Search found 5 matches

by rimbas
Fri Mar 15, 2024 8:54 pm
Forum: Modding interface requests
Topic: Add quantity to choose-elem-button
Replies: 2
Views: 724

Re: Add quantity to choose-elem-button

Bumping for interest to have a quantity selector in addition to the filter on the "choose-elem-button" element.

Image
by rimbas
Wed Jan 31, 2024 11:54 pm
Forum: Implemented mod requests
Topic: Expose MiningDrillPrototype#vector_to_place_result property to LuaEntityPrototype
Replies: 1
Views: 332

Expose MiningDrillPrototype#vector_to_place_result property to LuaEntityPrototype

Please expose MiningDrillPrototype#vector_to_place_result to control stage. Maybe as LuaEntityPrototype#mining_drill_drop_position.

Currently you'd have to spawn in a temporary mining drill and get its drop position via LuaEntity#drop_position.
by rimbas
Sun Feb 05, 2023 11:03 pm
Forum: Modding interface requests
Topic: on_player_changed_controller event
Replies: 0
Views: 358

on_player_changed_controller event

There have been posts that asked for this related to bugs but I couldn't find an existing request topic for this. Problem in my case is that changing controllers also changes the cursor stack but doesn't fire "on_player_cursor_stack_changed". I ran into this lack of functionality when tryi...
by rimbas
Sat Jan 28, 2023 8:55 am
Forum: Modding interface requests
Topic: Add "related_underground_pipe" to pipe prototype definitions
Replies: 2
Views: 584

Re: Add "related_underground_pipe" to pipe prototype definitions

DaleStan wrote: ↑
Fri Jan 27, 2023 7:37 pm
Does that still do what you want when the fluid system is extended by mods like Advanced Fluid Handling?
Ideally pipes with custom behaviour wouldn't define/be defined as a related pipe but we can read fluidbox connections so its possible to filter them if they don't behave as expected.
by rimbas
Fri Jan 27, 2023 6:33 pm
Forum: Modding interface requests
Topic: Add "related_underground_pipe" to pipe prototype definitions
Replies: 2
Views: 584

Add "related_underground_pipe" to pipe prototype definitions

For feature parity with Prototype/TransportBelt#related_underground_belt and LuaEntityPrototype#related_underground_belt . It doesn't exist because pipes don't have smart drag quick replace function but I believe there is still a benefit to having it for inter mod compatibility. I already use LuaEnt...

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