Search found 726 matches

by Kyralessa
Sat Sep 20, 2025 11:22 am
Forum: Fixed for 2.1
Topic: Hello
Replies: 5
Views: 1072

Re: Hello

I don't see no lock on the door.
mmmPI wrote: Sat Sep 20, 2025 7:55 am not allowed.jpg
by Kyralessa
Thu Sep 18, 2025 3:52 pm
Forum: Ideas and Suggestions
Topic: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously
Replies: 5
Views: 600

Re: WASD Movement Canceling When Opposite Directions Are Pressed Simultaneously

I fired it up to test, and it seems like D and W override A and S respectively. So if you push D and W both, you'll go East, and if you push A and S both, you'll go North.
by Kyralessa
Tue Sep 16, 2025 8:12 am
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 7133

Re: Mobile Version in the future?



If this has been addressed in another thread, i apologize and would love a li k to it, since i didnt see one when i searched.


https://forums.factorio.com/viewtopic.php?f=5&t=299
https://forums.factorio.com/viewtopic.php?f=6&t=3451
https://forums.factorio.com/viewtopic.php?f=5&t=25825
https ...
by Kyralessa
Wed Sep 10, 2025 11:50 am
Forum: Ideas and Suggestions
Topic: New building: Train depo for automating
Replies: 2
Views: 299

Re: New building: Train depo for automating

Have you tried the Logistic Train Network? It does a lot of what you're looking for, automating train deliveries through requests and providers.

This is the version of it that works with Factorio 2.0:

https://mods.factorio.com/mod/LogisticTrainNetwork

I myself wrote a simple beginner's guide for ...
by Kyralessa
Sat Sep 06, 2025 6:37 am
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 3024

Re: People who have just one save file...why?


Part of it is that with cloud saving and a terrible internet connection, all the manual saves will eventually try to sync with Steam so if/when I do close out, it's like 10 minutes to push 100 saves to the cloud. And if I do hop on my music computer and play a little, then I have to sync down to ...
by Kyralessa
Fri Sep 05, 2025 11:15 am
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 1265

Re: Demolisher sizes as weapon tech gates


I'm more inclined for giving different rewards for killing them with different ways. For example, if you shoot a demolisher with turrets, you damage its skin and tungsten ore fly everywhere and you can pick them up even if you don't manage to kill it. If you kill it with (uranium) canon shells ...
by Kyralessa
Wed Sep 03, 2025 10:31 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2029
Views: 834798

Re: Simple Questions and Short Answers

Hugorscht wrote: Wed Sep 03, 2025 6:49 am Can i disable only Space Age Music ? I realy don´t like it. classic Music is the best music.
You might be able to do it with this:

https://mods.factorio.com/mod/music_playlist_extender

I think you can just disable the Space Age tracks.
by Kyralessa
Tue Sep 02, 2025 12:19 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 7797

Re: Version 2.0.66

Hares wrote: Tue Sep 02, 2025 12:17 pm
FactorioBot wrote: Tue Sep 02, 2025 12:07 pm Changes
  • Reverted belt building changes from 2.0.61.
Why?..
viewtopic.php?t=130603
by Kyralessa
Tue Sep 02, 2025 12:17 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 7797

Re: Version 2.0.66

Windows executables now undergo code signing.
Hooray! No more sus executables!
by Kyralessa
Mon Sep 01, 2025 9:32 am
Forum: Gameplay Help
Topic: Better Factory Setup
Replies: 5
Views: 493

Re: Better Factory Setup

The simplest approach (which is also reasonably rewarding) is to chase bottlenecks.

Look for machines that are starved for input. What ingredient are they missing? Trace it backwards until you find the root cause, and then figure out how to improve the production of that item. That might mean just ...
by Kyralessa
Mon Aug 25, 2025 7:19 pm
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 32
Views: 2506

Re: Allow Biolabs on every planet *except* Gleba


Agreed. Biolabs being Nauvis only is the only thing preventing the terrible design and balance of Vulcanus from “infecting” the entire rest of the game. And just barely, it still greatly affects quality and the early/mid game. It’s too late to change the entire planet, so its impact on the rest of ...
by Kyralessa
Mon Aug 25, 2025 12:13 pm
Forum: Ideas and Suggestions
Topic: Atomic bomb should destroy ore patches in the explosion area
Replies: 15
Views: 1203

Re: Atomic bomb should destroy ore patches in the explosion area

I think it's not a good idea.

A lot of the point of clearing an area is to get to the resources there. If at the end there won't be any resources, why bother?

It'll just mean that atomic bombs never get used.
by Kyralessa
Sun Aug 24, 2025 9:15 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 80
Views: 106557

Re: How did you discover Factorio?

I saw it as a new listing on GOG back in June 2016.

As soon as I watched the demo videos, I was sold.
by Kyralessa
Fri Aug 22, 2025 6:00 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 3024

Re: People who have just one save file...why?



I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over 15000 saves, so I think it's probably enough space.
So your rig loads OS and all software from network and all your local storage is RAID0 array which is hooked up as Factorio's ...
by Kyralessa
Fri Aug 22, 2025 10:22 am
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 3024

Re: People who have just one save file...why?


Then Whatever3, Whatever4, Whatever 53, Whatever 108.1, etc.

Where did you get infinite storage space?


Based on what others say here, apparently it's from not using Steam.

I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over ...
by Kyralessa
Thu Aug 21, 2025 1:42 pm
Forum: General discussion
Topic: Does space age change anything?
Replies: 8
Views: 1905

Re: Does space age change anything?

Initially it'll play more or less the same, though there are some quality-of-life improvements.

Once you can create rockets (which happens much earlier in the expansion), you'll be able to travel to space, then to other planets. On those planets, the gameplay is very different from on Nauvis (the ...
by Kyralessa
Tue Aug 19, 2025 6:31 am
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 3024

Re: People who have just one save file...why?


How old are you? I guess you're a bit older. Probably you grew up with computers malfunctioning, hardware and software. A sudden crash, and all your work is destroyed, because there are no autosaves. Someone who grew up with earlier computers will save every few minutes as reflex. In contrast to ...
by Kyralessa
Mon Aug 18, 2025 4:14 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 3024

Re: People who have just one save file...why?


Well I thought the 108 saves number was hyperbolic, I doubt many people will cycle more than ten, most just three. I cycle three saves but only save manually when ending a session so I should never lose more than that session even when all autosaves are corrupted as well. But I also never had a ...
by Kyralessa
Mon Aug 18, 2025 1:43 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 3024

Re: People who have just one save file...why?


Most people do that, but for the common corruption it does not help because the saves do not get corrupted themselves, what gets corrupted is the game in memory, it is then saved to file. They will not notice that the saves are broken until they try to load them at which point they likely cycled ...

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