Search found 11 matches
- Fri Nov 02, 2018 6:41 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 48073
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
So now that there is a space above the armor slot, where the pickax used to be, will the battery charge display be moved there?
- Thu May 18, 2017 5:50 pm
- Forum: Fan Art
- Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
- Replies: 35
- Views: 49325
Re: Fan Fiction - Factorio Story - Chapters 1 through 8
Is this stillbeing worked on?
- Sat May 13, 2017 1:39 am
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37507
Re: Friday Facts #190 - The quiet days
Combat is still inherently bland, just adding content like spidertron or artillery train won't help its case. I'd like to re-iterate what I and others have said. This is a puzzle game about automation. Until we can automate combat, it will never really be fun, it will simply be a chore. I'm not sur...
- Fri May 12, 2017 10:05 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37507
Re: Friday Facts #190 - The quiet days
Combat is still inherently bland, just adding content like spidertron or artillery train won't help its case. I'd like to re-iterate what I and others have said. This is a puzzle game about automation. Until we can automate combat, it will never really be fun, it will simply be a chore. I'm not sur...
- Fri May 12, 2017 9:24 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37507
Re: Friday Facts #190 - The quiet days
Combat is still inherently bland, just adding content like spidertron or artillery train won't help its case. I'd like to re-iterate what I and others have said. This is a puzzle game about automation. Until we can automate combat, it will never really be fun, it will simply be a chore. I'm not sur...
- Fri May 05, 2017 6:59 pm
- Forum: Duplicates
- Topic: 0.15.8 campain doesnt work
- Replies: 2
- Views: 1053
0.15.8 campain doesnt work
It loads and then says Arithmetic combinator: invalid special signal combination in parameters:imput:signal-anything
- Wed May 03, 2017 1:27 pm
- Forum: Pending
- Topic: was joining multiplayer
- Replies: 1
- Views: 937
was joining multiplayer
No idea why this happened, was catching up and the game crashed
- Mon Dec 26, 2016 7:26 am
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 72854
Re: Friday Facts #74 - The brainstorming
Wouldn't it be better to add some spaceship helipads ( to build on ground ) and inter-planetary trading system with various random-generated-board-quests/ requests from passing by ships? ( like military ships requesting military stuff etc ). Reward could be money or unique tech. You could potential...
- Fri Dec 23, 2016 4:15 am
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 72854
Re: Friday Facts #74 - The brainstorming
Idea for space based feasibility, ores can be harvested in space and either smelted or sent down to the base bellow with shuttles
- Mon Dec 05, 2016 4:10 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 108228
Re: Friday Facts #164 - Nuclear power
I've had a thought, so here's a proposed alternative to the reactor explosion, that still remains dangerous and has it's own "cool factor". Instead of outright exploding if it gets too hot, since "no steam" = "no steam or hydrogen explosion" what if the problem is just...
- Sat Oct 29, 2016 12:58 am
- Forum: Show your Creations
- Topic: Instant-On Backup Power
- Replies: 4
- Views: 16022
Re: Instant-On Backup Power
i use a simpler method. have an SR latch (1 combinator, 1 arithmatic) connected to a power switch, to connect the power poles to the steam engines. no pumps besides offshore. no empty boilers. the SR latch reads the accumulators, during low power it switches on the steam engines which are already u...