Search found 58 matches
- Sun Jan 26, 2020 11:14 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.18.x] Boblocale: Non-english localizations
Guys, we're 0.18 compatible. Let me know, if there are any problems. Hello, I would like to contribute to Simplified Chinese translation. I've registered account on Crowdin and saved some translations. But it seems it need proof reader or something. I am not quite sure how Crowdin works, need I also...
- Mon Sep 16, 2019 2:20 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.17.x] Boblocale: Non-english localizations
Fixed in 0.17.13bobingabout wrote: βFri Sep 13, 2019 12:16 pm It seems the Japanese translation is broken:
viewtopic.php?f=51&t=65190&p=456563#p456519
- Mon Sep 16, 2019 2:19 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 155937
- Wed Aug 14, 2019 6:50 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
- Mon Aug 12, 2019 10:22 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.17.x] Boblocale: Non-english localizations
Guys, we're on crowdin now. https://crowdin.com/project/boblocale Please consider translating through their frontend. I'll continue to update the source files immediately and build new versions on a regular basis. If you wanna add a translation of a new language, please hit me up here, on the modhub...
- Mon Mar 04, 2019 1:39 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.17.x] Boblocale: Non-english localizations
First Version for Factorio 0.17 is out!
- Wed Jul 11, 2018 1:52 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.16.x] Boblocale: Non-english localizations
New version 0.16.8 is out, bringing some fixed typos and updated translation.
Check the mod portal
Check the mod portal
- Mon Mar 12, 2018 9:55 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.16.x] Boblocale: Non-english localizations
Hi, I updated the French translation on github (66 changes) I did the 2 commits on my fork of your project: https://github.com/Ronkhar/boblocale/commit/c85f3d94da7ea271a8a2d3d1e93661fd921c6bc7 https://github.com/Ronkhar/boblocale/commit/5c92f49e8185a54c97bca8e7749ee86a06a6ebf1 but I don't remember ...
- Tue Feb 06, 2018 2:51 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.16.x] Boblocale: Non-english localizations
Done. Will be coming in 0.16.3RikkiLook wrote: Yes.
- Tue Jan 23, 2018 3:03 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.16.x] Boblocale: Non-english localizations
Translations into Russian. (bobinserters_0.16.3) Shall we add this into the trunk? https://yadi.sk/i/1z6gPiqH3RQht6 Why not working? https://yadi.sk/i/1z6gPiqH3RQht6 Why not working? I had the same problem. I fixed it by unpacking the zip archive into my mod folder and editing the info.json file. R...
- Thu Jan 11, 2018 3:16 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.16.x] Boblocale: Non-english localizations
New Version for Factorio 0.16 is out now.
In addition I created two new branches on github to support 0.14 and 0.15 as well if needed
Regards,
Karosieben
In addition I created two new branches on github to support 0.14 and 0.15 as well if needed
Regards,
Karosieben
- Mon Oct 09, 2017 10:54 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.15.x] Boblocale: Non-english localizations
As promised:
New Version 0.15.5 !
New Version 0.15.5 !
- Fri Oct 06, 2017 3:35 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.15.x] Boblocale: Non-english localizations
It isn't dead, but I consider the german translation as pretty decent for now and the others aren't maintained by myself, so it depends on multiple reasons.
Anyway, if you wanna contribute, feel free.
I will update the mod soonβ’.
Anyway, if you wanna contribute, feel free.
I will update the mod soonβ’.
- Mon May 08, 2017 12:52 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85533
Re: [0.15.x] Boblocale: Non-english localizations
New Version 0.15.1 ist out!
Should work with all updated bobsmods.
More Updates to come soon
Should work with all updated bobsmods.
More Updates to come soon
- Fri May 05, 2017 12:49 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 52155
Re: Version 0.15.7
Changed production science pack recipe to require assembling machine 1 instead of pumpjack. Changed science pack 3 to require electric mining drill instead of assembling machine 1. This will break my entire science production, but it's fine. Rebuilding is fun though. Lots of different materials for...
- Fri Apr 28, 2017 7:30 am
- Forum: Ideas and Suggestions
- Topic: Map Overlay for empty turret warning
- Replies: 4
- Views: 2200
Re: Map Overlay for empty turret warning
Well, I didn't mean a notification like the beep beep for construction robots.
I meant a simple visual overlay for the big map, so you can look it up, but don't get annoyed by alerts.
I meant a simple visual overlay for the big map, so you can look it up, but don't get annoyed by alerts.
- Thu Apr 27, 2017 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Map Overlay for empty turret warning
- Replies: 4
- Views: 2200
Map Overlay for empty turret warning
Suggestion:
As we do have toggable map overlays now it would be helpful to see turrets, which are out of ammo.
Reason:
It's kinda annoying to check everywhere, if there is enough ammo. I know, I could automate it, but I'm working on lasers
As we do have toggable map overlays now it would be helpful to see turrets, which are out of ammo.
Reason:
It's kinda annoying to check everywhere, if there is enough ammo. I know, I could automate it, but I'm working on lasers
- Thu Apr 27, 2017 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Circuit Connection to Nuclear Reactor
- Replies: 10
- Views: 7839
Re: Suggestion: Circuit Connection to Nuclear Reactor
It would be very helpful, to be able to read the temperature and the contained inventory of the reactor.
This would make it mouch more versatile.
This would make it mouch more versatile.
- Thu Apr 27, 2017 12:19 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392300
Re: [0.15.x] Bob's Mods: General Discussion
If you need any assistance in updating your mod or reworking graphics, let me know. I'm here to help
- Tue Jan 31, 2017 4:30 pm
- Forum: Angels Mods
- Topic: [0.14.x][Angel's Addons - Locales]
- Replies: 25
- Views: 18150
Re: [0.14.x][Angel's Addons - Locales]
Based on your source files, i did a full german translation afaik.
You will find it as a pull request on github.
Let me know, if you need further help
You will find it as a pull request on github.
Let me know, if you need further help