Search found 3686 matches

by Bilka
Fri Feb 20, 2026 7:19 pm
Forum: Resolved Requests
Topic: CharacterCorpsePrototype: use of picture/pictures
Replies: 2
Views: 191

Re: CharacterCorpsePrototype: use of picture/pictures

Thanks for the note. I've adjusted the description of "picture" to make clear it's only loaded if "pictures" is not defined.
by Bilka
Fri Feb 20, 2026 7:15 pm
Forum: Resolved Requests
Topic: LuaSurface description outdated
Replies: 1
Views: 137

Re: LuaSurface description outdated

Thanks for the note, I've modernized the description for the next version.
by Bilka
Fri Feb 20, 2026 7:12 pm
Forum: Resolved Requests
Topic: SpriteSource::size (and ::width ::height) properties misleading
Replies: 1
Views: 139

Re: SpriteSource::size (and ::width ::height) properties misleading

The doc says "The width and height of the sprite.", not "picture" because it is indeed the width and height of the sprite that is displayed in-game. "Frame" would be misleading here because a sprite doesn't have animation frames.

::width and ::height however said "picture" and I've changed that to ...
by Bilka
Fri Feb 20, 2026 7:10 pm
Forum: Resolved Requests
Topic: LuaControl::crafting_queue can be nil if nothing is currently crafting
Replies: 1
Views: 136

Re: LuaControl::crafting_queue can be nil if nothing is currently crafting

Thanks for the note, doc updated for the next version.
by Bilka
Mon Feb 09, 2026 9:11 pm
Forum: Technical Help
Topic: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
Replies: 6
Views: 457

Re: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1

Not an expert at Mac/graphics at all, but "Initial atlas bitmap size is 4096" looks suspicious in the slow logs, try setting it (max-texture-size) higher, like 16384. It may be helpful to just load the game and press reset in the graphics options, normally the game should be clever enough to select ...
by Bilka
Fri Feb 06, 2026 1:04 pm
Forum: Resolved Requests
Topic: [2.0.73] EntityWithHealthPrototype.resistances.percent vs Resistance::percent
Replies: 1
Views: 316

Re: [2.0.73] EntityWithHealthPrototype.resistances.percent vs Resistance::percent

Thanks for the note, I added this to the docs for the next release.
by Bilka
Fri Feb 06, 2026 1:04 pm
Forum: Implemented mod requests
Topic: expose max_belt_stack_size for inserters at runtime stage
Replies: 4
Views: 369

Re: expose max_belt_stack_size for inserters at runtime stage

Added LuaEntityPrototype::inserter_max_belt_stack_size read for the next release.
by Bilka
Fri Feb 06, 2026 12:30 pm
Forum: Resolved Requests
Topic: [API Docs] Wrong description in AmmoTurretPrototype
Replies: 1
Views: 251

Re: [API Docs] Wrong description in AmmoTurretPrototype

The description belonged to a property that was removed from the prototype and indeed no longer applies. I've fixed the docs for the next release, thanks for the note.
by Bilka
Thu Feb 05, 2026 12:08 pm
Forum: Not a bug
Topic: [2.0.73] LuaRenderObject::players writing empty table yields visible renderobject
Replies: 2
Views: 296

Re: [2.0.73] LuaRenderObject::players writing empty table yields visible renderobject

I noticed that this was documented on the various draw_* methods but not LuaRenderObject itself, so I've adjusted the LuaRenderObject documentation for the next release.
by Bilka
Thu Feb 05, 2026 12:08 pm
Forum: Resolved Requests
Topic: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item
Replies: 4
Views: 463

Re: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item

Thanks for noticing this, it should indeed be ItemIDFilter and item_quality shouldn't be there. Fixed for the next doc release.

In the future, please don't post in threads in the resolved subforum, but instead make a new thread, new posts are easily missed here.
by Bilka
Thu Jan 29, 2026 2:27 pm
Forum: Resolved Requests
Topic: EntityPrototype::sticker_box description
Replies: 1
Views: 282

Re: EntityPrototype::sticker_box description

Thanks for the note, doc fixed for the next version.
by Bilka
Thu Jan 29, 2026 2:27 pm
Forum: Resolved Requests
Topic: ProgressBarStyleSpecification::bar_width is confusingly named
Replies: 1
Views: 201

Re: ProgressBarStyleSpecification::bar_width is confusingly named

Confusing indeed, description added to the docs for the next version.
by Bilka
Thu Jan 29, 2026 2:13 pm
Forum: Already exists
Topic: Expose "pick_sound" and "drop_sound" to item prototypes retrieved at runtime
Replies: 1
Views: 218

Re: Expose "pick_sound" and "drop_sound" to item prototypes retrieved at runtime

The only intended way to access sounds at runtime is via the soundpath, so since it's available there this already exists.
by Bilka
Fri Jan 23, 2026 6:55 pm
Forum: Wiki Talk
Topic: Rocket fuel - crafting time halved - [changelog]
Replies: 4
Views: 2348

Re: Rocket fuel - crafting time halved - [changelog]

The wiki pages for the two recipes list the changes in more detail. The official changelog doesn't usually change after the fact, so it'll stay the same (slightly ambiguous).
by Bilka
Fri Jan 23, 2026 6:32 pm
Forum: Resolved Requests
Topic: inifinite_depletion_amount small error
Replies: 6
Views: 446

Re: inifinite_depletion_amount small error

I've reworded the description for the next doc release.
by Bilka
Fri Jan 23, 2026 6:27 pm
Forum: Resolved Requests
Topic: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item
Replies: 4
Views: 463

Re: [2.0.72] Runtime ReserachTrigger does not contain item.count for craft-item


"craft-item" only has members 'item" and "item_quality", but in-game I also get "count"

Added for the next doc release, thanks for the note.


Additionally I see that technology "space-platform" has a trigger "create-space-platform" which is also not mentioned in the docs.

It's already listed ...
by Bilka
Mon Jan 05, 2026 4:32 pm
Forum: Won't implement
Topic: read Lightning protection status
Replies: 2
Views: 626

Re: read Lightning protection status

This information is not save/loaded and calculating it on the spot results in invalid values directly after save/load, so it is not deterministic. This means this won't be implemented.
by Bilka
Mon Jan 05, 2026 3:45 pm
Forum: Already exists
Topic: LuaSurface.create_entity{mirroring=true}
Replies: 2
Views: 645

Re: LuaSurface.create_entity{mirroring=true}

Refer to 132185, this already exists as "mirror".
by Bilka
Mon Jan 05, 2026 3:36 pm
Forum: Resolved Requests
Topic: LuaEntity::neighbours incorrect dict type
Replies: 1
Views: 238

Re: LuaEntity::neighbours incorrect dict type

Thanks for the note, fixed for the next doc release.

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