Search found 14 matches
- Fri Jun 16, 2017 11:31 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 57843
Re: Friday Facts #195 - Poles re-design
I am sorry to say that i don't particularly like any of the new designs. The old ones looked a lot more elegant to me. The new designs are functional, but far less interesting. Their geometry is very big but overly simple in camparison. Rather boring to be honest. The old big pole had a beam over th...
- Fri Nov 11, 2016 5:50 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119799
Re: Friday Facts #164 - Nuclear power
I like this concept a lot. I also think that the player should be really punished if he fails to operate the nuclear power plant. Others have argued that a 'huge' explosion is unrealistic, and they are probably right. Still I think temporary polution together with a one time armor upgrade by itself ...
- Sat Jul 12, 2014 12:16 pm
- Forum: News
- Topic: Friday Facts #42
- Replies: 30
- Views: 26731
Re: Friday Facts #42
Yes, this is possible, but with flipping or stretching, the shadows will no longer be correct. I don't think such an operation is useful.
On same images the difference would be very small, but a few shadows would completely fail.
On same images the difference would be very small, but a few shadows would completely fail.
- Sat Jul 12, 2014 11:11 am
- Forum: News
- Topic: Friday Facts #42
- Replies: 30
- Views: 26731
Re: Friday Facts #42
no, because the shadows are still prerendered. That means, there is no data in the game to render the shadows from different directions. In my opinion is separating shadows from the objects definitely the right way. Other question. Have the developers ever thought about texture compression? For exam...
- Wed Jul 02, 2014 7:06 pm
- Forum: Balancing
- Topic: Balancing of Existing Weapons
- Replies: 20
- Views: 22628
Re: Balancing of Existing Weapons
That are exactly my thoughts, while I was writing a posting in the turrets topic. Conclusion: Most weapons are to weak. The shotgun is early available and better than all other things. Some weapons should be stronger and more specialiced. Some weapons should have a special purpose, like in some stra...
- Mon Jun 30, 2014 6:25 pm
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 60267
Re: New forum skin
Edit does not work me. (All browsers) There is the option missing "If the skin would work, I would use it". The colors are not important for me, but I can not use a style which hide some of the most important buttons, let me not read everything and nearly make my mouse curser invisible whi...
- Mon Jun 30, 2014 5:32 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 327997
Re: Thank you
Already very great game. It is in alpha and makes more fun than so many other released games. The same with stability and performance. My latest savegames says that I am over 40h playing. I don't think, it could stop growing soon. And great additional thanks for the portable windows versions. I hate...
- Mon Jun 30, 2014 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Arctic/Desert Biomes
- Replies: 5
- Views: 3873
Re: Arctic/Desert Biomes
I don't think so about solar panels. Yes, because of the lower temperature there should be fewer resistance, but I think resistance that this is relatively small loss. The question is, why are desert regions hotter than cold polar regions? That is the case because of much more sun light. So photovol...
- Sun Jun 29, 2014 4:03 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 144512
Re: Attacking biters with turrets makes all weapons pointles
Why are laser turrets a big problem? Ok perhaps they are really a bit to strong. It is already a difficulty to get enough power and the laser turrets. In my opinion, sometimes turrets should still be the best option for combats sometimes , but more variation would be great. So I rather think, many o...
- Thu Jun 26, 2014 3:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8 & 0.10.1][kovarex] Game crashes instantly
- Replies: 8
- Views: 3618
Re: [0.9.8 & 0.10.1][kovarex] Game crashes instantly
I have a similar problem again. I'm unsure, if it is related with the previous problem. Same situation but some other messages. I load a save in a combat. In 0.10.1 the game crashes with this windows error "BEX64". In 0.9.8 there is an windows message box witch says "bad allocation&qu...
- Wed Jun 25, 2014 9:47 pm
- Forum: Not a bug
- Topic: [0.9.8][0.10.1] Small issue with shadows
- Replies: 0
- Views: 2881
[0.9.8][0.10.1] Small issue with shadows
This time it is a very small issue. The shadow of south to north oriented refineries aren't shown at some positions. When you go right, the shadow disappears to early. Properly there are some culling values not correct. Minor issue, but it should be very easy to fix and reproduce. From here: ShadowF...
- Wed Jun 25, 2014 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8 & 0.10.1][kovarex] Game crashes instantly
- Replies: 8
- Views: 3618
Re: [0.9.8 & 0.10.1][kovarex] Game crashes instantly
No. Of course, I used some blueprints many saves before by attacking some other (much bigger) native spawner towns for fast wide spread tower and wall placement. But I wanted to try this newly researched capsules as mentioned. At the moment there should be not even a docking station on the map for a...
- Wed Jun 25, 2014 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8 & 0.10.1][kovarex] Game crashes instantly
- Replies: 8
- Views: 3618
Re: [0.9.8 & 0.10.1][kovarex] Game crashes instantly
They are overwritten. But I have once before it appeared and a save some times after the broken once. I have not done very much between the broken save and this one. But it seams, that some time elapsed because for example the dead bitters are disappeared already. In the save before I haven't starte...
- Wed Jun 25, 2014 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8 & 0.10.1][kovarex] Game crashes instantly
- Replies: 8
- Views: 3618
[0.9.8 & 0.10.1][kovarex] Game crashes instantly
When I try to load my last savegame factorio crashes instantly. This Windows message says as usual nearly nothing: stopped working, APPCRASH, some useless numbers etc. The same issue with this save on 0.9.8 and the new 0.10.1 release. I use the 64Bit versions without installation and no mods. Older ...