Search found 3632 matches
- Fri Sep 26, 2025 5:35 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.48] Smart belt dragging opposed belt over curve breaks curve
- Replies: 1
- Views: 731
- Fri Sep 26, 2025 3:16 pm
- Forum: Implemented mod requests
- Topic: Add a custom/scriptable TechnologyTrigger
- Replies: 9
- Views: 620
Re: Add a custom/scriptable TechnologyTrigger
Okay, added "scripted" technology trigger and LuaForce::script_trigger_research(technology) for 2.0.69.
- Fri Sep 26, 2025 9:38 am
- Forum: Modding interface requests
- Topic: Read style protoype properties at runtime
- Replies: 3
- Views: 128
Re: Read style protoype properties at runtime
What is your usecase for reading these values?
- Thu Sep 25, 2025 2:49 pm
- Forum: Resolved Requests
- Topic: LuaEntity::mirroring specifics
- Replies: 1
- Views: 293
Re: LuaEntity::mirroring specifics
Thank you for posting this here! Docs updated for 2.0.69.
- Thu Sep 25, 2025 1:29 pm
- Forum: Resolved Requests
- Topic: Make CarPrototype implement radar_range
- Replies: 5
- Views: 351
Re: Make CarPrototype implement radar_range
The descriptions were very lacking anyway, so I've expanded them for 2.0.69.
- Thu Sep 25, 2025 1:13 pm
- Forum: Resolved Requests
- Topic: allow_on_deep_oil_ocean collision mask
- Replies: 1
- Views: 118
Re: allow_on_deep_oil_ocean collision mask
Thanks for the note, fixed for 2.0.69.
- Wed Sep 24, 2025 4:03 pm
- Forum: Implemented mod requests
- Topic: Change how quality chances are calculated to make it more flexible for modding
- Replies: 1
- Views: 632
Re: Change how quality chances are calculated to make it more flexible for modding
Okay, added maximum_quality_jump utility constant for 2.0.69. Setting it to 1 should give you the desired result.planetfall wrote: Sun Jan 19, 2025 9:09 pm quality modules/intrinsic quality machines can only bump up a product by one level
- Wed Sep 24, 2025 4:02 pm
- Forum: Implemented mod requests
- Topic: Prevent multiple level jump with quality
- Replies: 1
- Views: 313
Re: Prevent multiple level jump with quality
Okay, added maximum_quality_jump utility constant for 2.0.69.
- Wed Sep 24, 2025 3:51 pm
- Forum: Implemented mod requests
- Topic: Base Quality Should Display in Tooltip Like Base Productivity
- Replies: 1
- Views: 310
Re: Base Quality Should Display in Tooltip Like Base Productivity
This was added at some point.
- Wed Sep 24, 2025 2:50 pm
- Forum: Implemented mod requests
- Topic: Reading spidertron settings from LuaItemStack
- Replies: 1
- Views: 565
Re: Reading spidertron settings from LuaItemStack
Added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write for 2.0.67.
Also, added LuaItemCommon::entity_logistics_enabled, entity_enable_logistics_while_moving, entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner for 2.0.69.
Also, added LuaItemCommon::entity_logistics_enabled, entity_enable_logistics_while_moving, entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner for 2.0.69.
- Wed Sep 24, 2025 1:49 pm
- Forum: Implemented mod requests
- Topic: Extend on_player_fast_transferred with item dropped (Z)
- Replies: 2
- Views: 941
Re: Extend on_player_fast_transferred with item dropped (Z)
Combining the events was awkward. Added on_player_dropped_item_into_entity event for 2.0.69.
- Mon Sep 22, 2025 3:53 pm
- Forum: Implemented Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 35
- Views: 4793
Re: Train condition progress should look clearer when at 100%
Moved to implemented, refer to viewtopic.php?p=680860#p680860.
- Mon Sep 22, 2025 3:19 pm
- Forum: Implemented Suggestions
- Topic: Smart Splitters
- Replies: 73
- Views: 30444
Re: Smart Splitters
With 2.0.67 splitters can be connected to the circuit network.
- Sat Sep 20, 2025 5:27 pm
- Forum: Implemented mod requests
- Topic: Add a custom/scriptable TechnologyTrigger
- Replies: 9
- Views: 620
Re: Type impossible for TechnologyTrigger
I merged the threads.
- Sat Sep 20, 2025 4:00 pm
- Forum: Implemented mod requests
- Topic: Add a localized_name to Surfaces
- Replies: 2
- Views: 856
Re: Add a localized_name to Surfaces
This was added as LuaSurface::localised_name.
- Sat Sep 20, 2025 3:58 pm
- Forum: Implemented mod requests
- Topic: on_player_changed_controller event
- Replies: 1
- Views: 673
Re: on_player_changed_controller event
This was added as on_player_controller_changed.
- Sat Sep 20, 2025 3:53 pm
- Forum: Implemented mod requests
- Topic: [1.1.27] Way to detect type of fast transfer
- Replies: 1
- Views: 947
Re: [1.1.27] Way to detect type of fast transfer
This was added as the is_split parameter in on_player_fast_transferred.
- Sat Sep 20, 2025 3:46 pm
- Forum: Implemented mod requests
- Topic: character entity crafting_speed
- Replies: 1
- Views: 683
- Sat Sep 20, 2025 3:31 pm
- Forum: Implemented mod requests
- Topic: Access to file manipulation in data stage
- Replies: 4
- Views: 1243
Re: Access to file manipulation in data stage
This was added as LuaHelpers::write_file.
- Sat Sep 20, 2025 2:41 pm
- Forum: Implemented mod requests
- Topic: Have the '__TYPE__name__' localisation syntax work for recipes and technologies
- Replies: 4
- Views: 822
Re: Have the '__TYPE__name__' localisation syntax work for recipes and technologies
Okay, added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters for 2.0.67.