Search found 754 matches
- Thu Nov 20, 2025 11:22 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 10
- Views: 553
Re: Gleba!
I don't see a benefit to mixing the positivity of this thread with the negativity of that one.
- Thu Nov 20, 2025 10:42 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 10
- Views: 553
Re: Gleba!
I enjoy Gleba now, but my initial frustration with it was based on a single fundamental error:
Bots.
After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
Bots.
After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
- Tue Nov 18, 2025 4:22 pm
- Forum: Gameplay Help
- Topic: I decided to play with the standard settings, but with the "Narrow World" option
- Replies: 9
- Views: 468
Re: I decided to play with the standard settings, but with the "Narrow World" option
If you're choosing to play Ribbon World, it's not the devs playing an evil joke on you. You're playing the evil joke on yourself.Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
- Sun Nov 16, 2025 10:38 am
- Forum: Off topic
- Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
- Replies: 12
- Views: 8580
Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
And to be fair, it's not as though humans don't disseminate tons of incorrect information as well.
So maybe artificially intelligence mimics us too accurately.
So maybe artificially intelligence mimics us too accurately.
- Wed Nov 12, 2025 9:29 am
- Forum: F.A.R.L
- Topic: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
- Replies: 4
- Views: 4536
Re: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
sicky337, I realize you're probably trying to ask politely, but the way you're asking is in fact rude.
"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .
It carries the connotation "I can't believe I even have to ask this; you obviously ...
"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .
It carries the connotation "I can't believe I even have to ask this; you obviously ...
- Wed Nov 05, 2025 5:31 pm
- Forum: Gameplay Help
- Topic: "2" is considered False when using AND/OR combinators
- Replies: 4
- Views: 428
Re: "2" is considered False when using AND/OR combinators
Mabbus, you do know that AND/OR/XOR are bitwise, not boolean, right?
If you do A=5 AND B=6 and output as C, you'll get C=4. This is because the bit positions are 1, 2, 4, 8, 16... So 5 is 1 + 4, and 6 is 2 + 4, so the 4 is what they have in common. If you use A=5 OR B=6 -> C, you'll get C=7. If you ...
If you do A=5 AND B=6 and output as C, you'll get C=4. This is because the bit positions are 1, 2, 4, 8, 16... So 5 is 1 + 4, and 6 is 2 + 4, so the 4 is what they have in common. If you use A=5 OR B=6 -> C, you'll get C=7. If you ...
- Fri Oct 31, 2025 7:05 am
- Forum: Translations
- Topic: [2.0.72] Map search is giving inconsistent result
- Replies: 5
- Views: 763
Re: [2.0.72] Map search is giving inconsistent result
Because it should show the "Minerai d'uranium" matches when you search for uranium with the apostrophe, but it doesn't.Shirasik wrote: Fri Oct 31, 2025 5:05 am Search engine looks for specified string. You specified single quote character so search engine does look for it too. How this is a bug?
- Fri Oct 31, 2025 7:02 am
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 1424
Re: Why is the Quality mod required for Space Age?
I'd guess, it's a dependency issue.
space age needs quality, because of recyclers for fulgora.
when you do vanilla with quality, you need recyclers, too.
recyclers can't be in space age only, so they are inside the quality mod.
Solution would be to extract recyclers as own mod, which can be used ...
- Thu Oct 30, 2025 7:51 pm
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 1424
Why is the Quality mod required for Space Age?
From time to time people complain about the Quality mod, and an obvious solution, if they don't like it, is to play without it.
Except that if they're playing Space Age, they can't. Quality is marked as a required mod for Space Age.
My question is: Why?
It seems like you can finish Space Age ...
Except that if they're playing Space Age, they can't. Quality is marked as a required mod for Space Age.
My question is: Why?
It seems like you can finish Space Age ...
- Thu Oct 30, 2025 7:37 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 2976
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)
Really, you want an option for optional stuff ??????
To be fair, the Quality mod is ...
- Thu Oct 30, 2025 3:59 pm
- Forum: Technical Help
- Topic: Gleba invisible legs.
