It's just 44.1kHz PCM 2 channel audio, as the log file notes, I believe. It looks like I've been using the SDL backend for a while, I just reviewed some old log files from backups from long ago, and they show this.
0.150 [Audio] Backend:SDL(default); Driver:pulseaudio, Device:Default device, Depth ...
Search found 66 matches
- Fri Nov 01, 2024 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
- Replies: 14
- Views: 1375
- Fri Nov 01, 2024 3:37 pm
- Forum: Resolved Problems and Bugs
- Topic: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
- Replies: 14
- Views: 1375
Re: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
Just to sanity check, I just fired up a bunch of games to see if any would have this issue. None did. Some were linux native games as well (shapez2), as well as a bunch running through proton. It seems very specific to Factorio 2.0.
- Fri Nov 01, 2024 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
- Replies: 14
- Views: 1375
Re: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
Not easily. I would have to rejig my audio setup to use a different device or completely rebuild my audio mappings - it uses a bunch of stream remapping logic to map audio from inputs to outputs (it's a Focusrite mixer).
It should be noted this was working perfectly for 1.1 Factorio, and has been ...
It should be noted this was working perfectly for 1.1 Factorio, and has been ...
- Fri Nov 01, 2024 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
- Replies: 14
- Views: 1375
Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
I'm not even 100% sure if this is a game bug or not, but it's been absolutely repeatable for loading the game from steam. IF I have another audio source playing (YouTube, twitch, whatever) when the game starts up, the Factorio music will start playing in a very choppy manner, and audio is ...
- Fri Aug 23, 2024 11:53 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 25149
Re: Friday Facts #425 - Behind the legs
Welp. Guess I'm not going to be playing 2.0 at all without"eldritch horror removal" mods. Super sad. I could tolerate the old spidertron because it wasn't very spidery. Well done on making it very spidery.
- Sat Aug 17, 2024 5:50 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 58416
Re: Friday Facts #424 - Gleba Pentapod Enemies
My thoughts on the phobias. I've enjoyed factorio for close to 11 years now. If I have to visually deal with these mobs as part of a space age play through, it's very simple, I won't be playing it. I _hope_ the factorio devs are cognisant of the phobia problems and wish to address them, but as ...
- Fri Aug 16, 2024 5:27 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 58416
Re: Friday Facts #424 - Gleba Pentapod Enemies
I think the first mod I get will be a change to the models
Devs, please consider a 'pentaphobia mode'
those things are disturbing and creepy and viscerally disgusting
like I had to close the window because they were that icky
and I say this as someone who loves spiders
I'm not a fan of ...
- Sat Apr 29, 2023 11:42 pm
- Forum: Duplicates
- Topic: steamdeck any keyboard not inputting to text fields
- Replies: 0
- Views: 533
steamdeck any keyboard not inputting to text fields
When playing on steamdeck I currently don't seem to be able to enter any text using either the virtual keyboard or a physical Bluetooth keyboard. It seems the input from these devices is only going to the main play window.
Playing 1.1.81, problem happens with or without mods installed. Text boxes ...
Playing 1.1.81, problem happens with or without mods installed. Text boxes ...
- Tue Feb 26, 2019 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17] update from 0.17 to 0.17.1 gives error
- Replies: 9
- Views: 5169
[0.17.0] Automatic updater crashes
It is offering me the 0.17.1 update, but crashes after a few seconds pause.
- Fri Jan 12, 2018 7:00 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 501300
Re: Friday Facts #225 - Bots versus belts (part 2)
I find belts to be tedious. I massively enjoyed building my "bot cell" system for my "megabase", solving the problems of moving items quickly enough to get to ~2k sci/min was quite the challenge. It was so much fun that every subsequent restart has seen me get bored of the fiddling around with belts ...
- Thu Dec 14, 2017 6:37 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.16
- Replies: 24
- Views: 17260
Re: RSO for 0.16
It looks like you don't work with the preview map button. There's no ores there at all.
Preview: Actual world:
Preview: Actual world:
- Sun May 28, 2017 3:14 am
- Forum: Pending
- Topic: [15.16] Crash after: "Could not resolve host: auth.factorio.com"
- Replies: 2
- Views: 1902
[15.16] Crash after: "Could not resolve host: auth.factorio.com"
Just received a crash to desktop, looks like it failed to lookup auth.factorio.com (temporary NS glitch?) and then crashed to desktop with a segfault.
Attached is the current log.
Attached is the current log.
- Fri May 26, 2017 3:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.14][Reproducable]Desync + Player Drop
- Replies: 3
- Views: 2038
Re: [15.14][Reproducable]Desync + Player Drop
I'm getting similar behaviour - it's desyncing on map download. Looks like there's something pretty badly borked, reviewing the desync report.
Looks like the number of active entities is differing between client and server:
(mp-save-1/level-heuristic-41890012)
00001830: 6964 3e3c 6163 7469 7665 ...
Looks like the number of active entities is differing between client and server:
(mp-save-1/level-heuristic-41890012)
00001830: 6964 3e3c 6163 7469 7665 ...
- Fri May 05, 2017 2:35 pm
- Forum: Not a bug
- Topic: [0.15.6] GUIs reset if you hover an external entity NOT BUG
- Replies: 2
- Views: 1478
[0.15.6] GUIs reset if you hover an external entity NOT BUG
If you have a GUI open and are trying to enter data, and accidentally hover an entity elsewhere on the screen, the GUI resets to the state it was when you opened it, which can be quite annoying, if you're doing something complex and bump the mouse, for example. It seems to mostly affect the circuit ...
- Sun Apr 30, 2017 2:45 pm
- Forum: Not a bug
- Topic: [0.15.3] Screenshot command won't take picture of map
- Replies: 4
- Views: 4743
[0.15.3] Screenshot command won't take picture of map
Tried using /screenshot to take a screenshot of the map rather than the gameworld, by opening the map, then opening the command line and using /screenshot. I get nice pictures of the gameworld, not the map.
- Tue Jul 26, 2016 8:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11][Oxyd] CTD during autosave when disk full
- Replies: 3
- Views: 3087
[0.13.11][Oxyd] CTD during autosave when disk full
Hi, Just received a crash to desktop on 0.13.11. The game was autosaving, and I had switched window focus away from the game while it performed that. The game exited with a crash to desktop. I have an "_autosave5.tmp.zip" file in the saves directory, which is significantly smaller than the previous ...
- Sat Jul 23, 2016 2:50 am
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 45585
Re: Version 0.13.10
Sadly, unplayable here because of viewtopic.php?f=30&t=29614 - seems to be a linux specific(?) CTD on any form of hand crafting. *sigh*
- Sat Jul 23, 2016 2:44 am
- Forum: Duplicates
- Topic: [0.13.10] CTD performing hand crafting
- Replies: 1
- Views: 1080
[0.13.10] CTD performing hand crafting
Hi, just updated to 0.13.10, and the save game (attached) seems to be crashing to desktop, with the attached log file. It looks like something is going wrong during hand crafting. You simply need to craft the three steel furnaces that are available in inventory to reproduce the problem (just tested ...
- Fri Jul 22, 2016 2:42 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Revamp Mod.
- Replies: 41
- Views: 25771
Re: [0.13.x] Bob's Revamp Mod.
I hope the war changes are optional. Factorio is a game about factories, not some weird alien monster survival horror.
- Tue Jul 12, 2016 9:55 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 384480
Re: [0.12.x][v0.12.10] Bob's Logistics mod
OK, that makes sense. I hope that the distinct parts do get a way to monitor the network.