Search found 694 matches
- Wed Jul 23, 2025 12:23 pm
- Forum: Pending
- Topic: In-game Search (CNTRL-F) does not list Uranium-235/238
- Replies: 3
- Views: 89
Re: In-game Search (CNTRL-F) does not list Uranium-235/238
But it does not see them in my chests
Unless it's changed, in-game search doesn't find anything in chests.
https://www.factorio.com/blog/post/fff-400
We could consider to add more to the search, like the locations of logistic chests containing some item , but we decided to not go down this ...
- Mon Jul 21, 2025 6:37 am
- Forum: Ideas and Suggestions
- Topic: Toggle Individual Items in Logistics Group
- Replies: 6
- Views: 219
Re: Toggle Individual Items in Logistics Group
You can put the same item in more than one group. If you need belts but not splitters and umdergrounds, just add a new section and put it there. Or do like I do, and have the first group be for items I set individually, and the following sections for things I control as groups.
The caveat being ...
- Sun Jun 29, 2025 12:11 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 5916
Re: The quality system needs a redesign
There are plenty of mods already that make legendary available right away, or sooner, or make everything automatically legendary, or whatever permutation one desires. Here's a starting point:
https://mods.factorio.com/search?query= ... =relevancy
https://mods.factorio.com/search?query= ... =relevancy
- Sat Jun 28, 2025 3:42 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 15
- Views: 12646
Re: Industrial Revolution 3
I've ended up with a lot of carbon dioxide byproduct.
Is there anything I can do with it other than just venting it out?
It seems like it vents as pollution for some reason.
Is there anything I can do with it other than just venting it out?
It seems like it vents as pollution for some reason.
- Fri Jun 27, 2025 5:13 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 15
- Views: 12646
Re: Industrial Revolution 3
The notes below apply to the current version of Industrial Revolution 3: 3.1.30.
Restarted and doing much better. I have only one question at this time: how do i use the hot water ore washing recipe? I mean, where do I get hot water from? Hot water does not appear as a separate ingredient ...
Restarted and doing much better. I have only one question at this time: how do i use the hot water ore washing recipe? I mean, where do I get hot water from? Hot water does not appear as a separate ingredient ...
- Wed Jun 25, 2025 12:57 pm
- Forum: Technical Help
- Topic: Unexpected error occurred.
- Replies: 18
- Views: 1122
Re: Unexpected error occurred.
Courtesy of Grok, for those (like me) curious:
In Chinese, *Factorio* is typically referred to as **异星工厂** (Yìxīng gōngchǎng).
- **Literal Meaning**:
- 异星 (Yìxīng): "Alien star" or "foreign planet."
- 工厂 (Gōngchǎng): "Factory."
- Together, it translates to **"Alien Planet Factory"** or ...
In Chinese, *Factorio* is typically referred to as **异星工厂** (Yìxīng gōngchǎng).
- **Literal Meaning**:
- 异星 (Yìxīng): "Alien star" or "foreign planet."
- 工厂 (Gōngchǎng): "Factory."
- Together, it translates to **"Alien Planet Factory"** or ...
- Mon Jun 23, 2025 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Orbital Weapons
- Replies: 2
- Views: 273
Re: Orbital Weapons
There are mods that have such weapons.
Here's one example:
https://mods.factorio.com/mod/Kux-OrbitalIonCannon
Here's one example:
https://mods.factorio.com/mod/Kux-OrbitalIonCannon
- Wed Jun 18, 2025 8:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 791007
Re: Blueprint city block question
I have a hard time setting the right parameter in the blueprint setup to find the exact position an existent city block has in the factorio world grid.
When I copy any existing given city block, I want to attach to the existing one, I must set the proper parameter to align this with the global ...
- Mon May 26, 2025 8:13 pm
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 1462
Re: Second play through, first K2 and vaguely frustrated…
The K2 didn't click for me in the title, and I think I'm probably not the only one.
But OK, you're playing K2, so you're already using mods. There are plenty of mods that give you early construction bots. Why not just use one?
Here's the 2.0 version of one I like to use when I play Space ...
But OK, you're playing K2, so you're already using mods. There are plenty of mods that give you early construction bots. Why not just use one?
