The rail planner needs to be perfect for this to work. Otherwise, you will have to do way too much micro placement.
I am not yet fully convinced, that this is a good idea. The shadows, the reflection, the stuff behind; and all of that without the ability to turn the world around!? Will it work?
Search found 47 matches
- Fri Sep 29, 2023 3:58 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 106424
- Wed Mar 08, 2023 6:23 am
- Forum: General discussion
- Topic: Finding balance: a guide to belt balancers
- Replies: 11
- Views: 62792
Re: Finding balance: a guide to belt balancers
@trifonous I think 0.17 is stable now and you can cut the loop back section in UTU :D After same pages your speed increased, I would have required more in detailed, stepwise explanations to really follow. But, that is okay. Maybe having a balancer is enough and I can then true to understand how it r...
- Sat Aug 15, 2020 7:27 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118398
Re: Friday Facts #360 - 1.0 is here!
Hurray and Congratulations! Reading these Facts, really made me feal like reaching the end of a successfull journey: Being happy :D to be there and being sad :( it is over. I am surprised, that this actually became emotional for me . I believe you really created a story with these Friday Facts. Wel...
- Sun Jun 28, 2020 6:17 am
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 22050
Re: Friday Facts #353 - Trailer update
I wonder if new players will be interested in Factory 0.1. While it is very interesting for those, who did travel along with you, others might not care. What is it you like to achieve with the new trailer?
- Sun Jun 21, 2020 7:49 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 43713
Re: Friday Facts #352 - New website
I love the mood of this Friday Fact: 1.0 is out. Just two more month.
- Tue Sep 24, 2019 6:47 pm
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 20429
Re: Factorio version 0.17 - Now stable
Congratulations!
How dare you! I bought the new graphics card to match Factorios requirements... and now this!the game can now work with much less VRAM
- Sat Mar 16, 2019 9:38 am
- Forum: Campaign / Scenario suggestions
- Topic: [planned] Compilatron should not destroy your iron setup
- Replies: 1
- Views: 1247
[planned] Compilatron should not destroy your iron setup
When compilatron shows me how to do a mining setup it silently destroys the setup that was already in place. The scenario should either follow the "Do what I tell you!"-Style, which would forbid me to do anything else, or made me expect that any deviation from the path will lead to destruc...
- Sat Mar 16, 2019 9:04 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.14] non-recoverable error when oeprating scrap metal
- Replies: 2
- Views: 2908
Re: [0.17.14] non-recoverable error when oeprating scrap metal
Second time I tried it did work. I tried multiple times to reproduce the error, but I failed.
- Sat Mar 16, 2019 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.14] non-recoverable error when oeprating scrap metal
- Replies: 2
- Views: 2908
[abregado][0.17.14] non-recoverable error when oeprating scrap metal
At the very beginning of the scenario, I right clicked the scrap metal. Once it was collected an error message appeared. The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) __base__/lualib/compi.lua:97: b...
- Tue Mar 12, 2019 8:23 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Show inserter speed in tooltip
- Replies: 8
- Views: 3394
Re: [0.17.4] Show inserter speed in tooltip
I would suggest listing the box-to-box speed. It may be higher or lower depending on where the parts are on the belt and how far it has to swing, but B2B is going to be consistent and measurable. Sounds good to me. Seems consistent and measurable and will scale with inserter updates. It can also ad...
- Sun Mar 10, 2019 11:21 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Show inserter speed in tooltip
- Replies: 8
- Views: 3394
Re: [0.17.4] Show inserter speed in tooltip
I agree that it is tricky. I believe (unfortunately I am not sure) that I am not looking for perfection here. I like to resolve the design question: If I need to run 12 assembling machines which process 6 coal every 4 second each, I need to make 12*6/4 = 18 coal available per second. Thus a yellow b...
- Sat Mar 02, 2019 7:06 am
- Forum: Implemented Suggestions
- Topic: Saved research progress should be shown before continuing research
- Replies: 18
- Views: 6785
[0.17.4] Show progress of previous research
TL;DR Display already performed research when reselecting a research topic. What ? I started to research item A. Once its research is half way done (at 50%), I select a different research topic and let it finish. When I select the previous item A, it should show me that research it already at 50% a...
- Sat Mar 02, 2019 6:57 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Show inserter speed in tooltip
- Replies: 8
- Views: 3394
[0.17.4] Show inserter speed in tooltip
TL;DR Show inserter speed (moveable items / second) in tooltip. What ? The tooltip on the right side of the screen should show the speed of an inserter. It shows all kind of information, when hovering over an inserter, but does not show how many items per second it can move. Idealy the speed would ...
- Sat Mar 02, 2019 6:30 am
- Forum: Translations
- Topic: [0.17.4] Inconsistent German text (trivial issue)
- Replies: 4
- Views: 2959
Re: [0.17.4] Inconsistent German text (trivial issue)
Other inconsistencies: Boiler vs. Heizkessel
- Sat Mar 02, 2019 6:20 am
- Forum: Translations
- Topic: [0.17.4] Inconsistent German text (trivial issue)
- Replies: 4
- Views: 2959
[0.17.4] Inconsistent German text (trivial issue)
In the tutorial the text used by compilatron as goal, differs from the text used in the research tree. I am asked to "Erforsche Fluchtkapsel Flugschreiber " but in the research tree it is called " Blackbox der Fluchtkapsel ". Being in a tutorial that is confusing. Use "Black...
- Sat Mar 02, 2019 6:00 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.4] Arrival: Wrong Elements disappear in loader?
- Replies: 0
- Views: 1025
[0.17.4] Arrival: Wrong Elements disappear in loader?
Instead of copper plates I feed copper ore into the loader (belader in German) and they just disappear. I would expect the loader to not accept the items and thus show me I am feeding the wrong stuff.
I do not know if that is a bug or a feature.
I do not know if that is a bug or a feature.
- Sat Mar 02, 2019 5:45 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.4] Brand new player Tutorial feedback
- Replies: 1
- Views: 1546
- Sat Mar 02, 2019 5:26 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.4] Arrival: Learning to open a structure is misleading
- Replies: 0
- Views: 1056
[0.17.4] Arrival: Learning to open a structure is misleading
In the arrival tuturial, I clicked on the robot instead of the ship wreck when the robot told me to click. The speech bubble was a stronger indication on the click target than the flashing border around the wreck. If possible mention the ship wreck at least in the hint in the upper left. It still te...
- Fri Oct 26, 2018 5:56 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239775
Re: Friday Facts #266 - Cleanup of mechanics
Assembling machine ingredient limit removal I like it, that the later Assembling machines can do really more than the earlier ones. The game forces me to create them and thus directs me and guides me. The goal to just speed up things might not always be enough: I can automatically produce items of ...
- Sat Oct 20, 2018 7:58 am
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 60481
Re: Friday Facts #265 - Nomenclature & Steam networking
However, I would put your (developers) own judgment first - us players like keeping things the same and won't have thought through all the exact inconsistencies between terms as much as you obviously have. Yes, developers will have the last word in this. Yes, developers will have to think through a...