[0.15.6] GUIs reset if you hover an external entity NOT BUG

Bugs that are actually features.
cpw
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[0.15.6] GUIs reset if you hover an external entity NOT BUG

Post by cpw »

If you have a GUI open and are trying to enter data, and accidentally hover an entity elsewhere on the screen, the GUI resets to the state it was when you opened it, which can be quite annoying, if you're doing something complex and bump the mouse, for example. It seems to mostly affect the circuit/logistics GUI input screens (cancelling out the selection dialog).

Video: https://youtu.be/Bio30G1dK20

Nevermind: bug is in picker extended, not vanilla, the "hide minimap" flag, thanks Rseding91
Rseding91
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Re: [0.15.6] GUIs reset if you hover an external entity NOT BUG

Post by Rseding91 »

This is an artifact of how the LuaGameViewSettings class works. I can improve on it (don't reload unless something actually changed) but the switching of the minimap on/off will always reload the GUI.

For now you can disable the setting in the mod settings to work around the problem and I'll change the game view settings interface to detect when things are actually changed and only reload the GUI then.
If you want to get ahold of me I'm almost always on Discord.
Nexela
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Re: [0.15.6] GUIs reset if you hover an external entity NOT BUG

Post by Nexela »

Additionally the next version of Picker Extended will only do the updates if it needs to instead of enforcing it on every selection changed.
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