Search found 15 matches
- Mon Dec 04, 2023 3:25 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 48194
Re: Friday Facts #386 - Vulcanus
Have you considered the effect of a planet's distance from the sun on solar panels?
- Mon Jul 02, 2018 2:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1669671
Unable to load angels mods with no other mods
87 Loading mod settings angelsrefining 0.9.12 (settings.lua)
0.688 Loading mod settings angelsaddons-oresilos 0.4.0 (settings.lua)
0.688 Loading mod settings angelsaddons-warehouses 0.3.0 (settings.lua)
0.688 Loading mod settings angelspetrochem 0.7.9 (settings.lua)
0.688 Loading mod settings ...
0.688 Loading mod settings angelsaddons-oresilos 0.4.0 (settings.lua)
0.688 Loading mod settings angelsaddons-warehouses 0.3.0 (settings.lua)
0.688 Loading mod settings angelspetrochem 0.7.9 (settings.lua)
0.688 Loading mod settings ...
- Mon Jul 02, 2018 2:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1669671
Re: Bugs & FAQ
10.290 Error ModManager.cpp:1024: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count.
At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train
10.397 Loaded shader file F ...
At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train
10.397 Loaded shader file F ...
- Sat Jun 30, 2018 6:50 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 91323
Re: Friday Facts #249 - Dead end exploration
3 or 4 seem ok to me but please make the action bars movable.
- Wed Jan 03, 2018 8:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1848426
Re: Development and Discussion
I second that.fortuneNext wrote:Hi,
are there any plans for an Angel's Buffer Warehouse?
And logistic filter for storage warehouse?
- Thu Jul 20, 2017 4:21 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 768470
Re: [MOD 0.14.x] pY Coal Processing
When running with bob's library (and no other bob's mods) I get this error..
1.227 Error ModManager.cpp:950: Failed to load mod "pycoalprocessing": __pycoalprocessing__/data-updates.lua:9: __pycoalprocessing__/prototypes/updates/bob-updates.lua:234: attempt to index field 'bob-resin-wood' (a nil ...
1.227 Error ModManager.cpp:950: Failed to load mod "pycoalprocessing": __pycoalprocessing__/data-updates.lua:9: __pycoalprocessing__/prototypes/updates/bob-updates.lua:234: attempt to index field 'bob-resin-wood' (a nil ...
- Thu Jul 20, 2017 11:01 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 768470
Re: [MOD 0.14.x] pY Coal Processing
When running with bob's library (and no other bob's mods) I get this error..
1.227 Error ModManager.cpp:950: Failed to load mod "pycoalprocessing": __pycoalprocessing__/data-updates.lua:9: __pycoalprocessing__/prototypes/updates/bob-updates.lua:234: attempt to index field 'bob-resin-wood' (a nil ...
1.227 Error ModManager.cpp:950: Failed to load mod "pycoalprocessing": __pycoalprocessing__/data-updates.lua:9: __pycoalprocessing__/prototypes/updates/bob-updates.lua:234: attempt to index field 'bob-resin-wood' (a nil ...
- Tue Jun 06, 2017 7:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1669671
Re: Bugs & FAQ
Unknown Key:"entity-name.angels-logistics-chest-storage"
- Sun Jun 04, 2017 8:33 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 127910
Re: [MOD 0.15] AAI Industry
Just started a new game with angels/bobs/AAI and this mod removed everything from my inventory.
Can't make an axe, can't mine anything to make one.
Can't make an axe, can't mine anything to make one.
- Fri May 19, 2017 5:27 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 189795
Re: Friday Facts #191 - Gui improvements
I like the changes. 

- Wed May 17, 2017 6:27 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 374191
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
Looks like it was the lack of power.
Stations could not unload, so trains went back to depot still full.
Workaround: remove exit rail from depot, wait for all trains to enter, then ditch the power.
The error still happened with 1.2.6?
Edit: still can't reproduce it.
Seems to be fixed now.
Thanks ...
Stations could not unload, so trains went back to depot still full.
Workaround: remove exit rail from depot, wait for all trains to enter, then ditch the power.
The error still happened with 1.2.6?
Edit: still can't reproduce it.
Seems to be fixed now.
Thanks ...
- Wed May 17, 2017 1:01 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 374191
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.6
Looks like it was the lack of power.
Stations could not unload, so trains went back to depot still full.
Workaround: remove exit rail from depot, wait for all trains to enter, then ditch the power.
Stations could not unload, so trains went back to depot still full.
Workaround: remove exit rail from depot, wait for all trains to enter, then ditch the power.
- Wed May 17, 2017 12:23 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 374191
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.5
The only things I am shipping are coal, stone, iron ore and copper ore.
I did notice I ran out of trains at the depot.
The only other thing I can think of: I am replacing my power; could lack of power to stations have caused it?
Fantastic mod BTW.
Went back to the previous auto save, before I ...
- Wed May 17, 2017 11:44 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 374191
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.5
Been playing with this mod for over 70 hours on this map with no errors, then suddenly:
2997.863 Error MainLoop.cpp:850: Exception at tick 16044571:
Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23)
__LogisticTrainNetwork__/control.lua:1507: attempt to perform ...
2997.863 Error MainLoop.cpp:850: Exception at tick 16044571:
Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23)
__LogisticTrainNetwork__/control.lua:1507: attempt to perform ...
- Wed May 17, 2017 11:15 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 374191
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.5
Been playing with this mod for over 70 hours on this map with no errors, then suddenly:
2997.863 Error MainLoop.cpp:850: Exception at tick 16044571:
Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23)
__LogisticTrainNetwork__/control.lua:1507: attempt to perform ...
2997.863 Error MainLoop.cpp:850: Exception at tick 16044571:
Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23)
__LogisticTrainNetwork__/control.lua:1507: attempt to perform ...