Search found 754 matches

by Kyralessa
Thu Nov 20, 2025 11:22 am
Forum: General discussion
Topic: Gleba!
Replies: 10
Views: 553

Re: Gleba!

I don't see a benefit to mixing the positivity of this thread with the negativity of that one.
by Kyralessa
Thu Nov 20, 2025 10:42 am
Forum: General discussion
Topic: Gleba!
Replies: 10
Views: 553

Re: Gleba!

I enjoy Gleba now, but my initial frustration with it was based on a single fundamental error:

Bots.

After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
by Kyralessa
Tue Nov 18, 2025 4:22 pm
Forum: Gameplay Help
Topic: I decided to play with the standard settings, but with the "Narrow World" option
Replies: 9
Views: 468

Re: I decided to play with the standard settings, but with the "Narrow World" option

Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
If you're choosing to play Ribbon World, it's not the devs playing an evil joke on you. You're playing the evil joke on yourself.
by Kyralessa
Sun Nov 16, 2025 10:38 am
Forum: Off topic
Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
Replies: 12
Views: 8580

Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained

And to be fair, it's not as though humans don't disseminate tons of incorrect information as well.

So maybe artificially intelligence mimics us too accurately. ;)
by Kyralessa
Wed Nov 12, 2025 9:29 am
Forum: F.A.R.L
Topic: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
Replies: 4
Views: 4536

Re: F.A.R.L breaks with my mod "Workbench" - I may have fixed..

sicky337, I realize you're probably trying to ask politely, but the way you're asking is in fact rude.

"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .

It carries the connotation "I can't believe I even have to ask this; you obviously ...
by Kyralessa
Wed Nov 05, 2025 5:31 pm
Forum: Gameplay Help
Topic: "2" is considered False when using AND/OR combinators
Replies: 4
Views: 428

Re: "2" is considered False when using AND/OR combinators

Mabbus, you do know that AND/OR/XOR are bitwise, not boolean, right?

If you do A=5 AND B=6 and output as C, you'll get C=4. This is because the bit positions are 1, 2, 4, 8, 16... So 5 is 1 + 4, and 6 is 2 + 4, so the 4 is what they have in common. If you use A=5 OR B=6 -> C, you'll get C=7. If you ...
by Kyralessa
Fri Oct 31, 2025 7:05 am
Forum: Translations
Topic: [2.0.72] Map search is giving inconsistent result
Replies: 5
Views: 763

Re: [2.0.72] Map search is giving inconsistent result

Shirasik wrote: Fri Oct 31, 2025 5:05 am Search engine looks for specified string. You specified single quote character so search engine does look for it too. How this is a bug?
Because it should show the "Minerai d'uranium" matches when you search for uranium with the apostrophe, but it doesn't.
by Kyralessa
Fri Oct 31, 2025 7:02 am
Forum: General discussion
Topic: Why is the Quality mod required for Space Age?
Replies: 13
Views: 1424

Re: Why is the Quality mod required for Space Age?


I'd guess, it's a dependency issue.
space age needs quality, because of recyclers for fulgora.
when you do vanilla with quality, you need recyclers, too.

recyclers can't be in space age only, so they are inside the quality mod.

Solution would be to extract recyclers as own mod, which can be used ...
by Kyralessa
Thu Oct 30, 2025 7:51 pm
Forum: General discussion
Topic: Why is the Quality mod required for Space Age?
Replies: 13
Views: 1424

Why is the Quality mod required for Space Age?

From time to time people complain about the Quality mod, and an obvious solution, if they don't like it, is to play without it.

Except that if they're playing Space Age, they can't. Quality is marked as a required mod for Space Age.

My question is: Why?

It seems like you can finish Space Age ...
by Kyralessa
Thu Oct 30, 2025 7:37 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 31
Views: 2976

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)

Really, you want an option for optional stuff ??????


To be fair, the Quality mod is ...
by Kyralessa
Thu Oct 30, 2025 3:59 pm
Forum: Technical Help
Topic: Gleba invisible legs.
Replies: 3
Views: 246

Re: Gleba invisible legs.

Might help if you listed all the mods you're using...
by Kyralessa
Sun Oct 26, 2025 5:59 pm
Forum: Gameplay Help
Topic: any one have a base I can use?
Replies: 6
Views: 486

Re: any one have a base I can use?

This might be worth looking at. It gives you a big pack of stuff to start with, which might make the start less painful:

https://mods.factorio.com/mod/MyQuickStart
by Kyralessa
Sun Oct 26, 2025 5:47 pm
Forum: Gameplay Help
Topic: any one have a base I can use?
Replies: 6
Views: 486

Re: any one have a base I can use?


I like that you gave me those mods I know they exist but its not the speed that I build as I can play without them its needing to go through the really early game making slow progress to get chemical science.


Sure, but especially if you've played the game before and have a lot of blueprints ...
by Kyralessa
Sun Oct 26, 2025 10:10 am
Forum: Gameplay Help
Topic: any one have a base I can use?
Replies: 6
Views: 486

Re: any one have a base I can use?

Maybe it's because it's taking too long to build by hand?

If you search the mod portal for "start" you can find a lot of mods that promise a faster start, often by providing you with armor, construction bots, etc. to get you going quickly. A few examples:

https://mods.factorio.com/mod/MegaBotStart ...
by Kyralessa
Sun Oct 26, 2025 7:09 am
Forum: Ideas and Suggestions
Topic: Allow blueprint & co to travel with us into space
Replies: 21
Views: 11842

Re: Bring Blueprint Books To Space

You can bring them to space!

What you need is the blueprint library.

https://wiki.factorio.com/Blueprint_library

https://factorio.com/blog/post/fff-356

If you press B , you'll see two tabs:

My blueprints are books and blueprints that apply to every game.
Game blueprints are books and ...
by Kyralessa
Sat Oct 25, 2025 11:37 am
Forum: Not a bug
Topic: Wall graphic does not change when placing a floor next to it
Replies: 4
Views: 300

Re: Wall graphic does not change when placing a floor next to it

Despite the placement of the text blocks, I assume you're talking about the little sticking-out segments on the left side of the walls?
by Kyralessa
Fri Oct 24, 2025 12:52 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 61
Views: 12391

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™


https://cdn.factorio.com/assets/blog-sync/fff-439-switch-2-edition.png

There is a purple inserter on this image, will this mean anything?

Sadly it cant be the long handed stack inserter i would've hoped for.


I assume it's left over from when there was a specific filter inserter, before all ...
by Kyralessa
Wed Oct 22, 2025 12:37 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 24
Views: 11702

Re: Version 2.0.72


wait what about the constant combinator? isn't that one also kinda needed to have that? do you want us to use decider combinators AS constant combinators now or something? or did i miss constant combinators not having a power draw?

also gonna be funny when the speakers dont work from low power so ...
by Kyralessa
Fri Oct 17, 2025 3:04 pm
Forum: Ideas and Suggestions
Topic: Changing behavior of logistic network with items lower than 100% condition
Replies: 21
Views: 3664

Re: "Request only undamaged items" option for logistic chests

It would probably make more sense for requesting undamaged items to simply be the default, and to have a special ability somehow to request damaged ones.
by Kyralessa
Tue Oct 14, 2025 8:36 am
Forum: Ideas and Suggestions
Topic: Tick box: Fruid spoiled = soilage and seed
Replies: 4
Views: 489

Re: Tick box: Fruid spoiled = soilage and seed

Seems like there's already a mod which, while it doesn't do exactly the same thing you suggest, might remove the indeterminism from seed production like you want:

https://mods.factorio.com/mod/SeedsOrMash

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