Some points that I would like to see:
- Space production should not be a one-way-street, where you just ship things to orbit. You should also be able to mine asteroids and send materials back to the planet. It would be nice if there were some materials that you can only aquire in space.
- Make a distinction between normal production and zero-g-production. So complex systems could need parts that can only be assembled in space together with parts that can only be assembled on ground. Shipping stuff back and forth would obviously require a lot of fuel and some spaceport logistics.
- It would be nice if stuff in space would get a spacy feeling, like converting belts to transport tubes.
- In space there is obviously no pollution as you have it on ground. Instead it would be nice if dense platform systems generate heat that you have to move to heat sinks on the outside of the platform or risk overheating the systems (lowering production speed)
- make space transportation a topic. For close platforms, you could build a rail-like structure and use tube trains. For longer distances you need rockets that consume fuel (which has to be provided from the ground base) and Ion drives when you have the advanced space techs.
Friday Facts #74 - The brainstorming
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Re: Friday Facts #74 - The brainstorming
Idea for space based feasibility, ores can be harvested in space and either smelted or sent down to the base bellow with shuttles
Re: Friday Facts #74 - The brainstorming
You do realize that in almost 2 years, some of the original plans have slightly changed, right ?
Koub - Please consider English is not my native language.
Re: Friday Facts #74 - The brainstorming
Who cares, I'm just seeing this :O
Space Platforms NOW!
Space Platforms NOW!
Re: Friday Facts #74 - The brainstorming
Wouldn't it be better to add some spaceship helipads ( to build on ground ) and inter-planetary trading system with various random-generated-board-quests/ requests from passing by ships? ( like military ships requesting military stuff etc ). Reward could be money or unique tech. You could potential add some story to it. Like random event where you have to recover civilian rescue pods or protect a civilian convoy?
Or supplying colonies on the planet with various resources to help them develop / defend against biters.
Or battling the Biter-queen?
I mean what about end-game where you go underground and there is a whole new alien world & resources? What about going underwater? Subships, underwater mining facillities/mechs, oxygen creation etc
Building spaceship is nice but what later? but imo Factorio should stay on the planet.
Or how about making a huge space platform explorable? Like a biome? Ancient/destroyed ship full of aliens? Where your job will be to recover and repair it slowly step by step.
Or supplying colonies on the planet with various resources to help them develop / defend against biters.
Or battling the Biter-queen?
I mean what about end-game where you go underground and there is a whole new alien world & resources? What about going underwater? Subships, underwater mining facillities/mechs, oxygen creation etc
Building spaceship is nice but what later? but imo Factorio should stay on the planet.
Or how about making a huge space platform explorable? Like a biome? Ancient/destroyed ship full of aliens? Where your job will be to recover and repair it slowly step by step.
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Re: Friday Facts #74 - The brainstorming
how about the ships have the potential to give you god modules? i also like the restoration idea, what if it was used to make habitats for civilians you rescued?Kazaanh wrote:Wouldn't it be better to add some spaceship helipads ( to build on ground ) and inter-planetary trading system with various random-generated-board-quests/ requests from passing by ships? ( like military ships requesting military stuff etc ). Reward could be money or unique tech. You could potential add some story to it. Like random event where you have to recover civilian rescue pods or protect a civilian convoy?
Or supplying colonies on the planet with various resources to help them develop / defend against biters.
Or battling the Biter-queen?
I mean what about end-game where you go underground and there is a whole new alien world & resources? What about going underwater? Subships, underwater mining facillities/mechs, oxygen creation etc
Building spaceship is nice but what later? but imo Factorio should stay on the planet.
Or how about making a huge space platform explorable? Like a biome? Ancient/destroyed ship full of aliens? Where your job will be to recover and repair it slowly step by step.
at this point we are more spit-balling ideas for mods and beyond 1.0Koub wrote:You do realize that in almost 2 years, some of the original plans have slightly changed, right ?
Re: Friday Facts #74 - The brainstorming
Perhaps the roadmap. Hiring Earendel, creator of the Space Exploration mod. Announcing an expansion pack. Something seems suspicious. Also, it's a blast looking through the old blog posts and forum replies to the blogs. Thank you all for the wonderful experience and journey this has been.
Albert's easter, 2015.