Current version: 1.0.2
Download [>=0.12.11]: Download [0.11.x]: Change log:
Code: Select all
1.0.2: updated for Factorio 0.12.11
1.0.1: updated for Factorio 0.12.0
1.0.0: initial release
Code: Select all
1.0.2: updated for Factorio 0.12.11
1.0.1: updated for Factorio 0.12.0
1.0.0: initial release
Code: Select all
results = {{type = "fluid", name = "water", amount = 0}}
Code: Select all
results = {{type = "fluid", name = "heavy-oil", amount = 0}}
Code: Select all
Error in function boost::math::round<double>(double): Value 1.#INF can not be represented in the target integer type.
Ah.. it sounds like some type of recursive recipe lookup issue where it's trying to calculate the "total cost" for a recipe and this adds a "0 water from water" recipe. I'll change it to something else (like oil).das7002 wrote:I made a forum account just to say thanks for this, so thanks!
Edit: This actually causes a crash with DyTech installed if you mouse over the corpse to gems recipes from an assembler. I fixed it by changing
toCode: Select all
results = {{type = "fluid", name = "water", amount = 0}}
I think it's some weird recipe resolving thing that gets confused and tries to divide by 0 as it spits outCode: Select all
results = {{type = "fluid", name = "heavy-oil", amount = 0}}
doesn't happen when it outputs 0 heavy oil thoughCode: Select all
Error in function boost::math::round<double>(double): Value 1.#INF can not be represented in the target integer type.
Code: Select all
results = {},
Code: Select all
results =
{
{type="item", name="copper-ore", amount=1, probability = 0},
},
I tried that before using heavy-oil, it will always give you 1 item even if it's set to 0. Fluids 0 means 0.bobingabout wrote:I've not tried it myself, but, have you tried setting this?Alternatively, instead of a fluid, how about you instead use an item with a probability of 0?Code: Select all
results = {},
Like I said, I've tried neither of these, but it might be worth a shot.Code: Select all
results = { {type="item", name="copper-ore", amount=1, probability = 0}, },
bobingabout wrote:I've not tried it myself, but, have you tried setting this?Alternatively, instead of a fluid, how about you instead use an item with a probability of 0?Code: Select all
results = {},
Like I said, I've tried neither of these, but it might be worth a shot.Code: Select all
results = { {type="item", name="copper-ore", amount=1, probability = 0}, },
Code: Select all
results =
{
{type="item", name="copper-ore", amount_min=1, amount_max = 5, probability = 0.5}
}
It should be in the assembly machine under the same tab as the other fluids. Possibly the assembly machine 2.Ezzue wrote:Hm, I can't seem to find this recipe..? Which machine?
AlphaRaptor wrote:There is a Desync Bug in MP
If you try to connect to the Server you get a Desync loop , sadly
Please Fix it
It's not possible to make a 0.10 version of this mod. The 0.10 version doesn't have support for fluid in the mod API. Just update to 0.11 - there's no reason not to.MrDrummer wrote:I have posted this on the mod https://forums.factorio.com/forum/vie ... =14&t=6826 (offshore dump) too, but as i have a feeling that that mod was created with 0.11 in mind, i shall say it here too.
I am still using 0.10.12, so would it be possible to still give a link to the older version? I seriously need this, and am not fortunate enough to update yet (dad is admin on my computer and lost his password )
More specifically, fluid 'editing' was only added in 0.11, before that it was read-only.Rseding91 wrote:It's not possible to make a 0.10 version of this mod. The 0.10 version doesn't have support for fluid in the mod API.
You'll have to update the mods you use or remove them. I don't support older versions of the current experimental version.omegasrevenge wrote:I am currently playing a 0.12.5 version of the game with three dozen different mods, which is why I haven't updated the game.
I have tried both the >=0.12.11 as well as the 0.11.x version of this mod, and both don't work.
Could you please post the correct older version for me? Would be very nice of you.