- Topic: Omissions and inaccuracies in Noise Expressions aux docs
- Replies: 3
- Views: 422
Re: Omissions and inaccuracies in Noise Expressions aux docs
In Built-in constants , control:temperature:bias and control:temperature:frequency are missing. They are used in temperature , which is used for tree placement. Weirdly, they also don't have associated controls in the UI either.
In Built-in functions , expression_in_range function is missing ...
- Tue Nov 25, 2025 12:31 pm
- Forum: Modding discussion
- Topic: Quality and roboport charging slots
- Replies: 3
- Views: 380
Re: Quality and roboport charging slots
I've updated the docs for the next release.
- Mon Nov 24, 2025 1:15 pm
- Forum: Resolved Requests
- Topic: Fix description of QualityPrototype::beacon_supply_area_distance_bonus
- Replies: 1
- Views: 210
Re: Fix description of QualityPrototype::beacon_supply_area_distance_bonus
Thanks for the note, this is fixed for the next release.
- Mon Nov 03, 2025 3:57 pm
- Forum: Already exists
- Topic: [Resolved] Support for tier 4 module graphics in beacons
- Replies: 3
- Views: 437
Re: Support for tier 4 module graphics in beacons
From what I can see in the code this should already work. The variation of the sprite is picked based on the tier of the module. Are you sure that the tier is set correctly on the module prototype?
- Thu Oct 23, 2025 7:36 pm
- Forum: Bug Reports
- Topic: [2.0.69] Space Background Sprite is cut off
- Replies: 1
- Views: 371
Re: [2.0.69] Space Background Sprite is cut off
For the UK residents:
- Tue Oct 21, 2025 3:29 pm
- Forum: Already exists
- Topic: Add resource_searching_offset to LuaEntityPrototype
- Replies: 3
- Views: 347
Re: Add resource_searching_offset to LuaEntityPrototype
It changes the actual area. You can also read it runtime via LuaEntity::mining_area.
- Tue Oct 21, 2025 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
- Replies: 3
- Views: 1322
Re: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Thanks for the report, fixed for the next release.
- Tue Oct 21, 2025 2:50 pm
- Forum: Already exists
- Topic: Add resource_searching_offset to LuaEntityPrototype
- Replies: 3
- Views: 347
Re: Add resource_searching_offset to LuaEntityPrototype
You can read it through radius_visualisation_specification::offset.
- Tue Oct 21, 2025 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
- Replies: 3
- Views: 1322
Re: [2.0.71] fuel pollution tooltip has a double space in it
There are a lot of instances of fuel pollution in tooltips, what prototype is this one?
- Mon Oct 20, 2025 12:41 pm
- Forum: Modding discussion
- Topic: No event is raised when using "remove all entities" in editor mode
- Replies: 9
- Views: 721
Re: No event is raised when using "remove all entities" in editor mode
You can use on_surface_deleted and on_surface_cleared for surface deletions or calls to LuaSurface.clear.
- Thu Oct 16, 2025 3:40 pm
- Forum: Resolved Requests
- Topic: issues on BlueprintEntity and related types [2]
- Replies: 1
- Views: 304
Re: issues on BlueprintEntity and related types [2]
Thanks for the detailed notes! I've adjusted the docs for the next doc release. I've also added LoaderBlueprintControlBehavior:
- Mon Oct 13, 2025 6:21 pm
- Forum: Resolved Requests
- Topic: Please clarify what can be stored in dictionary objects
- Replies: 8
- Views: 833
Re: Please clarify what can be stored in dictionary objects
The keys for the dictionary are defined by the documentation. It's "the names of all prototypes of this type". What prototypes of that type exist depends entirely on what prototypes your mod and any other mod in the game have created. If you want to find out what prototypes are in your game with ...
- Mon Oct 13, 2025 2:00 pm
- Forum: Resolved Requests
- Topic: disabled_by_control_behavior inconsistency?
- Replies: 5
- Views: 579
Re: disabled_by_control_behavior inconsistency?
I've updated the docs to be clearer for the next doc release.
- Mon Oct 13, 2025 1:47 pm
- Forum: Resolved Requests
- Topic: A couple of errors on BlueprintEntity and related types
- Replies: 2
- Views: 421
Re: A couple of errors on BlueprintEntity and related types
And the rest is fixed for the next doc release (newer than 2.0.70).
- Mon Oct 13, 2025 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.10] Watch your step achievement popup missing
- Replies: 6
- Views: 4228
Re: [Rseding] [0.18.10] Watch your step achievement popup missing
Please make a new bug report with reproduction steps, exact game version and so on.
- Mon Oct 13, 2025 9:01 am
- Forum: Resolved Requests
- Topic: A couple of errors on BlueprintEntity and related types
- Replies: 2
- Views: 421
Re: A couple of errors on BlueprintEntity and related types
LogisticSection::active fixed for the next version (2.0.70), rest still pending.
- Mon Oct 13, 2025 8:52 am
- Forum: Resolved Requests
- Topic: LuaForce.create_space_platform optional
- Replies: 1
- Views: 276
Re: LuaForce.create_space_platform optional
Thanks for the note, it's not optional, doc fixed for the next version.
- Wed Oct 08, 2025 7:37 am
- Forum: Wiki Talk
- Topic: Split logistic groups to a separate page?
- Replies: 1
- Views: 595
Re: Split logistic groups to a separate page?
The section as is on logistic network would be a bit too short to make its own page, but if you can add more information (like the behaviour with multipliers, maybe something from the FFF) then that sounds like a good idea to split out.