- Replies: 3
- Views: 246
Re: Gleba invisible legs.
Might help if you listed all the mods you're using...
- Sun Oct 26, 2025 5:59 pm
- Forum: Gameplay Help
- Topic: any one have a base I can use?
- Replies: 6
- Views: 486
Re: any one have a base I can use?
This might be worth looking at. It gives you a big pack of stuff to start with, which might make the start less painful:
https://mods.factorio.com/mod/MyQuickStart
https://mods.factorio.com/mod/MyQuickStart
- Sun Oct 26, 2025 5:47 pm
- Forum: Gameplay Help
- Topic: any one have a base I can use?
- Replies: 6
- Views: 486
Re: any one have a base I can use?
I like that you gave me those mods I know they exist but its not the speed that I build as I can play without them its needing to go through the really early game making slow progress to get chemical science.
Sure, but especially if you've played the game before and have a lot of blueprints ...
- Sun Oct 26, 2025 10:10 am
- Forum: Gameplay Help
- Topic: any one have a base I can use?
- Replies: 6
- Views: 486
Re: any one have a base I can use?
Maybe it's because it's taking too long to build by hand?
If you search the mod portal for "start" you can find a lot of mods that promise a faster start, often by providing you with armor, construction bots, etc. to get you going quickly. A few examples:
https://mods.factorio.com/mod/MegaBotStart ...
If you search the mod portal for "start" you can find a lot of mods that promise a faster start, often by providing you with armor, construction bots, etc. to get you going quickly. A few examples:
https://mods.factorio.com/mod/MegaBotStart ...
- Sun Oct 26, 2025 7:09 am
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 21
- Views: 11842
Re: Bring Blueprint Books To Space
You can bring them to space!
What you need is the blueprint library.
https://wiki.factorio.com/Blueprint_library
https://factorio.com/blog/post/fff-356
If you press B , you'll see two tabs:
My blueprints are books and blueprints that apply to every game.
Game blueprints are books and ...
What you need is the blueprint library.
https://wiki.factorio.com/Blueprint_library
https://factorio.com/blog/post/fff-356
If you press B , you'll see two tabs:
My blueprints are books and blueprints that apply to every game.
Game blueprints are books and ...
- Sat Oct 25, 2025 11:37 am
- Forum: Not a bug
- Topic: Wall graphic does not change when placing a floor next to it
- Replies: 4
- Views: 300
Re: Wall graphic does not change when placing a floor next to it
Despite the placement of the text blocks, I assume you're talking about the little sticking-out segments on the left side of the walls?
- Fri Oct 24, 2025 12:52 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 61
- Views: 12391
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
https://cdn.factorio.com/assets/blog-sync/fff-439-switch-2-edition.png
There is a purple inserter on this image, will this mean anything?
Sadly it cant be the long handed stack inserter i would've hoped for.
I assume it's left over from when there was a specific filter inserter, before all ...
- Wed Oct 22, 2025 12:37 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 24
- Views: 11702
Re: Version 2.0.72
wait what about the constant combinator? isn't that one also kinda needed to have that? do you want us to use decider combinators AS constant combinators now or something? or did i miss constant combinators not having a power draw?
also gonna be funny when the speakers dont work from low power so ...
- Fri Oct 17, 2025 3:04 pm
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 21
- Views: 3664
Re: "Request only undamaged items" option for logistic chests
It would probably make more sense for requesting undamaged items to simply be the default, and to have a special ability somehow to request damaged ones.
- Tue Oct 14, 2025 8:36 am
- Forum: Ideas and Suggestions
- Topic: Tick box: Fruid spoiled = soilage and seed
- Replies: 4
- Views: 489
Re: Tick box: Fruid spoiled = soilage and seed
Seems like there's already a mod which, while it doesn't do exactly the same thing you suggest, might remove the indeterminism from seed production like you want:
https://mods.factorio.com/mod/SeedsOrMash
https://mods.factorio.com/mod/SeedsOrMash