Search found 829 matches

by Kyralessa
Sat Feb 14, 2026 6:29 pm
Forum: Ideas and Suggestions
Topic: Suggestion from my son (CZ)
Replies: 3
Views: 163

Re: Suggestion from my son (CZ)

ChatGPT translation from the original Czech:

Good day,

I would like you to add transport airplanes to Factorio, and also bombers that can drop grenades. On Fulgora, transporting things by car and roboports can’t reach from island to island. And those bombers too, because the monsters already ...
by Kyralessa
Fri Feb 13, 2026 3:19 pm
Forum: Ideas and Suggestions
Topic: Secret Seeds
Replies: 4
Views: 399

Re: Secret Seeds


In terraria there are secret seeds that really change how the game is played. It would be cool if that came to Factorio. Maybe some start you off on different planets or even in space. One could make every type of enemy spawn on all planets. Maybe it changes the tech tree around or completely ...
by Kyralessa
Fri Feb 13, 2026 7:48 am
Forum: Bug Reports
Topic: [2.0.75] Rolling stock of enemy forces will connect
Replies: 3
Views: 197

Re: [2.0.75] Rolling stock of enemy forces will connect

How do you know this is a bug?

Maybe it's just a fun way to steal an enemy's train. :D
by Kyralessa
Wed Feb 11, 2026 12:25 pm
Forum: Gameplay Help
Topic: Stuck on the production of advanced circuits
Replies: 2
Views: 247

Re: Stuck on the production of advanced circuits

Maybe you could show us pictures of what you're using right now? Then we might be able to suggest concrete improvements.
by Kyralessa
Tue Feb 10, 2026 1:42 pm
Forum: Ideas and Suggestions
Topic: Soundtrack on Spotify?
Replies: 6
Views: 2548

Re: Soundtrack on Spotify?

jodokus31 wrote: Tue Feb 10, 2026 12:42 pm -1
I don't support Spotify anymore.
Ah, well, it only makes sense that if you don't support Spotify, then no one should have access to the Factorio soundtrack on Spotify.
by Kyralessa
Tue Feb 10, 2026 7:15 am
Forum: Ideas and Requests For Mods
Topic: speed limit
Replies: 7
Views: 697

Re: speed limit

https://mods.factorio.com/mod/charlies-autorun-cruise-control

https://mods.factorio.com/mod/PavementDriveAssistContinued

Both of these mods have cruise control.

This is not exactly the same thing as a speed limit; they'll try to keep a constant speed rather than a maximum top speed.

But they ...
by Kyralessa
Mon Feb 09, 2026 12:07 pm
Forum: Show your Creations
Topic: Ticketing system for 95% fresh agricultural science
Replies: 5
Views: 1330

Re: Ticketing system for 95% fresh agricultural science

OK, I think I get it now:


Each shuttle possesses 1 iron stick.
Nauvis has a permanent cargo hub request for 3 iron sticks. The entire logistics network contains only 3 iron sticks (at most).
When 14K of science has been consumed, 1 iron stick is destroyed on Nauvis.
One shuttle drops its iron ...
by Kyralessa
Mon Feb 09, 2026 10:55 am
Forum: Show your Creations
Topic: Ticketing system for 95% fresh agricultural science
Replies: 5
Views: 1330

Re: Ticketing system for 95% fresh agricultural science

If all three shuttles are idling over Nauvis, and one stick is destroyed, how do they know whose stick it was and therefore which shuttle should depart?

I assume the shuttles are identical, but how do you keep all three shuttles from leaving at once when only one stick is destroyed?
by Kyralessa
Mon Feb 09, 2026 9:46 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 442
Views: 161115

Re: Gleba has killed the game for me.



I don't like that the correct solution is to overproduce and void extras


If you don't like this , it's very much possible to avoid doing this, there are couple threads here and there that explain how to make an on-demand factory on Gleba.


Here's one of them:

https://forums.factorio.com ...
by Kyralessa
Sun Feb 08, 2026 12:21 pm
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 16
Views: 1120

Re: 3 gripes after 5000 hours


Maybe i'm not getting, but can't you wire a pumpjack to read the whole patch "expected ressources" ? , write that number in a constant combinator when you create the oil outpost, and then compare it with the one that deplete over time, and use a speaker or a display pannel to tell you when the ...
by Kyralessa
Sat Feb 07, 2026 7:02 am
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 16
Views: 1120

Re: 3 gripes after 5000 hours


There is no built-in way to tell how depleted an oil (or other fluid) well is. I try to remember to tag oil-fields with their initial output rate before building on them, but I shouldn't have to do that. The UI should show somewhere, somehow not only the current rate but also either the initial ...
by Kyralessa
Fri Feb 06, 2026 5:42 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5720

Re: My space age review


...some even consider mentally challenging video games as stimulating for brain development and capacities, in which case it would not be wasted time at all. sure I have not really learned how to run a nuclear reactor, or anything realistic about fluids usable in my house, but at least it was a ...
by Kyralessa
Thu Feb 05, 2026 7:37 pm
Forum: General discussion
Topic: Blueprint book (Rare) ... :/
Replies: 3
Views: 381

Re: Blueprint book (Rare) ... :/

Why? That's easy:

So you can use a rare blueprint book to hold your rare blueprints.

And a legendary blueprint book to hold your legendary blueprints, and so forth. :D
by Kyralessa
Wed Feb 04, 2026 12:16 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5720

Re: My space age review



Vanilla 2.0 is a downgrade compared to 1.1


That seem to be missing the point of the original thread to me, which is all about space age, beside being unsubstanciated imo.

Performance is even better, there are a whole lot more QoL regarding blueprints trains and mapview.


Yeah, honestly ...
by Kyralessa
Wed Feb 04, 2026 6:56 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5720

Re: My space age review



Can you point to ANY real world example, where low power/voltage for digital controls caused issues?

Why don't you google it? There are so many examples, that it is actually considered common knowledge. If you give 380V instead of 220V, you would see almost instant smoke and fire effects. If ...
by Kyralessa
Mon Feb 02, 2026 6:22 pm
Forum: Gameplay Help
Topic: Trains, Circuit, and New stuff
Replies: 4
Views: 408

Re: Trains, Circuit, and New stuff

If you have multiples of the same station to which a train could deliver, one option is to use train limits and priority to spread the trains out.

A train limit gives the number of trains allowed to be at or in route to that station.

A train will pick a higher-priority station over a station with ...
by Kyralessa
Mon Feb 02, 2026 11:49 am
Forum: Ideas and Suggestions
Topic: Logistics groups need a lock or a delete warning.
Replies: 4
Views: 784

Re: Logistics groups need a lock or a delete warning.

There are two ways to remove/delete a logistics group.

If you click the trash can next to the logistics group in your requests section, it only removes the group, and you can get it back:

RemoveLogisticsGroup.png

If you click the edit pencil next to a logistics group name, you get the list of ...
by Kyralessa
Mon Feb 02, 2026 9:41 am
Forum: Gameplay Help
Topic: Help with spaceship schedule
Replies: 3
Views: 269

Re: Help with spaceship schedule

I think you're going to have to duplicate the green signal to do this the way you want:

Green > 0 AND Purple = 0 OR Green > 0 AND Orange = 0

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