ChatGPT translation from the original Czech:
Good day,
I would like you to add transport airplanes to Factorio, and also bombers that can drop grenades. On Fulgora, transporting things by car and roboports can’t reach from island to island. And those bombers too, because the monsters already ...
Search found 829 matches
- Sat Feb 14, 2026 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion from my son (CZ)
- Replies: 3
- Views: 163
- Fri Feb 13, 2026 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Secret Seeds
- Replies: 4
- Views: 399
Re: Secret Seeds
In terraria there are secret seeds that really change how the game is played. It would be cool if that came to Factorio. Maybe some start you off on different planets or even in space. One could make every type of enemy spawn on all planets. Maybe it changes the tech tree around or completely ...
- Fri Feb 13, 2026 7:48 am
- Forum: Bug Reports
- Topic: [2.0.75] Rolling stock of enemy forces will connect
- Replies: 3
- Views: 197
Re: [2.0.75] Rolling stock of enemy forces will connect
How do you know this is a bug?
Maybe it's just a fun way to steal an enemy's train.
Maybe it's just a fun way to steal an enemy's train.
- Wed Feb 11, 2026 12:25 pm
- Forum: Gameplay Help
- Topic: Stuck on the production of advanced circuits
- Replies: 2
- Views: 247
Re: Stuck on the production of advanced circuits
Maybe you could show us pictures of what you're using right now? Then we might be able to suggest concrete improvements.
- Tue Feb 10, 2026 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Soundtrack on Spotify?
- Replies: 6
- Views: 2548
Re: Soundtrack on Spotify?
Ah, well, it only makes sense that if you don't support Spotify, then no one should have access to the Factorio soundtrack on Spotify.
- Tue Feb 10, 2026 7:15 am
- Forum: Ideas and Requests For Mods
- Topic: speed limit
- Replies: 7
- Views: 697
Re: speed limit
https://mods.factorio.com/mod/charlies-autorun-cruise-control
https://mods.factorio.com/mod/PavementDriveAssistContinued
Both of these mods have cruise control.
This is not exactly the same thing as a speed limit; they'll try to keep a constant speed rather than a maximum top speed.
But they ...
https://mods.factorio.com/mod/PavementDriveAssistContinued
Both of these mods have cruise control.
This is not exactly the same thing as a speed limit; they'll try to keep a constant speed rather than a maximum top speed.
But they ...
- Mon Feb 09, 2026 12:07 pm
- Forum: Show your Creations
- Topic: Ticketing system for 95% fresh agricultural science
- Replies: 5
- Views: 1330
Re: Ticketing system for 95% fresh agricultural science
OK, I think I get it now:
Each shuttle possesses 1 iron stick.
Nauvis has a permanent cargo hub request for 3 iron sticks. The entire logistics network contains only 3 iron sticks (at most).
When 14K of science has been consumed, 1 iron stick is destroyed on Nauvis.
One shuttle drops its iron ...
Each shuttle possesses 1 iron stick.
Nauvis has a permanent cargo hub request for 3 iron sticks. The entire logistics network contains only 3 iron sticks (at most).
When 14K of science has been consumed, 1 iron stick is destroyed on Nauvis.
One shuttle drops its iron ...
- Mon Feb 09, 2026 10:55 am
- Forum: Show your Creations
- Topic: Ticketing system for 95% fresh agricultural science
- Replies: 5
- Views: 1330
Re: Ticketing system for 95% fresh agricultural science
If all three shuttles are idling over Nauvis, and one stick is destroyed, how do they know whose stick it was and therefore which shuttle should depart?
I assume the shuttles are identical, but how do you keep all three shuttles from leaving at once when only one stick is destroyed?
I assume the shuttles are identical, but how do you keep all three shuttles from leaving at once when only one stick is destroyed?
- Mon Feb 09, 2026 9:46 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 161115
Re: Gleba has killed the game for me.
I don't like that the correct solution is to overproduce and void extras
If you don't like this , it's very much possible to avoid doing this, there are couple threads here and there that explain how to make an on-demand factory on Gleba.
Here's one of them:
https://forums.factorio.com ...