Here's the 2.0 version of one I like to use when I play Space ...
- Mon May 26, 2025 9:25 am
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 1462
Re: Second play through and vaguely frustrated…
If you don't mind mods, there are plenty of mods that give you some form of construction bots right at the start of the game.
- Mon May 19, 2025 4:36 pm
- Forum: Technical Help
- Topic: Buy Factorio Again
- Replies: 2
- Views: 397
Re: Buy Factorio Again
I think you can buy it again here:
https://factorio.com/buy
It was a bit of a roundabout to get there:
https://factorio.com/buy
It was a bit of a roundabout to get there:
- Support -> FAQ
- Open How do I buy this game then?
- Click the Purchase page link.
- Sat May 17, 2025 9:11 am
- Forum: Ideas and Suggestions
- Topic: Ghost Rail Planner needs to be toggled instead of Held
- Replies: 2
- Views: 292
- Sat May 17, 2025 7:00 am
- Forum: Ideas and Suggestions
- Topic: Ghost Rail Planner needs to be toggled instead of Held
- Replies: 2
- Views: 292
Re: Ghost Rail Planner needs to be toggled instead of Held
This was first changed nearly six years ago:
viewtopic.php?t=69397
(See the first bullet point.)
It used to be 8 rotations, but it's gotten rather worse since it's now 16 rotations to go all the way around.
viewtopic.php?t=69397
(See the first bullet point.)
It used to be 8 rotations, but it's gotten rather worse since it's now 16 rotations to go all the way around.
- Fri May 16, 2025 2:37 pm
- Forum: Not a bug
- Topic: [2.0.43] Campaign tooltip about radars may be misleading
- Replies: 3
- Views: 428
Re: [2.0.43] Campaign tooltip about radars may be misleading
Actual result: the tooltip says "The enemies might attack your radars ...", which might be misleading, because, according to wiki , starting from 2.0.7, enemies no longer actively target radars.
Oddly, there's nothing about that in the patch notes for 2.0.7. I wonder where the wiki got it from.
- Fri May 16, 2025 9:49 am
- Forum: Ideas and Suggestions
- Topic: UX Frustrations.
- Replies: 5
- Views: 548
Re: UX Frustrations.
When you right click your building, you can shift click the requester crates, to say when items they should request. And biochambers does in fact require nutrition. It's almost a bug if you ask me. But when you try to tell the crate what to request, it doesn't request nutrition
I kind of see ...
- Wed May 14, 2025 9:11 am
- Forum: Ideas and Suggestions
- Topic: UX Frustrations.
- Replies: 5
- Views: 548
Re: UX Frustrations.
Item 1: [After right clicking biochamber and shift clicking: IT SHOULD ADD NUTRITION!! By far the biggest issue and I am sure it's a big percentage reason for why so many people absolutely HATES Gleba]
I don't understand this one. When you right-click and then shift-click, what exactly are you ...
- Wed May 14, 2025 8:22 am
- Forum: Gameplay Help
- Topic: is it normal for this to happen?(underground belt)
- Replies: 6
- Views: 755
- Wed May 14, 2025 8:18 am
- Forum: Not a bug
- Topic: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
- Replies: 3
- Views: 393
Re: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
Are you thinking it should just show a lower estimate?
Or that it should actually calculate how many will be used?
If the latter, I wonder if it makes a difference what order they're destroyed in.
Certainly it would have a higher UPS cost than just showing the estimate.
Or that it should actually calculate how many will be used?
If the latter, I wonder if it makes a difference what order they're destroyed in.
Certainly it would have a higher UPS cost than just showing the estimate.
- Tue May 13, 2025 8:24 am
- Forum: Wiki Talk
- Topic: Factorio Wiki is down
- Replies: 5
- Views: 1324
Re: Factorio Wiki is down
It's up at the moment.
- Thu May 08, 2025 11:28 am
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 5916
Re: The quality system needs a redesign
As soon as any quality above normal was available, I started using it judiciously. Higher-than-normal-quality mech armor still lets me add more equipment than normal mech armor. On Fulgora I made a rare car just for the hit points bonus, so it was less susceptible to lightning strikes while I was ...