I've not tried it myself, but, have you tried setting this?
results = {},
Alternatively, instead of a fluid, how about you instead use an item with a probability of 0?
results =
{
{type="item", name="copper-ore", amount=1, probability = 0},
},
Like I said, I've tried neither of these, but ...
Search found 2 matches
- Mon Aug 18, 2014 6:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Fluid Void
- Replies: 27
- Views: 59582
- Mon Aug 18, 2014 12:09 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fluid Void
- Replies: 27
- Views: 59582
Re: [MOD 0.10.x] Water Void
I made a forum account just to say thanks for this, so thanks!
Edit: This actually causes a crash with DyTech installed if you mouse over the corpse to gems recipes from an assembler. I fixed it by changing
results = {{type = "fluid", name = "water", amount = 0}}
to
results = {{type = "fluid ...
Edit: This actually causes a crash with DyTech installed if you mouse over the corpse to gems recipes from an assembler. I fixed it by changing
results = {{type = "fluid", name = "water", amount = 0}}
to
results = {{type = "fluid ...