Search found 694 matches

by Kyralessa
Wed Jul 23, 2025 12:23 pm
Forum: Pending
Topic: In-game Search (CNTRL-F) does not list Uranium-235/238
Replies: 3
Views: 89

Re: In-game Search (CNTRL-F) does not list Uranium-235/238


But it does not see them in my chests


Unless it's changed, in-game search doesn't find anything in chests.

https://www.factorio.com/blog/post/fff-400

We could consider to add more to the search, like the locations of logistic chests containing some item , but we decided to not go down this ...
by Kyralessa
Mon Jul 21, 2025 6:37 am
Forum: Ideas and Suggestions
Topic: Toggle Individual Items in Logistics Group
Replies: 6
Views: 219

Re: Toggle Individual Items in Logistics Group


You can put the same item in more than one group. If you need belts but not splitters and umdergrounds, just add a new section and put it there. Or do like I do, and have the first group be for items I set individually, and the following sections for things I control as groups.


The caveat being ...
by Kyralessa
Sun Jun 29, 2025 12:11 pm
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 5916

Re: The quality system needs a redesign

There are plenty of mods already that make legendary available right away, or sooner, or make everything automatically legendary, or whatever permutation one desires. Here's a starting point:

https://mods.factorio.com/search?query= ... =relevancy
by Kyralessa
Sat Jun 28, 2025 3:42 pm
Forum: Mods
Topic: Industrial Revolution 3
Replies: 15
Views: 12646

Re: Industrial Revolution 3

I've ended up with a lot of carbon dioxide byproduct.

Is there anything I can do with it other than just venting it out?

It seems like it vents as pollution for some reason.
by Kyralessa
Fri Jun 27, 2025 5:13 pm
Forum: Mods
Topic: Industrial Revolution 3
Replies: 15
Views: 12646

Re: Industrial Revolution 3

The notes below apply to the current version of Industrial Revolution 3: 3.1.30.


Restarted and doing much better. I have only one question at this time: how do i use the hot water ore washing recipe? I mean, where do I get hot water from? Hot water does not appear as a separate ingredient ...
by Kyralessa
Wed Jun 25, 2025 12:57 pm
Forum: Technical Help
Topic: Unexpected error occurred.
Replies: 18
Views: 1122

Re: Unexpected error occurred.

Courtesy of Grok, for those (like me) curious:


In Chinese, *Factorio* is typically referred to as **异星工厂** (Yìxīng gōngchǎng).

- **Literal Meaning**:
- 异星 (Yìxīng): "Alien star" or "foreign planet."
- 工厂 (Gōngchǎng): "Factory."
- Together, it translates to **"Alien Planet Factory"** or ...
by Kyralessa
Mon Jun 23, 2025 2:45 pm
Forum: Ideas and Suggestions
Topic: Orbital Weapons
Replies: 2
Views: 273

Re: Orbital Weapons

There are mods that have such weapons.

Here's one example:

https://mods.factorio.com/mod/Kux-OrbitalIonCannon
by Kyralessa
Wed Jun 18, 2025 8:10 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 791007

Re: Blueprint city block question


I have a hard time setting the right parameter in the blueprint setup to find the exact position an existent city block has in the factorio world grid.
When I copy any existing given city block, I want to attach to the existing one, I must set the proper parameter to align this with the global ...
by Kyralessa
Mon May 26, 2025 8:13 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1462

Re: Second play through, first K2 and vaguely frustrated…

The K2 didn't click for me in the title, and I think I'm probably not the only one.

But OK, you're playing K2, so you're already using mods. There are plenty of mods that give you early construction bots. Why not just use one?

Here's the 2.0 version of one I like to use when I play Space ...
by Kyralessa
Mon May 26, 2025 9:25 am
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1462

Re: Second play through and vaguely frustrated…

If you don't mind mods, there are plenty of mods that give you some form of construction bots right at the start of the game.
by Kyralessa
Mon May 19, 2025 4:36 pm
Forum: Technical Help
Topic: Buy Factorio Again
Replies: 2
Views: 397

Re: Buy Factorio Again

I think you can buy it again here:

https://factorio.com/buy

It was a bit of a roundabout to get there:
  • Support -> FAQ
  • Open How do I buy this game then?
  • Click the Purchase page link.
by Kyralessa
Sat May 17, 2025 7:00 am
Forum: Ideas and Suggestions
Topic: Ghost Rail Planner needs to be toggled instead of Held
Replies: 2
Views: 292

Re: Ghost Rail Planner needs to be toggled instead of Held

This was first changed nearly six years ago:

viewtopic.php?t=69397

(See the first bullet point.)

It used to be 8 rotations, but it's gotten rather worse since it's now 16 rotations to go all the way around.
by Kyralessa
Fri May 16, 2025 2:37 pm
Forum: Not a bug
Topic: [2.0.43] Campaign tooltip about radars may be misleading
Replies: 3
Views: 428

Re: [2.0.43] Campaign tooltip about radars may be misleading


Actual result: the tooltip says "The enemies might attack your radars ...", which might be misleading, because, according to wiki , starting from 2.0.7, enemies no longer actively target radars.


Oddly, there's nothing about that in the patch notes for 2.0.7. I wonder where the wiki got it from.
by Kyralessa
Fri May 16, 2025 9:49 am
Forum: Ideas and Suggestions
Topic: UX Frustrations.
Replies: 5
Views: 548

Re: UX Frustrations.


When you right click your building, you can shift click the requester crates, to say when items they should request. And biochambers does in fact require nutrition. It's almost a bug if you ask me. But when you try to tell the crate what to request, it doesn't request nutrition


I kind of see ...
by Kyralessa
Wed May 14, 2025 9:11 am
Forum: Ideas and Suggestions
Topic: UX Frustrations.
Replies: 5
Views: 548

Re: UX Frustrations.


Item 1: [After right clicking biochamber and shift clicking: IT SHOULD ADD NUTRITION!! By far the biggest issue and I am sure it's a big percentage reason for why so many people absolutely HATES Gleba]


I don't understand this one. When you right-click and then shift-click, what exactly are you ...
by Kyralessa
Wed May 14, 2025 8:18 am
Forum: Not a bug
Topic: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
Replies: 3
Views: 393

Re: [2.0.49] Cliff Explosives estimate when deconstructing is wrong

Are you thinking it should just show a lower estimate?

Or that it should actually calculate how many will be used?

If the latter, I wonder if it makes a difference what order they're destroyed in.

Certainly it would have a higher UPS cost than just showing the estimate.
by Kyralessa
Tue May 13, 2025 8:24 am
Forum: Wiki Talk
Topic: Factorio Wiki is down
Replies: 5
Views: 1324

Re: Factorio Wiki is down

It's up at the moment.
by Kyralessa
Thu May 08, 2025 11:28 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 5916

Re: The quality system needs a redesign

As soon as any quality above normal was available, I started using it judiciously. Higher-than-normal-quality mech armor still lets me add more equipment than normal mech armor. On Fulgora I made a rare car just for the hit points bonus, so it was less susceptible to lightning strikes while I was ...

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