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by Bilka
Fri Sep 26, 2025 3:16 pm
Forum: Implemented mod requests
Topic: Add a custom/scriptable TechnologyTrigger
Replies: 9
Views: 620

Re: Add a custom/scriptable TechnologyTrigger

Okay, added "scripted" technology trigger and LuaForce::script_trigger_research(technology) for 2.0.69.
by Bilka
Fri Sep 26, 2025 9:38 am
Forum: Modding interface requests
Topic: Read style protoype properties at runtime
Replies: 3
Views: 128

Re: Read style protoype properties at runtime

What is your usecase for reading these values?
by Bilka
Thu Sep 25, 2025 2:49 pm
Forum: Resolved Requests
Topic: LuaEntity::mirroring specifics
Replies: 1
Views: 293

Re: LuaEntity::mirroring specifics

Thank you for posting this here! Docs updated for 2.0.69.
by Bilka
Thu Sep 25, 2025 1:29 pm
Forum: Resolved Requests
Topic: Make CarPrototype implement radar_range
Replies: 5
Views: 351

Re: Make CarPrototype implement radar_range

The descriptions were very lacking anyway, so I've expanded them for 2.0.69.
by Bilka
Thu Sep 25, 2025 1:13 pm
Forum: Resolved Requests
Topic: allow_on_deep_oil_ocean collision mask
Replies: 1
Views: 118

Re: allow_on_deep_oil_ocean collision mask

Thanks for the note, fixed for 2.0.69.
by Bilka
Wed Sep 24, 2025 4:03 pm
Forum: Implemented mod requests
Topic: Change how quality chances are calculated to make it more flexible for modding
Replies: 1
Views: 632

Re: Change how quality chances are calculated to make it more flexible for modding

planetfall wrote: Sun Jan 19, 2025 9:09 pm quality modules/intrinsic quality machines can only bump up a product by one level
Okay, added maximum_quality_jump utility constant for 2.0.69. Setting it to 1 should give you the desired result.
by Bilka
Wed Sep 24, 2025 4:02 pm
Forum: Implemented mod requests
Topic: Prevent multiple level jump with quality
Replies: 1
Views: 313

Re: Prevent multiple level jump with quality

Okay, added maximum_quality_jump utility constant for 2.0.69.
by Bilka
Wed Sep 24, 2025 2:50 pm
Forum: Implemented mod requests
Topic: Reading spidertron settings from LuaItemStack
Replies: 1
Views: 565

Re: Reading spidertron settings from LuaItemStack

Added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write for 2.0.67.

Also, added LuaItemCommon::entity_logistics_enabled, entity_enable_logistics_while_moving, entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner for 2.0.69.
by Bilka
Wed Sep 24, 2025 1:49 pm
Forum: Implemented mod requests
Topic: Extend on_player_fast_transferred with item dropped (Z)
Replies: 2
Views: 941

Re: Extend on_player_fast_transferred with item dropped (Z)

Combining the events was awkward. Added on_player_dropped_item_into_entity event for 2.0.69.
by Bilka
Mon Sep 22, 2025 3:19 pm
Forum: Implemented Suggestions
Topic: Smart Splitters
Replies: 73
Views: 30444

Re: Smart Splitters

With 2.0.67 splitters can be connected to the circuit network.
by Bilka
Sat Sep 20, 2025 5:27 pm
Forum: Implemented mod requests
Topic: Add a custom/scriptable TechnologyTrigger
Replies: 9
Views: 620

Re: Type impossible for TechnologyTrigger

Subject314159 wrote: Sat Sep 20, 2025 5:21 pm
curiosity wrote: Sat Sep 20, 2025 7:21 am Duplicate of viewtopic.php?t=130498
..that's this exact thread
I merged the threads.
by Bilka
Sat Sep 20, 2025 3:53 pm
Forum: Implemented mod requests
Topic: [1.1.27] Way to detect type of fast transfer
Replies: 1
Views: 947

Re: [1.1.27] Way to detect type of fast transfer

This was added as the is_split parameter in on_player_fast_transferred.
by Bilka
Sat Sep 20, 2025 2:41 pm
Forum: Implemented mod requests
Topic: Have the '__TYPE__name__' localisation syntax work for recipes and technologies
Replies: 4
Views: 822

Re: Have the '__TYPE__name__' localisation syntax work for recipes and technologies

Okay, added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters for 2.0.67.

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