- Sun Feb 08, 2026 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora enemy threat
- Replies: 4
- Views: 389
- Sun Feb 08, 2026 12:21 pm
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 16
- Views: 1120
Re: 3 gripes after 5000 hours
Maybe i'm not getting, but can't you wire a pumpjack to read the whole patch "expected ressources" ? , write that number in a constant combinator when you create the oil outpost, and then compare it with the one that deplete over time, and use a speaker or a display pannel to tell you when the ...
- Sat Feb 07, 2026 7:02 am
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 16
- Views: 1120
Re: 3 gripes after 5000 hours
There is no built-in way to tell how depleted an oil (or other fluid) well is. I try to remember to tag oil-fields with their initial output rate before building on them, but I shouldn't have to do that. The UI should show somewhere, somehow not only the current rate but also either the initial ...
- Fri Feb 06, 2026 5:42 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 5720
Re: My space age review
...some even consider mentally challenging video games as stimulating for brain development and capacities, in which case it would not be wasted time at all. sure I have not really learned how to run a nuclear reactor, or anything realistic about fluids usable in my house, but at least it was a ...
- Thu Feb 05, 2026 7:37 pm
- Forum: General discussion
- Topic: Blueprint book (Rare) ... :/
- Replies: 3
- Views: 381
Re: Blueprint book (Rare) ... :/
Why? That's easy:
So you can use a rare blueprint book to hold your rare blueprints.
And a legendary blueprint book to hold your legendary blueprints, and so forth.
So you can use a rare blueprint book to hold your rare blueprints.
And a legendary blueprint book to hold your legendary blueprints, and so forth.
- Wed Feb 04, 2026 12:16 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 5720
Re: My space age review
Vanilla 2.0 is a downgrade compared to 1.1
That seem to be missing the point of the original thread to me, which is all about space age, beside being unsubstanciated imo.
Performance is even better, there are a whole lot more QoL regarding blueprints trains and mapview.
Yeah, honestly ...
- Wed Feb 04, 2026 6:56 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 5720
Re: My space age review
Can you point to ANY real world example, where low power/voltage for digital controls caused issues?
Why don't you google it? There are so many examples, that it is actually considered common knowledge. If you give 380V instead of 220V, you would see almost instant smoke and fire effects. If ...
- Tue Feb 03, 2026 11:51 am
- Forum: Technical Help
- Topic: [2.0.73] Repeated crashes occur at 10-minute intervals during
- Replies: 3
- Views: 261
- Mon Feb 02, 2026 6:22 pm
- Forum: Gameplay Help
- Topic: Trains, Circuit, and New stuff
- Replies: 4
- Views: 408
Re: Trains, Circuit, and New stuff
If you have multiples of the same station to which a train could deliver, one option is to use train limits and priority to spread the trains out.
A train limit gives the number of trains allowed to be at or in route to that station.
A train will pick a higher-priority station over a station with ...
A train limit gives the number of trains allowed to be at or in route to that station.
A train will pick a higher-priority station over a station with ...
- Mon Feb 02, 2026 11:49 am
- Forum: Ideas and Suggestions
- Topic: Logistics groups need a lock or a delete warning.
- Replies: 4
- Views: 784
Re: Logistics groups need a lock or a delete warning.
There are two ways to remove/delete a logistics group.
If you click the trash can next to the logistics group in your requests section, it only removes the group, and you can get it back:
RemoveLogisticsGroup.png
If you click the edit pencil next to a logistics group name, you get the list of ...
If you click the trash can next to the logistics group in your requests section, it only removes the group, and you can get it back:
RemoveLogisticsGroup.png
If you click the edit pencil next to a logistics group name, you get the list of ...
- Mon Feb 02, 2026 9:41 am
- Forum: Gameplay Help
- Topic: Help with spaceship schedule
- Replies: 3
- Views: 269
Re: Help with spaceship schedule
I think you're going to have to duplicate the green signal to do this the way you want:
Green > 0 AND Purple = 0 OR Green > 0 AND Orange = 0
Green > 0 AND Purple = 0 OR Green > 0 AND Orange = 0