Bumping for interest to have a quantity selector in addition to the filter on the "choose-elem-button" element.
Search found 5 matches
- Fri Mar 15, 2024 8:54 pm
- Forum: Modding interface requests
- Topic: Add quantity to choose-elem-button
- Replies: 2
- Views: 724
- Wed Jan 31, 2024 11:54 pm
- Forum: Implemented mod requests
- Topic: Expose MiningDrillPrototype#vector_to_place_result property to LuaEntityPrototype
- Replies: 1
- Views: 332
Expose MiningDrillPrototype#vector_to_place_result property to LuaEntityPrototype
Please expose MiningDrillPrototype#vector_to_place_result to control stage. Maybe as LuaEntityPrototype#mining_drill_drop_position.
Currently you'd have to spawn in a temporary mining drill and get its drop position via LuaEntity#drop_position.
Currently you'd have to spawn in a temporary mining drill and get its drop position via LuaEntity#drop_position.
- Sun Feb 05, 2023 11:03 pm
- Forum: Modding interface requests
- Topic: on_player_changed_controller event
- Replies: 0
- Views: 358
on_player_changed_controller event
There have been posts that asked for this related to bugs but I couldn't find an existing request topic for this. Problem in my case is that changing controllers also changes the cursor stack but doesn't fire "on_player_cursor_stack_changed". I ran into this lack of functionality when tryi...
- Sat Jan 28, 2023 8:55 am
- Forum: Modding interface requests
- Topic: Add "related_underground_pipe" to pipe prototype definitions
- Replies: 2
- Views: 584
Re: Add "related_underground_pipe" to pipe prototype definitions
Ideally pipes with custom behaviour wouldn't define/be defined as a related pipe but we can read fluidbox connections so its possible to filter them if they don't behave as expected.DaleStan wrote: βFri Jan 27, 2023 7:37 pmDoes that still do what you want when the fluid system is extended by mods like Advanced Fluid Handling?
- Fri Jan 27, 2023 6:33 pm
- Forum: Modding interface requests
- Topic: Add "related_underground_pipe" to pipe prototype definitions
- Replies: 2
- Views: 584
Add "related_underground_pipe" to pipe prototype definitions
For feature parity with Prototype/TransportBelt#related_underground_belt and LuaEntityPrototype#related_underground_belt . It doesn't exist because pipes don't have smart drag quick replace function but I believe there is still a benefit to having it for inter mod compatibility. I already use LuaEnt...